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	<id>https://radiantheartmush.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shiliski</id>
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	<updated>2026-04-06T03:00:12Z</updated>
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	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Madoka_Kaname&amp;diff=11026</id>
		<title>Sheet talk:Madoka Kaname</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Madoka_Kaname&amp;diff=11026"/>
		<updated>2026-03-14T23:17:08Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.)&lt;br /&gt;
(If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== Proposed Powers ==&lt;br /&gt;
Note: I should probably do a rewrite of Hope Concept and Hope Witch, or redefine what Hope Witch is, or figure out if I ever want to do a plot where Madoka takes on too much despair and has to pull back to using Hope Witch instead of Hope Concept. Anything involving Gretchen is complicated by the fact that Gretchen is explicitly an X-Chara which implies dark energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Kamiko's Labyrinth (Job: ???) ===&lt;br /&gt;
I want Kamiko to be able to use her Labyrinth as a Barrier without needing Hope Concept specifically. This should be a weaker form of Barrier than what Hope Concept can do because Hope Concept's ability to control her Labyrinth is core to her fighting style.&lt;br /&gt;
&lt;br /&gt;
Old Phrasing&lt;br /&gt;
:'''Kamiko and Gretchen''' &lt;br /&gt;
::Madoka has near limitless potential, enough to become a god, but her dreams are not so ambitious. All of her unused potential went into one single chara: Kamiko, the Goddess Chara. When Kamiko becomes an X-Chara, she calls herself Gretchen. Kamiko represents the Hope of Madoka's divinity, while Gretchen holds the Despair of Madoka's Witch. Gretchen is unusual among X-Chara, because she doesn't care to work with Obsidian or Easter due to her Witch-like personality.&lt;br /&gt;
&lt;br /&gt;
Potential New Phrasing&lt;br /&gt;
:'''Kamiko'''  &lt;br /&gt;
::Madoka has near limitless potential, enough to become a god, but her dreams are not so ambitious. All of her unused potential went into one single chara: Kamiko, the Goddess Chara, formerly known as the X-Chara Gretchen. Kamiko represents Madoka's endless desire to bring Hope to the world. Being a bit of an unusual Chara, Kamiko has the ability to create her own Labyrinth and summon tiny Familiars. Unlike Hope Concept's Familiars, Kamiko's are not suitable for combat and are lower on the power scale than your typical mascot, but her Labyrinth can be used as a Barrier in combat to prevent damage to civilians and property. If Kamiko ever gets corrupted again, she will likely go back to calling herself Gretchen.&lt;br /&gt;
&lt;br /&gt;
=== Called Attacks (Job: ???) ===&lt;br /&gt;
Pluvia Magica: Big rain of arrows finisher.&lt;br /&gt;
&lt;br /&gt;
Lux Magica: Arrows fired into magical geometry that turns into a beam.&lt;br /&gt;
&lt;br /&gt;
Diffusio Sagitta: Wide spread arrow fire.&lt;br /&gt;
&lt;br /&gt;
Penetrans Sagitta: Narrower spread of arrow fire.&lt;br /&gt;
&lt;br /&gt;
(Based off of Exedra's names, minus the special characters)&lt;br /&gt;
&lt;br /&gt;
=== Witch Redemption Replacement (Job: ???) ===&lt;br /&gt;
So far Madoka has: &lt;br /&gt;
:Nullified Sayaka's Contract (marked it as 'technically completed' because she did actually Witch')&lt;br /&gt;
:Turned two Witches back into magic-less humans (with a lot of outside help from other Mahou)&lt;br /&gt;
::(Both of which happened at the end of Gretchen's Meaniedokas plot and IIRC had specific approval.)&lt;br /&gt;
:Freed the souls of several Puella from their Grief Seeds after Witching (which allows them to pass on normally).&lt;br /&gt;
:If I want to incorporate some kind of Coordinator-like power (from Magia Record) then I think it can kinda be rolled into this kind of thing so that I can kill two birds with one stone. I can finally clarify Witch Redemption into a real power listing as well as set Madoka up as a potential source for upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Original Phrasing&lt;br /&gt;
:'''Witch Redemption'''&lt;br /&gt;
::This is a placeholder to note that the exact details and rules for turning Witches back into Puella Magi hasn't been decided yet. Stealing despair from a Witch might not be enough in of itself. Maybe Madoka messes with Kyubey's contract magic somehow, or maybe she messes with karmic destiny, or maybe her memories of being a Witch in past timelines allows her to discover something that will be helpful later. All I know is that this is a question best answered later, and the rules for whatever is decided upon can replace this entry at a more appropriate time.&lt;br /&gt;
&lt;br /&gt;
Potential Rephrasing&lt;br /&gt;
:'''Puella Savior'''&lt;br /&gt;
::Madoka has decided to devote her unspent potential as Hope Concept to the cause of saving as many Puella Magi as she can. What exactly this means depends upon the situation, as Madoka's miracle-working powers don't follow rules that make sense to mortal or rational minds, but the most common use case is freeing a Puella Magi's soul from their Grief Seed and allowing them to pass on to whatever unknowable afterlife awaits them. Occasionally it can mean turning a Witch back into a living human being, or it might involve releasing a Puella Magi from her contract. (Such things require an approved +pitch of some form, especially if they affect a PC.) Since she has spent so much time messing with Grief Seeds she might on occasion be able to modify an existing Soul Gem to make it more efficient, alter its powers, or draw upon a Puella's Witch. However, such alterations follow the same unknowable restrictions as any other miracle she can perform. (Which is to say, any upgrades still need an approved +pitch).&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Madoka_Kaname&amp;diff=11025</id>
		<title>Sheet talk:Madoka Kaname</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Madoka_Kaname&amp;diff=11025"/>
		<updated>2026-03-14T23:09:25Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* Kamiko's Labyrinth (Job: ???) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.)&lt;br /&gt;
(If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== Proposed Powers ==&lt;br /&gt;
&lt;br /&gt;
=== Kamiko's Labyrinth (Job: ???) ===&lt;br /&gt;
I want Kamiko to be able to use her Labyrinth as a Barrier without needing Hope Concept specifically. This should be a weaker form of Barrier than what Hope Concept can do because Hope Concept's ability to control her Labyrinth is core to her fighting style.&lt;br /&gt;
&lt;br /&gt;
Old Phrasing&lt;br /&gt;
:'''Kamiko and Gretchen''' &lt;br /&gt;
::Madoka has near limitless potential, enough to become a god, but her dreams are not so ambitious. All of her unused potential went into one single chara: Kamiko, the Goddess Chara. When Kamiko becomes an X-Chara, she calls herself Gretchen. Kamiko represents the Hope of Madoka's divinity, while Gretchen holds the Despair of Madoka's Witch. Gretchen is unusual among X-Chara, because she doesn't care to work with Obsidian or Easter due to her Witch-like personality.&lt;br /&gt;
&lt;br /&gt;
Potential New Phrasing&lt;br /&gt;
:'''Kamiko'''  &lt;br /&gt;
::Madoka has near limitless potential, enough to become a god, but her dreams are not so ambitious. All of her unused potential went into one single chara: Kamiko, the Goddess Chara, formerly known as the X-Chara Gretchen. Kamiko represents Madoka's endless desire to bring Hope to the world. Being a bit of an unusual Chara, Kamiko has the ability to create her own Labyrinth and summon tiny Familiars. Unlike Hope Concept's Familiars, Kamiko's are not suitable for combat and are lower on the power scale than your typical mascot, but her Labyrinth can be used as a Barrier in combat to prevent damage to civilians and property. If Kamiko ever gets corrupted again, she will likely go back to calling herself Gretchen.&lt;br /&gt;
&lt;br /&gt;
=== Called Attacks (Job: ???) ===&lt;br /&gt;
Pluvia Magica: Big rain of arrows finisher.&lt;br /&gt;
&lt;br /&gt;
Lux Magica: Arrows fired into magical geometry that turns into a beam.&lt;br /&gt;
&lt;br /&gt;
Diffusio Sagitta: Wide spread arrow fire.&lt;br /&gt;
&lt;br /&gt;
Penetrans Sagitta: Narrower spread of arrow fire.&lt;br /&gt;
&lt;br /&gt;
(Based off of Exedra's names, minus the special characters)&lt;br /&gt;
&lt;br /&gt;
=== Witch Redemption Replacement (Job: ???) ===&lt;br /&gt;
So far Madoka has: &lt;br /&gt;
:Nullified Sayaka's Contract (marked it as 'technically completed' because she did actually Witch')&lt;br /&gt;
:Turned two Witches back into magic-less humans (with a lot of outside help from other Mahou)&lt;br /&gt;
::(Both of which happened at the end of Gretchen's Meaniedokas plot and IIRC had specific approval.)&lt;br /&gt;
:Freed the souls of several Puella from their Grief Seeds after Witching (which allows them to pass on normally).&lt;br /&gt;
:If I want to incorporate some kind of Coordinator-like power (from Magia Record) then I think it can kinda be rolled into this kind of thing so that I can kill two birds with one stone. I can finally clarify Witch Redemption into a real power listing as well as set Madoka up as a potential source for upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Original Phrasing&lt;br /&gt;
:'''Witch Redemption'''&lt;br /&gt;
::This is a placeholder to note that the exact details and rules for turning Witches back into Puella Magi hasn't been decided yet. Stealing despair from a Witch might not be enough in of itself. Maybe Madoka messes with Kyubey's contract magic somehow, or maybe she messes with karmic destiny, or maybe her memories of being a Witch in past timelines allows her to discover something that will be helpful later. All I know is that this is a question best answered later, and the rules for whatever is decided upon can replace this entry at a more appropriate time.&lt;br /&gt;
&lt;br /&gt;
Potential Rephrasing&lt;br /&gt;
:'''Puella Savior'''&lt;br /&gt;
::Madoka has decided to devote her unspent potential as Hope Concept to the cause of saving as many Puella Magi as she can. What exactly this means depends upon the situation, as Madoka's miracle-working powers don't follow rules that make sense to mortal or rational minds, but the most common use case is freeing a Puella Magi's soul from their Grief Seed and allowing them to pass on to whatever unknowable afterlife awaits them. Occasionally it can mean turning a Witch back into a living human being, or it might involve releasing a Puella Magi from her contract. (Such things require an approved +pitch of some form, especially if they affect a PC.) Since she has spent so much time messing with Grief Seeds she might on occasion be able to modify an existing Soul Gem to make it more efficient, alter its powers, or draw upon a Puella's Witch. However, such alterations follow the same unknowable restrictions as any other miracle she can perform. (Which is to say, any upgrades still need an approved +pitch).&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Madoka_Kaname&amp;diff=11024</id>
		<title>Sheet talk:Madoka Kaname</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Madoka_Kaname&amp;diff=11024"/>
		<updated>2026-03-14T23:08:03Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* Kamiko's Labyrinth (Job: ???) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.)&lt;br /&gt;
(If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== Proposed Powers ==&lt;br /&gt;
&lt;br /&gt;
=== Kamiko's Labyrinth (Job: ???) ===&lt;br /&gt;
I want Kamiko to be able to use her Labyrinth as a Barrier without needing Hope Concept specifically. This should be a weaker form of Barrier than what Hope Concept can do because Hope Concept's ability to control her Labyrinth is core to her fighting style.&lt;br /&gt;
&lt;br /&gt;
Old Phrasing&lt;br /&gt;
:'''Kamiko and Gretchen''' Madoka has near limitless potential, enough to become a god, but her dreams are not so ambitious. All of her unused potential went into one single chara: Kamiko, the Goddess Chara. When Kamiko becomes an X-Chara, she calls herself Gretchen. Kamiko represents the Hope of Madoka's divinity, while Gretchen holds the Despair of Madoka's Witch. Gretchen is unusual among X-Chara, because she doesn't care to work with Obsidian or Easter due to her Witch-like personality.&lt;br /&gt;
&lt;br /&gt;
Potential New Phrasing&lt;br /&gt;
:'''Kamiko'''  Madoka has near limitless potential, enough to become a god, but her dreams are not so ambitious. All of her unused potential went into one single chara: Kamiko, the Goddess Chara, formerly known as the X-Chara Gretchen. Kamiko represents Madoka's endless desire to bring Hope to the world. Being a bit of an unusual Chara, Kamiko has the ability to create her own Labyrinth and summon tiny Familiars. Unlike Hope Concept's Familiars, Kamiko's are not suitable for combat and are lower on the power scale than your typical mascot, but her Labyrinth can be used as a Barrier in combat to prevent damage to civilians and property. If Kamiko ever gets corrupted again, she will likely go back to calling herself Gretchen.&lt;br /&gt;
&lt;br /&gt;
=== Called Attacks (Job: ???) ===&lt;br /&gt;
Pluvia Magica: Big rain of arrows finisher.&lt;br /&gt;
&lt;br /&gt;
Lux Magica: Arrows fired into magical geometry that turns into a beam.&lt;br /&gt;
&lt;br /&gt;
Diffusio Sagitta: Wide spread arrow fire.&lt;br /&gt;
&lt;br /&gt;
Penetrans Sagitta: Narrower spread of arrow fire.&lt;br /&gt;
&lt;br /&gt;
(Based off of Exedra's names, minus the special characters)&lt;br /&gt;
&lt;br /&gt;
=== Witch Redemption Replacement (Job: ???) ===&lt;br /&gt;
So far Madoka has: &lt;br /&gt;
:Nullified Sayaka's Contract (marked it as 'technically completed' because she did actually Witch')&lt;br /&gt;
:Turned two Witches back into magic-less humans (with a lot of outside help from other Mahou)&lt;br /&gt;
::(Both of which happened at the end of Gretchen's Meaniedokas plot and IIRC had specific approval.)&lt;br /&gt;
:Freed the souls of several Puella from their Grief Seeds after Witching (which allows them to pass on normally).&lt;br /&gt;
:If I want to incorporate some kind of Coordinator-like power (from Magia Record) then I think it can kinda be rolled into this kind of thing so that I can kill two birds with one stone. I can finally clarify Witch Redemption into a real power listing as well as set Madoka up as a potential source for upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Original Phrasing&lt;br /&gt;
:'''Witch Redemption'''&lt;br /&gt;
::This is a placeholder to note that the exact details and rules for turning Witches back into Puella Magi hasn't been decided yet. Stealing despair from a Witch might not be enough in of itself. Maybe Madoka messes with Kyubey's contract magic somehow, or maybe she messes with karmic destiny, or maybe her memories of being a Witch in past timelines allows her to discover something that will be helpful later. All I know is that this is a question best answered later, and the rules for whatever is decided upon can replace this entry at a more appropriate time.&lt;br /&gt;
&lt;br /&gt;
Potential Rephrasing&lt;br /&gt;
:'''Puella Savior'''&lt;br /&gt;
::Madoka has decided to devote her unspent potential as Hope Concept to the cause of saving as many Puella Magi as she can. What exactly this means depends upon the situation, as Madoka's miracle-working powers don't follow rules that make sense to mortal or rational minds, but the most common use case is freeing a Puella Magi's soul from their Grief Seed and allowing them to pass on to whatever unknowable afterlife awaits them. Occasionally it can mean turning a Witch back into a living human being, or it might involve releasing a Puella Magi from her contract. (Such things require an approved +pitch of some form, especially if they affect a PC.) Since she has spent so much time messing with Grief Seeds she might on occasion be able to modify an existing Soul Gem to make it more efficient, alter its powers, or draw upon a Puella's Witch. However, such alterations follow the same unknowable restrictions as any other miracle she can perform. (Which is to say, any upgrades still need an approved +pitch).&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Madoka_Kaname&amp;diff=11023</id>
		<title>Sheet talk:Madoka Kaname</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Madoka_Kaname&amp;diff=11023"/>
		<updated>2026-03-14T23:04:43Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* Kamiko's Labyrinth (Job: ???) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.)&lt;br /&gt;
(If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== Proposed Powers ==&lt;br /&gt;
&lt;br /&gt;
=== Kamiko's Labyrinth (Job: ???) ===&lt;br /&gt;
I want Kamiko to be able to use her Labyrinth as a Barrier without needing Hope Concept specifically. This should be a weaker form of Barrier than what Hope Concept can do because Hope Concept's ability to control her Labyrinth is core to her fighting style.&lt;br /&gt;
&lt;br /&gt;
Old Phrasing&lt;br /&gt;
:'''Kamiko and Gretchen''' Madoka has near limitless potential, enough to become a god, but her dreams are not so ambitious. All of her unused potential went into one single chara: Kamiko, the Goddess Chara. When Kamiko becomes an X-Chara, she calls herself Gretchen. Kamiko represents the Hope of Madoka's divinity, while Gretchen holds the Despair of Madoka's Witch. Gretchen is unusual among X-Chara, because she doesn't care to work with Obsidian or Easter due to her Witch-like personality.&lt;br /&gt;
&lt;br /&gt;
Potential New Phrasing&lt;br /&gt;
:'''Kamiko'''  Madoka has near limitless potential, enough to become a god, but her dreams are not so ambitious. All of her unused potential went into one single chara: Kamiko, the Goddess Chara, formerly known as the X-Chara Gretchen. Kamiko represents Madoka's endless desire to bring Hope to the world. Being a bit of an unusual Chara, Kamiko has the ability to create her own Labyrinth and summon tiny Familiars. Unlike Hope Concept's Familiars, Kamiko's are not suitable for combat and are lower on the power scale than your typical mascot, but her Labyrinth can be used as a Barrier in combat to prevent damage to civilians and property.&lt;br /&gt;
&lt;br /&gt;
=== Called Attacks (Job: ???) ===&lt;br /&gt;
Pluvia Magica: Big rain of arrows finisher.&lt;br /&gt;
&lt;br /&gt;
Lux Magica: Arrows fired into magical geometry that turns into a beam.&lt;br /&gt;
&lt;br /&gt;
Diffusio Sagitta: Wide spread arrow fire.&lt;br /&gt;
&lt;br /&gt;
Penetrans Sagitta: Narrower spread of arrow fire.&lt;br /&gt;
&lt;br /&gt;
(Based off of Exedra's names, minus the special characters)&lt;br /&gt;
&lt;br /&gt;
=== Witch Redemption Replacement (Job: ???) ===&lt;br /&gt;
So far Madoka has: &lt;br /&gt;
:Nullified Sayaka's Contract (marked it as 'technically completed' because she did actually Witch')&lt;br /&gt;
:Turned two Witches back into magic-less humans (with a lot of outside help from other Mahou)&lt;br /&gt;
::(Both of which happened at the end of Gretchen's Meaniedokas plot and IIRC had specific approval.)&lt;br /&gt;
:Freed the souls of several Puella from their Grief Seeds after Witching (which allows them to pass on normally).&lt;br /&gt;
:If I want to incorporate some kind of Coordinator-like power (from Magia Record) then I think it can kinda be rolled into this kind of thing so that I can kill two birds with one stone. I can finally clarify Witch Redemption into a real power listing as well as set Madoka up as a potential source for upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Original Phrasing&lt;br /&gt;
:'''Witch Redemption'''&lt;br /&gt;
::This is a placeholder to note that the exact details and rules for turning Witches back into Puella Magi hasn't been decided yet. Stealing despair from a Witch might not be enough in of itself. Maybe Madoka messes with Kyubey's contract magic somehow, or maybe she messes with karmic destiny, or maybe her memories of being a Witch in past timelines allows her to discover something that will be helpful later. All I know is that this is a question best answered later, and the rules for whatever is decided upon can replace this entry at a more appropriate time.&lt;br /&gt;
&lt;br /&gt;
Potential Rephrasing&lt;br /&gt;
:'''Puella Savior'''&lt;br /&gt;
::Madoka has decided to devote her unspent potential as Hope Concept to the cause of saving as many Puella Magi as she can. What exactly this means depends upon the situation, as Madoka's miracle-working powers don't follow rules that make sense to mortal or rational minds, but the most common use case is freeing a Puella Magi's soul from their Grief Seed and allowing them to pass on to whatever unknowable afterlife awaits them. Occasionally it can mean turning a Witch back into a living human being, or it might involve releasing a Puella Magi from her contract. (Such things require an approved +pitch of some form, especially if they affect a PC.) Since she has spent so much time messing with Grief Seeds she might on occasion be able to modify an existing Soul Gem to make it more efficient, alter its powers, or draw upon a Puella's Witch. However, such alterations follow the same unknowable restrictions as any other miracle she can perform. (Which is to say, any upgrades still need an approved +pitch).&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Madoka_Kaname&amp;diff=11022</id>
		<title>Sheet talk:Madoka Kaname</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Madoka_Kaname&amp;diff=11022"/>
		<updated>2026-03-14T22:57:27Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.)&lt;br /&gt;
(If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== Proposed Powers ==&lt;br /&gt;
&lt;br /&gt;
=== Kamiko's Labyrinth (Job: ???) ===&lt;br /&gt;
I want Kamiko to be able to use her Labyrinth as a Barrier without needing Hope Concept specifically. This should be a weaker form of Barrier than what Hope Concept can do because Hope Concept's ability to control her Labyrinth is core to her fighting style.&lt;br /&gt;
&lt;br /&gt;
=== Called Attacks (Job: ???) ===&lt;br /&gt;
Pluvia Magica: Big rain of arrows finisher.&lt;br /&gt;
&lt;br /&gt;
Lux Magica: Arrows fired into magical geometry that turns into a beam.&lt;br /&gt;
&lt;br /&gt;
Diffusio Sagitta: Wide spread arrow fire.&lt;br /&gt;
&lt;br /&gt;
Penetrans Sagitta: Narrower spread of arrow fire.&lt;br /&gt;
&lt;br /&gt;
(Based off of Exedra's names, minus the special characters)&lt;br /&gt;
&lt;br /&gt;
=== Witch Redemption Replacement (Job: ???) ===&lt;br /&gt;
So far Madoka has: &lt;br /&gt;
:Nullified Sayaka's Contract (marked it as 'technically completed' because she did actually Witch')&lt;br /&gt;
:Turned two Witches back into magic-less humans (with a lot of outside help from other Mahou)&lt;br /&gt;
::(Both of which happened at the end of Gretchen's Meaniedokas plot and IIRC had specific approval.)&lt;br /&gt;
:Freed the souls of several Puella from their Grief Seeds after Witching (which allows them to pass on normally).&lt;br /&gt;
:If I want to incorporate some kind of Coordinator-like power (from Magia Record) then I think it can kinda be rolled into this kind of thing so that I can kill two birds with one stone. I can finally clarify Witch Redemption into a real power listing as well as set Madoka up as a potential source for upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Original Phrasing&lt;br /&gt;
:'''Witch Redemption'''&lt;br /&gt;
::This is a placeholder to note that the exact details and rules for turning Witches back into Puella Magi hasn't been decided yet. Stealing despair from a Witch might not be enough in of itself. Maybe Madoka messes with Kyubey's contract magic somehow, or maybe she messes with karmic destiny, or maybe her memories of being a Witch in past timelines allows her to discover something that will be helpful later. All I know is that this is a question best answered later, and the rules for whatever is decided upon can replace this entry at a more appropriate time.&lt;br /&gt;
&lt;br /&gt;
Potential Rephrasing&lt;br /&gt;
:'''Puella Savior'''&lt;br /&gt;
::Madoka has decided to devote her unspent potential as Hope Concept to the cause of saving as many Puella Magi as she can. What exactly this means depends upon the situation, as Madoka's miracle-working powers don't follow rules that make sense to mortal or rational minds, but the most common use case is freeing a Puella Magi's soul from their Grief Seed and allowing them to pass on to whatever unknowable afterlife awaits them. Occasionally it can mean turning a Witch back into a living human being, or it might involve releasing a Puella Magi from her contract. (Such things require an approved +pitch of some form, especially if they affect a PC.) Since she has spent so much time messing with Grief Seeds she might on occasion be able to modify an existing Soul Gem to make it more efficient, alter its powers, or draw upon a Puella's Witch. However, such alterations follow the same unknowable restrictions as any other miracle she can perform. (Which is to say, any upgrades still need an approved +pitch).&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Madoka_Kaname&amp;diff=11021</id>
		<title>Sheet talk:Madoka Kaname</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Madoka_Kaname&amp;diff=11021"/>
		<updated>2026-03-14T22:44:08Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* Witch Redemption Replacement (Job: ???) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.)&lt;br /&gt;
(If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== Proposed Powers ==&lt;br /&gt;
&lt;br /&gt;
=== Kamiko's Labyrinth (Job: ???) ===&lt;br /&gt;
I want Kamiko to be able to use her Labyrinth as a Barrier without needing Hope Concept specifically. This should be a weaker form of Barrier than what Hope Concept can do because Hope Concept's ability to control her Labyrinth is core to her fighting style.&lt;br /&gt;
&lt;br /&gt;
=== Called Attacks (Job: ???) ===&lt;br /&gt;
Pluvia Magica: Big rain of arrows finisher.&lt;br /&gt;
&lt;br /&gt;
Lux Magica: Arrows fired into magical geometry that turns into a beam.&lt;br /&gt;
&lt;br /&gt;
Diffusio Sagitta: Wide spread arrow fire.&lt;br /&gt;
&lt;br /&gt;
Penetrans Sagitta: Narrower spread of arrow fire.&lt;br /&gt;
&lt;br /&gt;
(Based off of Exedra's names, minus the special characters)&lt;br /&gt;
&lt;br /&gt;
=== Witch Redemption Replacement (Job: ???) ===&lt;br /&gt;
So far Madoka has: &lt;br /&gt;
:Nullified Sayaka's Contract (marked it as 'technically completed' because she did actually Witch')&lt;br /&gt;
:Turned two Witches back into magic-less humans (with a lot of outside help from other Mahou)&lt;br /&gt;
::(Both of which happened at the end of Gretchen's Meaniedokas plot and IIRC had specific approval.)&lt;br /&gt;
:Freed the souls of several Puella from their Grief Seeds after Witching (which allows them to pass on normally).&lt;br /&gt;
:If I want to incorporate some kind of Coordinator-like power (from Magia Record) then I think it can kinda be rolled into this kind of thing so that I can kill two birds with one stone. I can finally clarify Witch Redemption into a real power listing as well as set Madoka up as a potential source for upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Original Phrasing&lt;br /&gt;
:'''Witch Redemption'''&lt;br /&gt;
::This is a placeholder to note that the exact details and rules for turning Witches back into Puella Magi hasn't been decided yet. Stealing despair from a Witch might not be enough in of itself. Maybe Madoka messes with Kyubey's contract magic somehow, or maybe she messes with karmic destiny, or maybe her memories of being a Witch in past timelines allows her to discover something that will be helpful later. All I know is that this is a question best answered later, and the rules for whatever is decided upon can replace this entry at a more appropriate time.&lt;br /&gt;
&lt;br /&gt;
Potential Rephrasing&lt;br /&gt;
:'''Puella Savior'''&lt;br /&gt;
::Madoka has decided to devote her unspent potential as Hope Concept to the cause of saving as many Puella Magi as she can. What exactly this means depends upon the situation, as Madoka's miracle-working powers don't follow rules that make sense to mortal or rational minds, but the most common use case is freeing a Puella Magi's soul from their Grief Seed and allowing them to pass on to whatever unknowable afterlife awaits them. Occasionally it can mean turning a Witch back into a living human being, or it might involve releasing a Puella Magi from her contract. (Such things require an approved +pitch of some form, especially if they affect a PC.) Since she has spent so much time messing with Grief Seeds she might on occasion be able to modify an existing Soul Gem to make it more efficient, alter its powers, or draw upon a Puella's Witch. However, such alterations follow the same restrictions as any other miracle she can perform. (Which is to say, any upgrades still need an approved +pitch).&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11020</id>
		<title>Sheet talk:Chibiusa Tsukino</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11020"/>
		<updated>2026-03-14T22:28:49Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.) (If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== General Changes Needed ==&lt;br /&gt;
&lt;br /&gt;
Need to add Moon Gorgeous Meditation. (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
Super Sailor Chibimoon (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
== Potential New Versions ==&lt;br /&gt;
====Sailor Chibi Moon====&lt;br /&gt;
:After her awakening as a Sailor Guardian, Chibiusa gains her own Pink Crystal and the ability to turn into Sailor Chibi Moon. In this form her primary finisher is Pink Sugar Heart Attack, but she can also use punches and kicks that hit a lot harder than her tiny body would lead you to believe. In this form she is a fully fledged Sailor Senshi, and she can also join in for team attacks.&lt;br /&gt;
&lt;br /&gt;
(Note: removed the comment about Luna-P)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Pluto's Time Key====&lt;br /&gt;
:Originally belonging to Sailor Pluto, the Time Key allows Chibiusa to travel back and forth between her home timeline and the present. It's not very reliable, and really only works at plot convenient times. When she tries to use the Time Key in the wrong conditions, it can sometimes have strange effects such as turning off gravity for a moment, but the gateway to her home timeline doesn't open. The time space disturbances around the solar system probably make this a lot worse than it already is, even if she isn't ever technically leaving Earth. While in the space between timelines, the Time Key can serve as a guide to help Chibiusa get to where she needs to go, though it generally only works to help her get between her home dimension and the present.&lt;br /&gt;
&lt;br /&gt;
(Note: changed the name from Stolen Time Key to Pluto's Time Key)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Luna-P====&lt;br /&gt;
:Chibiusa's transforming toy. Unless Chibiusa is in henshin this device has very little in the way of attack power, but it's still magical in nature and thus can be used to get Chibiusa out of a jam. It can turn into various things like a parasol that she can use for hypnosis, a medical kit, a bottle filled with sleeping potion, a parachute or a hang glider, and other random things that are perfectly useful when it comes to escaping a tricky situation or deceiving her opponents. Sailor Chibimoon can turn it into the Pink Moon Rod, allowing it to participate in magical combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Wicked Lady====&lt;br /&gt;
:If Chibiusa becomes corrupted with dark energy, she turns into Wicked Lady. She uses her transforming Luna-P Ball to make whatever weapons she needs. Usually she fights with a parasol, though she might also send out a youma to do her dirty work for her. Like this, she's very much not herself at all. Whether her behavior is based upon her own deeply rooted insecurities or some other motivation depends upon the source of corruption. Wicked Lady only existed as a part of the Black Moon Clan and isn't really accessible as a henshin, but if she's infused with enough dark energy then this part of her might come out again, and if she gets youmafied or akumatized or similar then the result might still be influenced by Wicked Lady's design in some way.&lt;br /&gt;
&lt;br /&gt;
(Note: removed reference to Droids, cleaned up the wording in a couple places, and made it more of a generic corrupted form instead of a specific Dark General thing.)&lt;br /&gt;
&lt;br /&gt;
== These Just Need To Be Removed ==&lt;br /&gt;
Uncontrolled Magic.&lt;br /&gt;
&lt;br /&gt;
Figure Ginzuishou.&lt;br /&gt;
&lt;br /&gt;
== Called Attacks and Moves ==&lt;br /&gt;
==== Pink Sugar Heart Attack ====&lt;br /&gt;
:Luna-P turns into the Pink Moon Rod, which allows Chibimoon to unleash a stream of hearts at a target. This is a purifying attack.&lt;br /&gt;
&lt;br /&gt;
==== Abracadabra Pon ====&lt;br /&gt;
:Luna-P turns into something useful. It should be something that fits a child's imagination of whatever would be needed at the time.&lt;br /&gt;
&lt;br /&gt;
==== Moon Gorgeous Meditation ====&lt;br /&gt;
:The first attack that Chibimoon shares with Sailor Moon! Unlike canon this probably needs to be something she can do solo, even if it makes for an easy team attack with Moon.&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11019</id>
		<title>Sheet talk:Chibiusa Tsukino</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11019"/>
		<updated>2026-03-14T22:27:39Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* General Changes Needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.) (If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== General Changes Needed ==&lt;br /&gt;
&lt;br /&gt;
Need to add Moon Gorgeous Meditation. (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
Super Sailor Chibimoon (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
== Potential New Versions ==&lt;br /&gt;
====Sailor Chibi Moon====&lt;br /&gt;
:After her awakening as a Sailor Guardian, Chibiusa gains her own Pink Crystal and the ability to turn into Sailor Chibi Moon. In this form her primary finisher is Pink Sugar Heart Attack, but she can also use punches and kicks that hit a lot harder than her tiny body would lead you to believe. In this form she is a fully fledged Sailor Senshi, and she can also join in for team attacks.&lt;br /&gt;
&lt;br /&gt;
(Note: removed the comment about Luna-P)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Pluto's Time Key====&lt;br /&gt;
:Originally belonging to Sailor Pluto, the Time Key allows Chibiusa to travel back and forth between her home timeline and the present. It's not very reliable, and really only works at plot convenient times. When she tries to use the Time Key in the wrong conditions, it can sometimes have strange effects such as turning off gravity for a moment, but the gateway to her home timeline doesn't open. The time space disturbances around the solar system probably make this a lot worse than it already is, even if she isn't ever technically leaving Earth. While in the space between timelines, the Time Key can serve as a guide to help Chibiusa get to where she needs to go, though it generally only works to help her get between her home dimension and the present.&lt;br /&gt;
&lt;br /&gt;
(Note: changed the name from Stolen Time Key to Pluto's Time Key)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Luna-P====&lt;br /&gt;
:Chibiusa's transforming toy. Unless Chibiusa is in henshin this device has very little in the way of attack power, but it's still magical in nature and thus can be used to get Chibiusa out of a jam. It can turn into various things like a parasol that she can use for hypnosis, a medical kit, a bottle filled with sleeping potion, a parachute or a hang glider, and other random things that are perfectly useful when it comes to escaping a tricky situation or deceiving her opponents. Sailor Chibimoon can turn it into the Pink Moon Rod, allowing it to participate in magical combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Wicked Lady====&lt;br /&gt;
:If Chibiusa becomes corrupted with dark energy, she turns into Wicked Lady. She uses her transforming Luna-P Ball to make whatever weapons she needs. Usually she fights with a parasol, though she might also send out a youma to do her dirty work for her. Like this, she's very much not herself at all. Whether her behavior is based upon her own deeply rooted insecurities or some other motivation depends upon the source of corruption. Wicked Lady only existed as a part of the Black Moon Clan and isn't really accessible as a henshin, but if she's infused with enough dark energy then this part of her might come out again, and if she gets youmafied or akumatized or similar then the result might still be influenced by Wicked Lady's design in some way.&lt;br /&gt;
&lt;br /&gt;
(Note: removed reference to Droids, cleaned up the wording in a couple places, and made it more of a generic corrupted form instead of a specific Dark General thing.)&lt;br /&gt;
&lt;br /&gt;
== These Just Need To Be Removed ==&lt;br /&gt;
Uncontrolled Magic.&lt;br /&gt;
&lt;br /&gt;
Figure Ginzuishou.&lt;br /&gt;
&lt;br /&gt;
== Called Attacks and Moves ==&lt;br /&gt;
==== Pink Sugar Heart Attack ====&lt;br /&gt;
:Luna-P turns into the Pink Moon Rod, which allows Chibimoon to unleash a stream of hearts at a target. This is a purifying attack.&lt;br /&gt;
&lt;br /&gt;
==== Abracadabra Pon ====&lt;br /&gt;
:Luna-P turns into something useful. It should be something that fits a child's imagination of whatever would be needed at the time.&lt;br /&gt;
&lt;br /&gt;
==== Moon Gorgeous Meditation ====&lt;br /&gt;
:The first attack that Chibimoon shares with Sailor Moon! Unlike canon this probably needs to be something she can do solo, even if it makes for an easy team attack with Moon.&lt;br /&gt;
&lt;br /&gt;
===&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11018</id>
		<title>Sheet talk:Chibiusa Tsukino</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11018"/>
		<updated>2026-03-14T22:27:21Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* Potential New Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.) (If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== General Changes Needed ==&lt;br /&gt;
&lt;br /&gt;
Luna-P is not going away. It actually doesn't vanish in the manga, just gets heavily backgrounded. Also I want to expand it to be part of her niche. Also I can't really call it useless when it turns into the Pink Moon Rod.&lt;br /&gt;
&lt;br /&gt;
RIP Wicked Lady. You've done your last needful.&lt;br /&gt;
&lt;br /&gt;
Need to add Moon Gorgeous Meditation. (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
Super Sailor Chibimoon (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
== Potential New Versions ==&lt;br /&gt;
====Sailor Chibi Moon====&lt;br /&gt;
:After her awakening as a Sailor Guardian, Chibiusa gains her own Pink Crystal and the ability to turn into Sailor Chibi Moon. In this form her primary finisher is Pink Sugar Heart Attack, but she can also use punches and kicks that hit a lot harder than her tiny body would lead you to believe. In this form she is a fully fledged Sailor Senshi, and she can also join in for team attacks.&lt;br /&gt;
&lt;br /&gt;
(Note: removed the comment about Luna-P)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Pluto's Time Key====&lt;br /&gt;
:Originally belonging to Sailor Pluto, the Time Key allows Chibiusa to travel back and forth between her home timeline and the present. It's not very reliable, and really only works at plot convenient times. When she tries to use the Time Key in the wrong conditions, it can sometimes have strange effects such as turning off gravity for a moment, but the gateway to her home timeline doesn't open. The time space disturbances around the solar system probably make this a lot worse than it already is, even if she isn't ever technically leaving Earth. While in the space between timelines, the Time Key can serve as a guide to help Chibiusa get to where she needs to go, though it generally only works to help her get between her home dimension and the present.&lt;br /&gt;
&lt;br /&gt;
(Note: changed the name from Stolen Time Key to Pluto's Time Key)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Luna-P====&lt;br /&gt;
:Chibiusa's transforming toy. Unless Chibiusa is in henshin this device has very little in the way of attack power, but it's still magical in nature and thus can be used to get Chibiusa out of a jam. It can turn into various things like a parasol that she can use for hypnosis, a medical kit, a bottle filled with sleeping potion, a parachute or a hang glider, and other random things that are perfectly useful when it comes to escaping a tricky situation or deceiving her opponents. Sailor Chibimoon can turn it into the Pink Moon Rod, allowing it to participate in magical combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Wicked Lady====&lt;br /&gt;
:If Chibiusa becomes corrupted with dark energy, she turns into Wicked Lady. She uses her transforming Luna-P Ball to make whatever weapons she needs. Usually she fights with a parasol, though she might also send out a youma to do her dirty work for her. Like this, she's very much not herself at all. Whether her behavior is based upon her own deeply rooted insecurities or some other motivation depends upon the source of corruption. Wicked Lady only existed as a part of the Black Moon Clan and isn't really accessible as a henshin, but if she's infused with enough dark energy then this part of her might come out again, and if she gets youmafied or akumatized or similar then the result might still be influenced by Wicked Lady's design in some way.&lt;br /&gt;
&lt;br /&gt;
(Note: removed reference to Droids, cleaned up the wording in a couple places, and made it more of a generic corrupted form instead of a specific Dark General thing.)&lt;br /&gt;
&lt;br /&gt;
== These Just Need To Be Removed ==&lt;br /&gt;
Uncontrolled Magic.&lt;br /&gt;
&lt;br /&gt;
Figure Ginzuishou.&lt;br /&gt;
&lt;br /&gt;
== Called Attacks and Moves ==&lt;br /&gt;
==== Pink Sugar Heart Attack ====&lt;br /&gt;
:Luna-P turns into the Pink Moon Rod, which allows Chibimoon to unleash a stream of hearts at a target. This is a purifying attack.&lt;br /&gt;
&lt;br /&gt;
==== Abracadabra Pon ====&lt;br /&gt;
:Luna-P turns into something useful. It should be something that fits a child's imagination of whatever would be needed at the time.&lt;br /&gt;
&lt;br /&gt;
==== Moon Gorgeous Meditation ====&lt;br /&gt;
:The first attack that Chibimoon shares with Sailor Moon! Unlike canon this probably needs to be something she can do solo, even if it makes for an easy team attack with Moon.&lt;br /&gt;
&lt;br /&gt;
===&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11017</id>
		<title>Sheet talk:Chibiusa Tsukino</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11017"/>
		<updated>2026-03-14T22:27:09Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* Potential New Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.) (If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== General Changes Needed ==&lt;br /&gt;
&lt;br /&gt;
Luna-P is not going away. It actually doesn't vanish in the manga, just gets heavily backgrounded. Also I want to expand it to be part of her niche. Also I can't really call it useless when it turns into the Pink Moon Rod.&lt;br /&gt;
&lt;br /&gt;
RIP Wicked Lady. You've done your last needful.&lt;br /&gt;
&lt;br /&gt;
Need to add Moon Gorgeous Meditation. (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
Super Sailor Chibimoon (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
== Potential New Versions ==&lt;br /&gt;
====Sailor Chibi Moon====&lt;br /&gt;
:After her awakening as a Sailor Guardian, Chibiusa gains her own Pink Crystal and the ability to turn into Sailor Chibi Moon. In this form her primary finisher is Pink Sugar Heart Attack, but she can also use punches and kicks that hit a lot harder than her tiny body would lead you to believe. In this form she is a fully fledged Sailor Senshi, and she can also join in for team attacks.&lt;br /&gt;
&lt;br /&gt;
(Note: removed the comment about Luna-P)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Pluto's Time Key====&lt;br /&gt;
:Originally belonging to Sailor Pluto, the Time Key allows Chibiusa to travel back and forth between her home timeline and the present. It's not very reliable, and really only works at plot convenient times. When she tries to use the Time Key in the wrong conditions, it can sometimes have strange effects such as turning off gravity for a moment, but the gateway to her home timeline doesn't open. The time space disturbances around the solar system probably make this a lot worse than it already is, even if she isn't ever technically leaving Earth. While in the space between timelines, the Time Key can serve as a guide to help Chibiusa get to where she needs to go, though it generally only works to help her get between her home dimension and the present.&lt;br /&gt;
&lt;br /&gt;
(Note: changed the name from Stolen Time Key to Pluto's Time Key)&lt;br /&gt;
&lt;br /&gt;
====Luna-P====&lt;br /&gt;
:Chibiusa's transforming toy. Unless Chibiusa is in henshin this device has very little in the way of attack power, but it's still magical in nature and thus can be used to get Chibiusa out of a jam. It can turn into various things like a parasol that she can use for hypnosis, a medical kit, a bottle filled with sleeping potion, a parachute or a hang glider, and other random things that are perfectly useful when it comes to escaping a tricky situation or deceiving her opponents. Sailor Chibimoon can turn it into the Pink Moon Rod, allowing it to participate in magical combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Wicked Lady====&lt;br /&gt;
:If Chibiusa becomes corrupted with dark energy, she turns into Wicked Lady. She uses her transforming Luna-P Ball to make whatever weapons she needs. Usually she fights with a parasol, though she might also send out a youma to do her dirty work for her. Like this, she's very much not herself at all. Whether her behavior is based upon her own deeply rooted insecurities or some other motivation depends upon the source of corruption. Wicked Lady only existed as a part of the Black Moon Clan and isn't really accessible as a henshin, but if she's infused with enough dark energy then this part of her might come out again, and if she gets youmafied or akumatized or similar then the result might still be influenced by Wicked Lady's design in some way.&lt;br /&gt;
&lt;br /&gt;
(Note: removed reference to Droids, cleaned up the wording in a couple places, and made it more of a generic corrupted form instead of a specific Dark General thing.)&lt;br /&gt;
&lt;br /&gt;
== These Just Need To Be Removed ==&lt;br /&gt;
Uncontrolled Magic.&lt;br /&gt;
&lt;br /&gt;
Figure Ginzuishou.&lt;br /&gt;
&lt;br /&gt;
== Called Attacks and Moves ==&lt;br /&gt;
==== Pink Sugar Heart Attack ====&lt;br /&gt;
:Luna-P turns into the Pink Moon Rod, which allows Chibimoon to unleash a stream of hearts at a target. This is a purifying attack.&lt;br /&gt;
&lt;br /&gt;
==== Abracadabra Pon ====&lt;br /&gt;
:Luna-P turns into something useful. It should be something that fits a child's imagination of whatever would be needed at the time.&lt;br /&gt;
&lt;br /&gt;
==== Moon Gorgeous Meditation ====&lt;br /&gt;
:The first attack that Chibimoon shares with Sailor Moon! Unlike canon this probably needs to be something she can do solo, even if it makes for an easy team attack with Moon.&lt;br /&gt;
&lt;br /&gt;
===&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11016</id>
		<title>Sheet talk:Chibiusa Tsukino</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11016"/>
		<updated>2026-03-14T22:24:46Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* Potential New Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.) (If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== General Changes Needed ==&lt;br /&gt;
&lt;br /&gt;
Luna-P is not going away. It actually doesn't vanish in the manga, just gets heavily backgrounded. Also I want to expand it to be part of her niche. Also I can't really call it useless when it turns into the Pink Moon Rod.&lt;br /&gt;
&lt;br /&gt;
RIP Wicked Lady. You've done your last needful.&lt;br /&gt;
&lt;br /&gt;
Need to add Moon Gorgeous Meditation. (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
Super Sailor Chibimoon (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
== Potential New Versions ==&lt;br /&gt;
====Sailor Chibi Moon====&lt;br /&gt;
:After her awakening as a Sailor Guardian, Chibiusa gains her own Pink Crystal and the ability to turn into Sailor Chibi Moon. In this form her primary finisher is Pink Sugar Heart Attack, but she can also use punches and kicks that hit a lot harder than her tiny body would lead you to believe. In this form she is a fully fledged Sailor Senshi, and she can also join in for team attacks.&lt;br /&gt;
&lt;br /&gt;
(Note: removed the comment about Luna-P)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Pluto's Time Key====&lt;br /&gt;
:Originally belonging to Sailor Pluto, the Time Key allows Chibiusa to travel back and forth between her home timeline and the present. It's not very reliable, and really only works at plot convenient times. When she tries to use the Time Key in the wrong conditions, it can sometimes have strange effects such as turning off gravity for a moment, but the gateway to her home timeline doesn't open. The time space disturbances around the solar system probably make this a lot worse than it already is, even if she isn't ever technically leaving Earth. While in the space between timelines, the Time Key can serve as a guide to help Chibiusa get to where she needs to go, though it generally only works to help her get between her home dimension and the present.&lt;br /&gt;
&lt;br /&gt;
(Note: changed the name from Stolen Time Key to Pluto's Time Key)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Wicked Lady====&lt;br /&gt;
:If Chibiusa becomes corrupted with dark energy, she turns into Wicked Lady. She uses her transforming Luna-P Ball to make whatever weapons she needs. Usually she fights with a parasol, though she might also send out a youma to do her dirty work for her. Like this, she's very much not herself at all. Whether her behavior is based upon her own deeply rooted insecurities or some other motivation depends upon the source of corruption. Wicked Lady only existed as a part of the Black Moon Clan and isn't really accessible as a henshin, but if she's infused with enough dark energy then this part of her might come out again, and if she gets youmafied or akumatized or similar then the result might still be influenced by Wicked Lady's design in some way.&lt;br /&gt;
&lt;br /&gt;
(Note: removed reference to Droids, cleaned up the wording in a couple places, and made it more of a generic corrupted form instead of a specific Dark General thing.)&lt;br /&gt;
&lt;br /&gt;
== These Just Need To Be Removed ==&lt;br /&gt;
Uncontrolled Magic.&lt;br /&gt;
&lt;br /&gt;
Figure Ginzuishou.&lt;br /&gt;
&lt;br /&gt;
== Called Attacks and Moves ==&lt;br /&gt;
==== Pink Sugar Heart Attack ====&lt;br /&gt;
:Luna-P turns into the Pink Moon Rod, which allows Chibimoon to unleash a stream of hearts at a target. This is a purifying attack.&lt;br /&gt;
&lt;br /&gt;
==== Abracadabra Pon ====&lt;br /&gt;
:Luna-P turns into something useful. It should be something that fits a child's imagination of whatever would be needed at the time.&lt;br /&gt;
&lt;br /&gt;
==== Moon Gorgeous Meditation ====&lt;br /&gt;
:The first attack that Chibimoon shares with Sailor Moon! Unlike canon this probably needs to be something she can do solo, even if it makes for an easy team attack with Moon.&lt;br /&gt;
&lt;br /&gt;
===&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11015</id>
		<title>Sheet talk:Chibiusa Tsukino</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11015"/>
		<updated>2026-03-14T22:24:36Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* General Changes Needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.) (If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== General Changes Needed ==&lt;br /&gt;
&lt;br /&gt;
Luna-P is not going away. It actually doesn't vanish in the manga, just gets heavily backgrounded. Also I want to expand it to be part of her niche. Also I can't really call it useless when it turns into the Pink Moon Rod.&lt;br /&gt;
&lt;br /&gt;
RIP Wicked Lady. You've done your last needful.&lt;br /&gt;
&lt;br /&gt;
Need to add Moon Gorgeous Meditation. (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
Super Sailor Chibimoon (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
== Potential New Versions ==&lt;br /&gt;
====Sailor Chibi Moon====&lt;br /&gt;
:After her awakening as a Sailor Guardian, Chibiusa gains her own Pink Crystal and the ability to turn into Sailor Chibi Moon. In this form her primary finisher is Pink Sugar Heart Attack, but she can also use punches and kicks that hit a lot harder than her tiny body would lead you to believe. In this form she is a fully fledged Sailor Senshi, and she can also join in for team attacks.&lt;br /&gt;
&lt;br /&gt;
(Note: removed the comment about Luna-P)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Pluto's Time Key====&lt;br /&gt;
:Originally belonging to Sailor Pluto, the Time Key allows Chibiusa to travel back and forth between her home timeline and the present. It's not very reliable, and really only works at plot convenient times. When she tries to use the Time Key in the wrong conditions, it can sometimes have strange effects such as turning off gravity for a moment, but the gateway to her home timeline doesn't open. The time space disturbances around the solar system probably make this a lot worse than it already is, even if she isn't ever technically leaving Earth. While in the space between timelines, the Time Key can serve as a guide to help Chibiusa get to where she needs to go, though it generally only works to help her get between her home dimension and the present.&lt;br /&gt;
&lt;br /&gt;
(Note: changed the name from Stolen Time Key to Pluto's Time Key)&lt;br /&gt;
&lt;br /&gt;
====Wicked Lady====&lt;br /&gt;
:If Chibiusa becomes corrupted with dark energy, she turns into Wicked Lady. She uses her transforming Luna-P Ball to make whatever weapons she needs. Usually she fights with a parasol, though she might also send out a youma to do her dirty work for her. Like this, she's very much not herself at all. Whether her behavior is based upon her own deeply rooted insecurities or some other motivation depends upon the source of corruption. Wicked Lady only existed as a part of the Black Moon Clan and isn't really accessible as a henshin, but if she's infused with enough dark energy then this part of her might come out again, and if she gets youmafied or akumatized or similar then the result might still be influenced by Wicked Lady's design in some way.&lt;br /&gt;
&lt;br /&gt;
(Note: removed reference to Droids, cleaned up the wording in a couple places, and made it more of a generic corrupted form instead of a specific Dark General thing.)&lt;br /&gt;
&lt;br /&gt;
== These Just Need To Be Removed ==&lt;br /&gt;
Uncontrolled Magic.&lt;br /&gt;
&lt;br /&gt;
Figure Ginzuishou.&lt;br /&gt;
&lt;br /&gt;
== Called Attacks and Moves ==&lt;br /&gt;
==== Pink Sugar Heart Attack ====&lt;br /&gt;
:Luna-P turns into the Pink Moon Rod, which allows Chibimoon to unleash a stream of hearts at a target. This is a purifying attack.&lt;br /&gt;
&lt;br /&gt;
==== Abracadabra Pon ====&lt;br /&gt;
:Luna-P turns into something useful. It should be something that fits a child's imagination of whatever would be needed at the time.&lt;br /&gt;
&lt;br /&gt;
==== Moon Gorgeous Meditation ====&lt;br /&gt;
:The first attack that Chibimoon shares with Sailor Moon! Unlike canon this probably needs to be something she can do solo, even if it makes for an easy team attack with Moon.&lt;br /&gt;
&lt;br /&gt;
===&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11014</id>
		<title>Sheet talk:Chibiusa Tsukino</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11014"/>
		<updated>2026-03-14T22:23:43Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* Wicked Lady */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.) (If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== General Changes Needed ==&lt;br /&gt;
&lt;br /&gt;
Luna-P is not going away. It actually doesn't vanish in the manga, just gets heavily backgrounded. Also I want to expand it to be part of her niche. Also I can't really call it useless when it turns into the Pink Moon Rod.&lt;br /&gt;
&lt;br /&gt;
Time Key isn't stolen anymore.&lt;br /&gt;
&lt;br /&gt;
Future Ginzuishou isn't on her person anymore.&lt;br /&gt;
&lt;br /&gt;
Uncontrolled Magic isn't true anymore.&lt;br /&gt;
&lt;br /&gt;
RIP Wicked Lady. You've done your last needful.&lt;br /&gt;
&lt;br /&gt;
Need to add Moon Gorgeous Meditation. (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
Pink Sugar Heart Attack can probably be added, too.&lt;br /&gt;
&lt;br /&gt;
Super Sailor Chibimoon (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potential New Versions ==&lt;br /&gt;
====Sailor Chibi Moon====&lt;br /&gt;
:After her awakening as a Sailor Guardian, Chibiusa gains her own Pink Crystal and the ability to turn into Sailor Chibi Moon. In this form her primary finisher is Pink Sugar Heart Attack, but she can also use punches and kicks that hit a lot harder than her tiny body would lead you to believe. In this form she is a fully fledged Sailor Senshi, and she can also join in for team attacks.&lt;br /&gt;
&lt;br /&gt;
(Note: removed the comment about Luna-P)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Pluto's Time Key====&lt;br /&gt;
:Originally belonging to Sailor Pluto, the Time Key allows Chibiusa to travel back and forth between her home timeline and the present. It's not very reliable, and really only works at plot convenient times. When she tries to use the Time Key in the wrong conditions, it can sometimes have strange effects such as turning off gravity for a moment, but the gateway to her home timeline doesn't open. The time space disturbances around the solar system probably make this a lot worse than it already is, even if she isn't ever technically leaving Earth. While in the space between timelines, the Time Key can serve as a guide to help Chibiusa get to where she needs to go, though it generally only works to help her get between her home dimension and the present.&lt;br /&gt;
&lt;br /&gt;
(Note: changed the name from Stolen Time Key to Pluto's Time Key)&lt;br /&gt;
&lt;br /&gt;
====Wicked Lady====&lt;br /&gt;
:If Chibiusa becomes corrupted with dark energy, she turns into Wicked Lady. She uses her transforming Luna-P Ball to make whatever weapons she needs. Usually she fights with a parasol, though she might also send out a youma to do her dirty work for her. Like this, she's very much not herself at all. Whether her behavior is based upon her own deeply rooted insecurities or some other motivation depends upon the source of corruption. Wicked Lady only existed as a part of the Black Moon Clan and isn't really accessible as a henshin, but if she's infused with enough dark energy then this part of her might come out again, and if she gets youmafied or akumatized or similar then the result might still be influenced by Wicked Lady's design in some way.&lt;br /&gt;
&lt;br /&gt;
(Note: removed reference to Droids, cleaned up the wording in a couple places, and made it more of a generic corrupted form instead of a specific Dark General thing.)&lt;br /&gt;
&lt;br /&gt;
== These Just Need To Be Removed ==&lt;br /&gt;
Uncontrolled Magic.&lt;br /&gt;
&lt;br /&gt;
Figure Ginzuishou.&lt;br /&gt;
&lt;br /&gt;
== Called Attacks and Moves ==&lt;br /&gt;
==== Pink Sugar Heart Attack ====&lt;br /&gt;
:Luna-P turns into the Pink Moon Rod, which allows Chibimoon to unleash a stream of hearts at a target. This is a purifying attack.&lt;br /&gt;
&lt;br /&gt;
==== Abracadabra Pon ====&lt;br /&gt;
:Luna-P turns into something useful. It should be something that fits a child's imagination of whatever would be needed at the time.&lt;br /&gt;
&lt;br /&gt;
==== Moon Gorgeous Meditation ====&lt;br /&gt;
:The first attack that Chibimoon shares with Sailor Moon! Unlike canon this probably needs to be something she can do solo, even if it makes for an easy team attack with Moon.&lt;br /&gt;
&lt;br /&gt;
===&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11013</id>
		<title>Sheet talk:Chibiusa Tsukino</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11013"/>
		<updated>2026-03-14T22:23:33Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* Potential New Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.) (If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== General Changes Needed ==&lt;br /&gt;
&lt;br /&gt;
Luna-P is not going away. It actually doesn't vanish in the manga, just gets heavily backgrounded. Also I want to expand it to be part of her niche. Also I can't really call it useless when it turns into the Pink Moon Rod.&lt;br /&gt;
&lt;br /&gt;
Time Key isn't stolen anymore.&lt;br /&gt;
&lt;br /&gt;
Future Ginzuishou isn't on her person anymore.&lt;br /&gt;
&lt;br /&gt;
Uncontrolled Magic isn't true anymore.&lt;br /&gt;
&lt;br /&gt;
RIP Wicked Lady. You've done your last needful.&lt;br /&gt;
&lt;br /&gt;
Need to add Moon Gorgeous Meditation. (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
Pink Sugar Heart Attack can probably be added, too.&lt;br /&gt;
&lt;br /&gt;
Super Sailor Chibimoon (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potential New Versions ==&lt;br /&gt;
====Sailor Chibi Moon====&lt;br /&gt;
:After her awakening as a Sailor Guardian, Chibiusa gains her own Pink Crystal and the ability to turn into Sailor Chibi Moon. In this form her primary finisher is Pink Sugar Heart Attack, but she can also use punches and kicks that hit a lot harder than her tiny body would lead you to believe. In this form she is a fully fledged Sailor Senshi, and she can also join in for team attacks.&lt;br /&gt;
&lt;br /&gt;
(Note: removed the comment about Luna-P)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Pluto's Time Key====&lt;br /&gt;
:Originally belonging to Sailor Pluto, the Time Key allows Chibiusa to travel back and forth between her home timeline and the present. It's not very reliable, and really only works at plot convenient times. When she tries to use the Time Key in the wrong conditions, it can sometimes have strange effects such as turning off gravity for a moment, but the gateway to her home timeline doesn't open. The time space disturbances around the solar system probably make this a lot worse than it already is, even if she isn't ever technically leaving Earth. While in the space between timelines, the Time Key can serve as a guide to help Chibiusa get to where she needs to go, though it generally only works to help her get between her home dimension and the present.&lt;br /&gt;
&lt;br /&gt;
(Note: changed the name from Stolen Time Key to Pluto's Time Key)&lt;br /&gt;
&lt;br /&gt;
====Wicked Lady====&lt;br /&gt;
If Chibiusa becomes corrupted with dark energy, she turns into Wicked Lady. She uses her transforming Luna-P Ball to make whatever weapons she needs. Usually she fights with a parasol, though she might also send out a youma to do her dirty work for her. Like this, she's very much not herself at all. Whether her behavior is based upon her own deeply rooted insecurities or some other motivation depends upon the source of corruption. Wicked Lady only existed as a part of the Black Moon Clan and isn't really accessible as a henshin, but if she's infused with enough dark energy then this part of her might come out again, and if she gets youmafied or akumatized or similar then the result might still be influenced by Wicked Lady's design in some way.&lt;br /&gt;
&lt;br /&gt;
(Note: removed reference to Droids, cleaned up the wording in a couple places, and made it more of a generic corrupted form instead of a specific Dark General thing.)&lt;br /&gt;
&lt;br /&gt;
== These Just Need To Be Removed ==&lt;br /&gt;
Uncontrolled Magic.&lt;br /&gt;
&lt;br /&gt;
Figure Ginzuishou.&lt;br /&gt;
&lt;br /&gt;
== Called Attacks and Moves ==&lt;br /&gt;
==== Pink Sugar Heart Attack ====&lt;br /&gt;
:Luna-P turns into the Pink Moon Rod, which allows Chibimoon to unleash a stream of hearts at a target. This is a purifying attack.&lt;br /&gt;
&lt;br /&gt;
==== Abracadabra Pon ====&lt;br /&gt;
:Luna-P turns into something useful. It should be something that fits a child's imagination of whatever would be needed at the time.&lt;br /&gt;
&lt;br /&gt;
==== Moon Gorgeous Meditation ====&lt;br /&gt;
:The first attack that Chibimoon shares with Sailor Moon! Unlike canon this probably needs to be something she can do solo, even if it makes for an easy team attack with Moon.&lt;br /&gt;
&lt;br /&gt;
===&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11012</id>
		<title>Sheet talk:Chibiusa Tsukino</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11012"/>
		<updated>2026-03-14T22:13:54Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* Pluto's Time Key */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.) (If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== General Changes Needed ==&lt;br /&gt;
&lt;br /&gt;
Luna-P is not going away. It actually doesn't vanish in the manga, just gets heavily backgrounded. Also I want to expand it to be part of her niche. Also I can't really call it useless when it turns into the Pink Moon Rod.&lt;br /&gt;
&lt;br /&gt;
Time Key isn't stolen anymore.&lt;br /&gt;
&lt;br /&gt;
Future Ginzuishou isn't on her person anymore.&lt;br /&gt;
&lt;br /&gt;
Uncontrolled Magic isn't true anymore.&lt;br /&gt;
&lt;br /&gt;
RIP Wicked Lady. You've done your last needful.&lt;br /&gt;
&lt;br /&gt;
Need to add Moon Gorgeous Meditation. (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
Pink Sugar Heart Attack can probably be added, too.&lt;br /&gt;
&lt;br /&gt;
Super Sailor Chibimoon (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potential New Versions ==&lt;br /&gt;
====Sailor Chibi Moon====&lt;br /&gt;
:After her awakening as a Sailor Guardian, Chibiusa gains her own Pink Crystal and the ability to turn into Sailor Chibi Moon. In this form her primary finisher is Pink Sugar Heart Attack, but she can also use punches and kicks that hit a lot harder than her tiny body would lead you to believe. In this form she is a fully fledged Sailor Senshi, and she can also join in for team attacks.&lt;br /&gt;
&lt;br /&gt;
(Note: removed the comment about Luna-P)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Pluto's Time Key====&lt;br /&gt;
:Originally belonging to Sailor Pluto, the Time Key allows Chibiusa to travel back and forth between her home timeline and the present. It's not very reliable, and really only works at plot convenient times. When she tries to use the Time Key in the wrong conditions, it can sometimes have strange effects such as turning off gravity for a moment, but the gateway to her home timeline doesn't open. The time space disturbances around the solar system probably make this a lot worse than it already is, even if she isn't ever technically leaving Earth. While in the space between timelines, the Time Key can serve as a guide to help Chibiusa get to where she needs to go, though it generally only works to help her get between her home dimension and the present.&lt;br /&gt;
&lt;br /&gt;
(Note: changed the name from Stolen Time Key to Pluto's Time Key)&lt;br /&gt;
&lt;br /&gt;
== These Just Need To Be Removed ==&lt;br /&gt;
Uncontrolled Magic.&lt;br /&gt;
&lt;br /&gt;
Figure Ginzuishou.&lt;br /&gt;
&lt;br /&gt;
== Called Attacks and Moves ==&lt;br /&gt;
==== Pink Sugar Heart Attack ====&lt;br /&gt;
:Luna-P turns into the Pink Moon Rod, which allows Chibimoon to unleash a stream of hearts at a target. This is a purifying attack.&lt;br /&gt;
&lt;br /&gt;
==== Abracadabra Pon ====&lt;br /&gt;
:Luna-P turns into something useful. It should be something that fits a child's imagination of whatever would be needed at the time.&lt;br /&gt;
&lt;br /&gt;
==== Moon Gorgeous Meditation ====&lt;br /&gt;
:The first attack that Chibimoon shares with Sailor Moon! Unlike canon this probably needs to be something she can do solo, even if it makes for an easy team attack with Moon.&lt;br /&gt;
&lt;br /&gt;
===&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11011</id>
		<title>Sheet talk:Chibiusa Tsukino</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11011"/>
		<updated>2026-03-14T22:12:52Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* These Just Need To Be Removed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.) (If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== General Changes Needed ==&lt;br /&gt;
&lt;br /&gt;
Luna-P is not going away. It actually doesn't vanish in the manga, just gets heavily backgrounded. Also I want to expand it to be part of her niche. Also I can't really call it useless when it turns into the Pink Moon Rod.&lt;br /&gt;
&lt;br /&gt;
Time Key isn't stolen anymore.&lt;br /&gt;
&lt;br /&gt;
Future Ginzuishou isn't on her person anymore.&lt;br /&gt;
&lt;br /&gt;
Uncontrolled Magic isn't true anymore.&lt;br /&gt;
&lt;br /&gt;
RIP Wicked Lady. You've done your last needful.&lt;br /&gt;
&lt;br /&gt;
Need to add Moon Gorgeous Meditation. (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
Pink Sugar Heart Attack can probably be added, too.&lt;br /&gt;
&lt;br /&gt;
Super Sailor Chibimoon (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potential New Versions ==&lt;br /&gt;
====Sailor Chibi Moon====&lt;br /&gt;
:After her awakening as a Sailor Guardian, Chibiusa gains her own Pink Crystal and the ability to turn into Sailor Chibi Moon. In this form her primary finisher is Pink Sugar Heart Attack, but she can also use punches and kicks that hit a lot harder than her tiny body would lead you to believe. In this form she is a fully fledged Sailor Senshi, and she can also join in for team attacks.&lt;br /&gt;
&lt;br /&gt;
(Note: removed the comment about Luna-P)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Pluto's Time Key====&lt;br /&gt;
Originally belonging to Sailor Pluto, the Time Key allows Chibiusa to travel back and forth between her home timeline and the present. It's not very reliable, and really only works at plot convenient times. When she tries to use the Time Key in the wrong conditions, it can sometimes have strange effects such as turning off gravity for a moment, but the gateway to her home timeline doesn't open. The time space disturbances around the solar system probably make this a lot worse than it already is, even if she isn't ever technically leaving Earth. While in the space between timelines, the Time Key can serve as a guide to help Chibiusa get to where she needs to go, though it generally only works to help her get between her home dimension and the present.&lt;br /&gt;
&lt;br /&gt;
(Note: changed the name from Stolen Time Key to Pluto's Time Key)&lt;br /&gt;
&lt;br /&gt;
== These Just Need To Be Removed ==&lt;br /&gt;
Uncontrolled Magic.&lt;br /&gt;
&lt;br /&gt;
Figure Ginzuishou.&lt;br /&gt;
&lt;br /&gt;
== Called Attacks and Moves ==&lt;br /&gt;
==== Pink Sugar Heart Attack ====&lt;br /&gt;
:Luna-P turns into the Pink Moon Rod, which allows Chibimoon to unleash a stream of hearts at a target. This is a purifying attack.&lt;br /&gt;
&lt;br /&gt;
==== Abracadabra Pon ====&lt;br /&gt;
:Luna-P turns into something useful. It should be something that fits a child's imagination of whatever would be needed at the time.&lt;br /&gt;
&lt;br /&gt;
==== Moon Gorgeous Meditation ====&lt;br /&gt;
:The first attack that Chibimoon shares with Sailor Moon! Unlike canon this probably needs to be something she can do solo, even if it makes for an easy team attack with Moon.&lt;br /&gt;
&lt;br /&gt;
===&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11010</id>
		<title>Sheet talk:Chibiusa Tsukino</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11010"/>
		<updated>2026-03-14T22:12:40Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.) (If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== General Changes Needed ==&lt;br /&gt;
&lt;br /&gt;
Luna-P is not going away. It actually doesn't vanish in the manga, just gets heavily backgrounded. Also I want to expand it to be part of her niche. Also I can't really call it useless when it turns into the Pink Moon Rod.&lt;br /&gt;
&lt;br /&gt;
Time Key isn't stolen anymore.&lt;br /&gt;
&lt;br /&gt;
Future Ginzuishou isn't on her person anymore.&lt;br /&gt;
&lt;br /&gt;
Uncontrolled Magic isn't true anymore.&lt;br /&gt;
&lt;br /&gt;
RIP Wicked Lady. You've done your last needful.&lt;br /&gt;
&lt;br /&gt;
Need to add Moon Gorgeous Meditation. (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
Pink Sugar Heart Attack can probably be added, too.&lt;br /&gt;
&lt;br /&gt;
Super Sailor Chibimoon (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potential New Versions ==&lt;br /&gt;
====Sailor Chibi Moon====&lt;br /&gt;
:After her awakening as a Sailor Guardian, Chibiusa gains her own Pink Crystal and the ability to turn into Sailor Chibi Moon. In this form her primary finisher is Pink Sugar Heart Attack, but she can also use punches and kicks that hit a lot harder than her tiny body would lead you to believe. In this form she is a fully fledged Sailor Senshi, and she can also join in for team attacks.&lt;br /&gt;
&lt;br /&gt;
(Note: removed the comment about Luna-P)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Pluto's Time Key====&lt;br /&gt;
Originally belonging to Sailor Pluto, the Time Key allows Chibiusa to travel back and forth between her home timeline and the present. It's not very reliable, and really only works at plot convenient times. When she tries to use the Time Key in the wrong conditions, it can sometimes have strange effects such as turning off gravity for a moment, but the gateway to her home timeline doesn't open. The time space disturbances around the solar system probably make this a lot worse than it already is, even if she isn't ever technically leaving Earth. While in the space between timelines, the Time Key can serve as a guide to help Chibiusa get to where she needs to go, though it generally only works to help her get between her home dimension and the present.&lt;br /&gt;
&lt;br /&gt;
(Note: changed the name from Stolen Time Key to Pluto's Time Key)&lt;br /&gt;
&lt;br /&gt;
== These Just Need To Be Removed ==&lt;br /&gt;
Uncontrolled Magic.&lt;br /&gt;
Figure Ginzuishou.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Called Attacks and Moves ==&lt;br /&gt;
==== Pink Sugar Heart Attack ====&lt;br /&gt;
:Luna-P turns into the Pink Moon Rod, which allows Chibimoon to unleash a stream of hearts at a target. This is a purifying attack.&lt;br /&gt;
&lt;br /&gt;
==== Abracadabra Pon ====&lt;br /&gt;
:Luna-P turns into something useful. It should be something that fits a child's imagination of whatever would be needed at the time.&lt;br /&gt;
&lt;br /&gt;
==== Moon Gorgeous Meditation ====&lt;br /&gt;
:The first attack that Chibimoon shares with Sailor Moon! Unlike canon this probably needs to be something she can do solo, even if it makes for an easy team attack with Moon.&lt;br /&gt;
&lt;br /&gt;
===&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11009</id>
		<title>Sheet talk:Chibiusa Tsukino</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11009"/>
		<updated>2026-03-14T22:11:37Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* Potential New Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.) (If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== General Changes Needed ==&lt;br /&gt;
&lt;br /&gt;
Luna-P is not going away. It actually doesn't vanish in the manga, just gets heavily backgrounded. Also I want to expand it to be part of her niche. Also I can't really call it useless when it turns into the Pink Moon Rod.&lt;br /&gt;
&lt;br /&gt;
Time Key isn't stolen anymore.&lt;br /&gt;
&lt;br /&gt;
Future Ginzuishou isn't on her person anymore.&lt;br /&gt;
&lt;br /&gt;
Uncontrolled Magic isn't true anymore.&lt;br /&gt;
&lt;br /&gt;
RIP Wicked Lady. You've done your last needful.&lt;br /&gt;
&lt;br /&gt;
Need to add Moon Gorgeous Meditation. (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
Pink Sugar Heart Attack can probably be added, too.&lt;br /&gt;
&lt;br /&gt;
Super Sailor Chibimoon (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potential New Versions ==&lt;br /&gt;
====Sailor Chibi Moon====&lt;br /&gt;
:After her awakening as a Sailor Guardian, Chibiusa gains her own Pink Crystal and the ability to turn into Sailor Chibi Moon. In this form her primary finisher is Pink Sugar Heart Attack, but she can also use punches and kicks that hit a lot harder than her tiny body would lead you to believe. In this form she is a fully fledged Sailor Senshi, and she can also join in for team attacks.&lt;br /&gt;
&lt;br /&gt;
(Note: removed the comment about Luna-P)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Pluto's Time Key====&lt;br /&gt;
Originally belonging to Sailor Pluto, the Time Key allows Chibiusa to travel back and forth between her home timeline and the present. It's not very reliable, and really only works at plot convenient times. When she tries to use the Time Key in the wrong conditions, it can sometimes have strange effects such as turning off gravity for a moment, but the gateway to her home timeline doesn't open. The time space disturbances around the solar system probably make this a lot worse than it already is, even if she isn't ever technically leaving Earth. While in the space between timelines, the Time Key can serve as a guide to help Chibiusa get to where she needs to go, though it generally only works to help her get between her home dimension and the present.&lt;br /&gt;
&lt;br /&gt;
(Note: changed the name from Stolen Time Key to Pluto's Time Key)&lt;br /&gt;
&lt;br /&gt;
== Called Attacks and Moves ==&lt;br /&gt;
==== Pink Sugar Heart Attack ====&lt;br /&gt;
:Luna-P turns into the Pink Moon Rod, which allows Chibimoon to unleash a stream of hearts at a target. This is a purifying attack.&lt;br /&gt;
&lt;br /&gt;
==== Abracadabra Pon ====&lt;br /&gt;
:Luna-P turns into something useful. It should be something that fits a child's imagination of whatever would be needed at the time.&lt;br /&gt;
&lt;br /&gt;
==== Moon Gorgeous Meditation ====&lt;br /&gt;
:The first attack that Chibimoon shares with Sailor Moon! Unlike canon this probably needs to be something she can do solo, even if it makes for an easy team attack with Moon.&lt;br /&gt;
&lt;br /&gt;
===&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11008</id>
		<title>Sheet talk:Chibiusa Tsukino</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11008"/>
		<updated>2026-03-14T22:09:38Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* Called Attacks and Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.) (If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== General Changes Needed ==&lt;br /&gt;
&lt;br /&gt;
Luna-P is not going away. It actually doesn't vanish in the manga, just gets heavily backgrounded. Also I want to expand it to be part of her niche. Also I can't really call it useless when it turns into the Pink Moon Rod.&lt;br /&gt;
&lt;br /&gt;
Time Key isn't stolen anymore.&lt;br /&gt;
&lt;br /&gt;
Future Ginzuishou isn't on her person anymore.&lt;br /&gt;
&lt;br /&gt;
Uncontrolled Magic isn't true anymore.&lt;br /&gt;
&lt;br /&gt;
RIP Wicked Lady. You've done your last needful.&lt;br /&gt;
&lt;br /&gt;
Need to add Moon Gorgeous Meditation. (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
Pink Sugar Heart Attack can probably be added, too.&lt;br /&gt;
&lt;br /&gt;
Super Sailor Chibimoon (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potential New Versions ==&lt;br /&gt;
====Sailor Chibi Moon====&lt;br /&gt;
:After her awakening as a Sailor Guardian, Chibiusa gains her own Pink Crystal and the ability to turn into Sailor Chibi Moon. In this form her primary weapon is Pink Sugar Heart Attack, but she can also use punches and kicks that hit a lot harder than her tiny body would lead you to believe. In this form she is a fully fledged Sailor Senshi, and she can also join in for team attacks.&lt;br /&gt;
&lt;br /&gt;
== Called Attacks and Moves ==&lt;br /&gt;
==== Pink Sugar Heart Attack ====&lt;br /&gt;
:Luna-P turns into the Pink Moon Rod, which allows Chibimoon to unleash a stream of hearts at a target. This is a purifying attack.&lt;br /&gt;
&lt;br /&gt;
==== Abracadabra Pon ====&lt;br /&gt;
:Luna-P turns into something useful. It should be something that fits a child's imagination of whatever would be needed at the time.&lt;br /&gt;
&lt;br /&gt;
==== Moon Gorgeous Meditation ====&lt;br /&gt;
:The first attack that Chibimoon shares with Sailor Moon! Unlike canon this probably needs to be something she can do solo, even if it makes for an easy team attack with Moon.&lt;br /&gt;
&lt;br /&gt;
===&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11007</id>
		<title>Sheet talk:Chibiusa Tsukino</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11007"/>
		<updated>2026-03-14T21:59:00Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* Called Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.) (If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== General Changes Needed ==&lt;br /&gt;
&lt;br /&gt;
Luna-P is not going away. It actually doesn't vanish in the manga, just gets heavily backgrounded. Also I want to expand it to be part of her niche. Also I can't really call it useless when it turns into the Pink Moon Rod.&lt;br /&gt;
&lt;br /&gt;
Time Key isn't stolen anymore.&lt;br /&gt;
&lt;br /&gt;
Future Ginzuishou isn't on her person anymore.&lt;br /&gt;
&lt;br /&gt;
Uncontrolled Magic isn't true anymore.&lt;br /&gt;
&lt;br /&gt;
RIP Wicked Lady. You've done your last needful.&lt;br /&gt;
&lt;br /&gt;
Need to add Moon Gorgeous Meditation. (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
Pink Sugar Heart Attack can probably be added, too.&lt;br /&gt;
&lt;br /&gt;
Super Sailor Chibimoon (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potential New Versions ==&lt;br /&gt;
====Sailor Chibi Moon====&lt;br /&gt;
:After her awakening as a Sailor Guardian, Chibiusa gains her own Pink Crystal and the ability to turn into Sailor Chibi Moon. In this form her primary weapon is Pink Sugar Heart Attack, but she can also use punches and kicks that hit a lot harder than her tiny body would lead you to believe. In this form she is a fully fledged Sailor Senshi, and she can also join in for team attacks.&lt;br /&gt;
&lt;br /&gt;
=== Called Attacks and Moves ===&lt;br /&gt;
==== Pink Sugar Heart Attack ====&lt;br /&gt;
:Luna-P turns into the Pink Moon Rod, which allows Chibimoon to unleash a stream of hearts at a target. This is a purifying attack.&lt;br /&gt;
&lt;br /&gt;
==== Abracadabra Pon ====&lt;br /&gt;
:Luna-P turns into something useful. It should be something that fits a child's imagination of whatever would be needed at the time.&lt;br /&gt;
&lt;br /&gt;
==== Moon Gorgeous Meditation ====&lt;br /&gt;
:The first attack that Chibimoon shares with Sailor Moon! Unlike canon this probably needs to be something she can do solo, even if it makes for an easy team attack with Moon.&lt;br /&gt;
&lt;br /&gt;
===&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11006</id>
		<title>Sheet talk:Chibiusa Tsukino</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11006"/>
		<updated>2026-03-14T21:58:33Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* General Changes Needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.) (If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== General Changes Needed ==&lt;br /&gt;
&lt;br /&gt;
Luna-P is not going away. It actually doesn't vanish in the manga, just gets heavily backgrounded. Also I want to expand it to be part of her niche. Also I can't really call it useless when it turns into the Pink Moon Rod.&lt;br /&gt;
&lt;br /&gt;
Time Key isn't stolen anymore.&lt;br /&gt;
&lt;br /&gt;
Future Ginzuishou isn't on her person anymore.&lt;br /&gt;
&lt;br /&gt;
Uncontrolled Magic isn't true anymore.&lt;br /&gt;
&lt;br /&gt;
RIP Wicked Lady. You've done your last needful.&lt;br /&gt;
&lt;br /&gt;
Need to add Moon Gorgeous Meditation. (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
Pink Sugar Heart Attack can probably be added, too.&lt;br /&gt;
&lt;br /&gt;
Super Sailor Chibimoon (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potential New Versions ==&lt;br /&gt;
====Sailor Chibi Moon====&lt;br /&gt;
:After her awakening as a Sailor Guardian, Chibiusa gains her own Pink Crystal and the ability to turn into Sailor Chibi Moon. In this form her primary weapon is Pink Sugar Heart Attack, but she can also use punches and kicks that hit a lot harder than her tiny body would lead you to believe. In this form she is a fully fledged Sailor Senshi, and she can also join in for team attacks.&lt;br /&gt;
&lt;br /&gt;
=== Called Attacks ===&lt;br /&gt;
==== Pink Sugar Heart Attack ====&lt;br /&gt;
:Luna-P turns into the Pink Moon Rod, which allows Chibimoon to unleash a stream of hearts at a target. This is a purifying attack.&lt;br /&gt;
&lt;br /&gt;
==== Abracadabra Pon! ====&lt;br /&gt;
:Luna-P turns into something useful. It should be something that fits a child's imagination of whatever would be needed at the time.&lt;br /&gt;
&lt;br /&gt;
==== Moon Gorgeous Meditation ====&lt;br /&gt;
:The first attack that Chibimoon shares with Sailor Moon! Unlike canon this probably needs to be something she can do solo, even if it makes for an easy team attack with Moon.&lt;br /&gt;
&lt;br /&gt;
===&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11005</id>
		<title>Sheet talk:Chibiusa Tsukino</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11005"/>
		<updated>2026-03-14T21:25:12Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* General Changes Needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.) (If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== General Changes Needed ==&lt;br /&gt;
&lt;br /&gt;
Luna-P is not going away. It actually doesn't vanish in the manga, just gets heavily backgrounded. Also I want to expand it to be part of her niche.&lt;br /&gt;
&lt;br /&gt;
Time Key isn't stolen anymore.&lt;br /&gt;
&lt;br /&gt;
Future Ginzuishou isn't on her person anymore.&lt;br /&gt;
&lt;br /&gt;
Uncontrolled Magic isn't true anymore.&lt;br /&gt;
&lt;br /&gt;
RIP Wicked Lady. You've done your last needful.&lt;br /&gt;
&lt;br /&gt;
Need to add Moon Gorgeous Meditation. (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
Pink Sugar Heart Attack can probably be added, too.&lt;br /&gt;
&lt;br /&gt;
Super Sailor Chibimoon (as a future upgrade)&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11004</id>
		<title>Sheet talk:Chibiusa Tsukino</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Chibiusa_Tsukino&amp;diff=11004"/>
		<updated>2026-03-14T21:21:47Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: Created page with &amp;quot;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.) (If I haven't yet submitted a +pitch about a t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.) (If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== General Changes Needed ==&lt;br /&gt;
&lt;br /&gt;
Luna-P is not going away.&lt;br /&gt;
&lt;br /&gt;
Time Key isn't stolen anymore.&lt;br /&gt;
&lt;br /&gt;
Future Ginzuishou isn't on her person anymore.&lt;br /&gt;
&lt;br /&gt;
Uncontrolled Magic isn't true anymore.&lt;br /&gt;
&lt;br /&gt;
RIP Wicked Lady. You've done your last needful.&lt;br /&gt;
&lt;br /&gt;
Need to add Moon Gorgeous Meditation. (as a future upgrade)&lt;br /&gt;
&lt;br /&gt;
Pink Sugar Heart Attack can probably be added, too.&lt;br /&gt;
&lt;br /&gt;
Super Sailor Chibimoon (as a future upgrade)&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Madoka_Kaname&amp;diff=11003</id>
		<title>Sheet talk:Madoka Kaname</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Madoka_Kaname&amp;diff=11003"/>
		<updated>2026-03-14T21:18:53Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.)&lt;br /&gt;
(If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== Proposed Powers ==&lt;br /&gt;
&lt;br /&gt;
=== Kamiko's Labyrinth (Job: ???) ===&lt;br /&gt;
I want Kamiko to be able to use her Labyrinth as a Barrier without needing Hope Concept specifically. This should be a weaker form of Barrier than what Hope Concept can do because Hope Concept's ability to control her Labyrinth is core to her fighting style.&lt;br /&gt;
&lt;br /&gt;
=== Called Attacks (Job: ???) ===&lt;br /&gt;
Pluvia Magica: Big rain of arrows finisher.&lt;br /&gt;
&lt;br /&gt;
Lux Magica: Arrows fired into magical geometry that turns into a beam.&lt;br /&gt;
&lt;br /&gt;
Diffusio Sagitta: Wide spread arrow fire.&lt;br /&gt;
&lt;br /&gt;
Penetrans Sagitta: Narrower spread of arrow fire.&lt;br /&gt;
&lt;br /&gt;
(Based off of Exedra's names, minus the special characters)&lt;br /&gt;
&lt;br /&gt;
=== Witch Redemption Replacement (Job: ???) ===&lt;br /&gt;
So far Madoka has: &lt;br /&gt;
:Nullified Sayaka's Contract (marked it as 'technically completed' because she did actually Witch')&lt;br /&gt;
:Turned two Witches back into magic-less humans (with a lot of outside help from other Mahou)&lt;br /&gt;
::(Both of which happened at the end of Gretchen's Meaniedokas plot and IIRC had specific approval.)&lt;br /&gt;
:Freed the souls of several Puella from their Grief Seeds after Witching (which allows them to pass on normally).&lt;br /&gt;
If I want to incorporate some kind of Coordinator-like power (from Magia Record) then I think it can kinda be rolled into this kind of thing so that I can kill two birds with one stone. I can finally clarify Witch Redemption into a real power listing as well as set Madoka up as a potential source for upgrades.&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Madoka_Kaname&amp;diff=11002</id>
		<title>Sheet talk:Madoka Kaname</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Madoka_Kaname&amp;diff=11002"/>
		<updated>2026-03-14T21:18:39Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* Called Attacks (Job: ???) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.)&lt;br /&gt;
(If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== Proposed Powers ==&lt;br /&gt;
&lt;br /&gt;
=== Kamiko's Labyrinth (Job: ???) ===&lt;br /&gt;
I want Kamiko to be able to use her Labyrinth as a Barrier without needing Hope Concept specifically. This should be a weaker form of Barrier than what Hope Concept can do because Hope Concept's ability to control her Labyrinth is core to her fighting style.&lt;br /&gt;
&lt;br /&gt;
=== Called Attacks (Job: ???) ===&lt;br /&gt;
Pluvia Magica: Big rain of arrows finisher.&lt;br /&gt;
&lt;br /&gt;
Lux Magica: Arrows fired into magical geometry that turns into a beam.&lt;br /&gt;
&lt;br /&gt;
Diffusio Sagitta: Wide spread arrow fire.&lt;br /&gt;
&lt;br /&gt;
Penetrans Sagitta: Narrower spread of arrow fire.&lt;br /&gt;
(Based off of Exedra's names, minus the special characters)&lt;br /&gt;
&lt;br /&gt;
=== Witch Redemption Replacement (Job: ???) ===&lt;br /&gt;
So far Madoka has: &lt;br /&gt;
:Nullified Sayaka's Contract (marked it as 'technically completed' because she did actually Witch')&lt;br /&gt;
:Turned two Witches back into magic-less humans (with a lot of outside help from other Mahou)&lt;br /&gt;
::(Both of which happened at the end of Gretchen's Meaniedokas plot and IIRC had specific approval.)&lt;br /&gt;
:Freed the souls of several Puella from their Grief Seeds after Witching (which allows them to pass on normally).&lt;br /&gt;
If I want to incorporate some kind of Coordinator-like power (from Magia Record) then I think it can kinda be rolled into this kind of thing so that I can kill two birds with one stone. I can finally clarify Witch Redemption into a real power listing as well as set Madoka up as a potential source for upgrades.&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Madoka_Kaname&amp;diff=11001</id>
		<title>Sheet talk:Madoka Kaname</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Madoka_Kaname&amp;diff=11001"/>
		<updated>2026-03-14T21:18:14Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.)&lt;br /&gt;
(If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== Proposed Powers ==&lt;br /&gt;
&lt;br /&gt;
=== Kamiko's Labyrinth (Job: ???) ===&lt;br /&gt;
I want Kamiko to be able to use her Labyrinth as a Barrier without needing Hope Concept specifically. This should be a weaker form of Barrier than what Hope Concept can do because Hope Concept's ability to control her Labyrinth is core to her fighting style.&lt;br /&gt;
&lt;br /&gt;
=== Called Attacks (Job: ???) ===&lt;br /&gt;
Pluvia Magica: Big rain of arrows finisher.&lt;br /&gt;
&lt;br /&gt;
Lux Magica: Arrows fired into magical geometry that turns into a beam.&lt;br /&gt;
&lt;br /&gt;
Diffusio Sagitta: Wide spread arrow fire.&lt;br /&gt;
&lt;br /&gt;
Penetrans Sagitta: Narrower spread of arrow fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Witch Redemption Replacement (Job: ???) ===&lt;br /&gt;
So far Madoka has: &lt;br /&gt;
:Nullified Sayaka's Contract (marked it as 'technically completed' because she did actually Witch')&lt;br /&gt;
:Turned two Witches back into magic-less humans (with a lot of outside help from other Mahou)&lt;br /&gt;
::(Both of which happened at the end of Gretchen's Meaniedokas plot and IIRC had specific approval.)&lt;br /&gt;
:Freed the souls of several Puella from their Grief Seeds after Witching (which allows them to pass on normally).&lt;br /&gt;
If I want to incorporate some kind of Coordinator-like power (from Magia Record) then I think it can kinda be rolled into this kind of thing so that I can kill two birds with one stone. I can finally clarify Witch Redemption into a real power listing as well as set Madoka up as a potential source for upgrades.&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet_talk:Madoka_Kaname&amp;diff=11000</id>
		<title>Sheet talk:Madoka Kaname</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet_talk:Madoka_Kaname&amp;diff=11000"/>
		<updated>2026-03-14T21:17:59Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: Created page with &amp;quot;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.) (If I haven't yet submitted a +pitch about a t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I intend to use this page to list potential powers adjustments, rephrasings, and other things that have not yet been approved.)&lt;br /&gt;
(If I haven't yet submitted a +pitch about a thing on this list, or if the Job is listed as ???, it's probably because I'm still working on it.)&lt;br /&gt;
&lt;br /&gt;
== Proposed Powers ==&lt;br /&gt;
&lt;br /&gt;
=== Kamiko's Labyrinth (Job: ???) ===&lt;br /&gt;
I want Kamiko to be able to use her Labyrinth as a Barrier without needing Hope Concept specifically. This should be a weaker form of Barrier than what Hope Concept can do because Hope Concept's ability to control her Labyrinth is core to her fighting style.&lt;br /&gt;
&lt;br /&gt;
=== Called Attacks (Job: ???) ===&lt;br /&gt;
Pluvia Magica: Big rain of arrows finisher.&lt;br /&gt;
Lux Magica: Arrows fired into magical geometry that turns into a beam.&lt;br /&gt;
Diffusio Sagitta: Wide spread arrow fire.&lt;br /&gt;
Penetrans Sagitta: Narrower spread of arrow fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Witch Redemption Replacement (Job: ???) ===&lt;br /&gt;
So far Madoka has: &lt;br /&gt;
:Nullified Sayaka's Contract (marked it as 'technically completed' because she did actually Witch')&lt;br /&gt;
:Turned two Witches back into magic-less humans (with a lot of outside help from other Mahou)&lt;br /&gt;
::(Both of which happened at the end of Gretchen's Meaniedokas plot and IIRC had specific approval.)&lt;br /&gt;
:Freed the souls of several Puella from their Grief Seeds after Witching (which allows them to pass on normally).&lt;br /&gt;
If I want to incorporate some kind of Coordinator-like power (from Magia Record) then I think it can kinda be rolled into this kind of thing so that I can kill two birds with one stone. I can finally clarify Witch Redemption into a real power listing as well as set Madoka up as a potential source for upgrades.&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet:Lana_Voselle_Miata&amp;diff=10367</id>
		<title>Sheet:Lana Voselle Miata</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet:Lana_Voselle_Miata&amp;diff=10367"/>
		<updated>2026-01-13T22:25:07Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: +job 810&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lana V. Miata's Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
====Nightmare Chain====&lt;br /&gt;
&lt;br /&gt;
This is a Belkan Armed Device with 3 different modes: Staff, Needle Cannon, and Twin Claws. It also provides a Barrier Jacket for the user, the ability to create a Dimensional Barrier, as well as some basic flight capabilities. When the Nightmare Chain is active, Lana assumes the identity of Starfall Omen, an evil magical girl working for Obsidian. A lot of these moves share names/elements of different phases of the Lavos boss fights from Chrono Trigger, but they are not one to one copies. There's no real way to adapt them without adding some creative interpretation. Some of these moves are also inspired by the Seed of Sunrise Lost Logia, for example with Labyrinth Architect being changed to Schildarchitek (Shield Architect).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Staff Mode is for high powered casts. It sacrifices all defense and mobility for the sake of raw offensive power.&lt;br /&gt;
&lt;br /&gt;
Spells List:&lt;br /&gt;
Himmels Zerstorung: Creates a large mana sphere in the sky which breaks into smaller fireballs and bathes a wide area in fire. This is her Big Attack.&lt;br /&gt;
Traumlos: Fire beams of dark magic at foes, drawing from Lana's own innate darkness.&lt;br /&gt;
Boser Stern: Create a single large fireball and fling it at something. Has limited homing capabilities but is still very easily dodged by an evasive target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Needle Cannon is all about ranged combat and heavy tanking. Nightmare Chain becomes a hybrid of shield and cannon, sacrificing mobility for defense while still maintaining a reasonable ranged offense. It does not do well in melee range due to how bulky and heavy this weapon is.&lt;br /&gt;
&lt;br /&gt;
Spells List:&lt;br /&gt;
Untergangsflamme: A rapid-fire mode shooting bolts of dark flame. The kickback of this mode is usually extreme enough that Lana has to be careful not to fall over. She uses this much like one might use an SMG.&lt;br /&gt;
Schattentotung: Nightmare Chain emits a poisonous dark fog that Lana is immune to but is bad news for anyone coming close to her. While the fog obscures her forms, it's still pretty easy to deduce where she is by seeing where the fog is coming from.&lt;br /&gt;
Schildarchitekt: Rapidly creates a series of shields around Lana, making it hard to approach her. These shields can be broken with enough force, as they sacrifice durability for coverage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twin Claws mode is a more melee focused form. While other forms of Nightmare Chain focus on fighting a large number of weaker opponents, Twin Claws is all about taking on an equal opponent. As a Belkan melee mode, it relies more upon the sharpness of claws than its spells, but it still has a couple of tricks.&lt;br /&gt;
&lt;br /&gt;
Spells List:&lt;br /&gt;
Grosserstein: The claws absorb dark energy, becoming thicker and heavier and taking on a more stony texture. By itself this is more of a buff than a direct attack.&lt;br /&gt;
Dichtungsketten: Magical chains fling out from each of the claws, flailing and potentially wrapping around any who get caught in them. Lana uses this more as a support skill in the hopes that a team mate will score the ending blow, as binding attacks like these tend to work both ways.&lt;br /&gt;
&lt;br /&gt;
====Fallen Dream Star and the Fallen Star Pendant====&lt;br /&gt;
&lt;br /&gt;
The Fallen Dream Star was once a small part of an ancient space ship, but it was ejected into space when the ship exploded. Since then, it has drifted unpowered through space and dimensions, been corrupted by dark powers, and eventually became the home of Lana V. Miata. The inside of it is a small room containing a sleep pod and other life support necessities. The outside is an expanding shell of magical armor meant to contain all of the energy that Lana gathers. By default, the Fallen Dream Star stays hidden within a pocket dimension, far away from those who would destroy it or steal its energy.&lt;br /&gt;
&lt;br /&gt;
Lana also has the Fallen Star Pendant, an artifact created through dark magic that she wears at all times. It allows her to transfer stolen energy to the Fallen Dream Star, as well as open the dimensional portals that allow her to go home. In theory she can control the Fallen Dream Star remotely, but this doesn't help her out in combat because, unless Lana wants to spend the energy that she's spent so much time gathering, the Fallen Dream Star doesn't do anything but store energy and heal her wounds.&lt;br /&gt;
&lt;br /&gt;
As Lana gathers energy, the Fallen Dream Star starts to grow more and more 'spikes'. Each of these spikes is a dark magic missile that can eventually be launched, wave after wave, in one large brutal attack. Since this scales according to the amount of energy that Lana has gathered, it's exact power varies according to plot, and once it blows all of its ammo it will take time to gather enough energy to fire it again. Since these spikes are made of dark energy, they are more vulnerable to being destroyed by purification attacks.&lt;br /&gt;
&lt;br /&gt;
Despite having once been a part of a space ship, the mobility of the Fallen Dream Star is roughly on the same level of a helicopter or VSTOL. Due to its vulnerabilities and the importance of its gathered energy, it tends to hide within a pocket dimension, only opening portals to the real world in order to let Lana travel around safely or escape danger.&lt;br /&gt;
&lt;br /&gt;
This also ties in somewhat with the Lavos theme, being somewhat similar to the Lavos Shell in purpose and also being covered in spikes.&lt;br /&gt;
&lt;br /&gt;
====Voselle====&lt;br /&gt;
&lt;br /&gt;
Independant of her Device and other ancient Belkan horrors, Lana Miata is possessed by the dark spirit Voselle, an ancient formless being from between dimensions who seeks only destruction. While Lana and Voselle have merged into one being over time, it's the Voselle part of her that allows for the direct draining of energy as well as the power to be fueled by darkness. While it's possible to unleash dark magic blasts on foes using Voselle's powers alone, it's far less efficient than simply using her own device and, as such, is only useful for emergencies.&lt;br /&gt;
&lt;br /&gt;
While a threat in its own right, Voselle isn't really capable of complex thought, and therefore requires both the planning ability of Lana and the calculations of the Fallen Dream Star in order form complex plans. This has led to an association between knowledge and the ability to destroy, which in turn amplifies Lana's insatiable hunger for all information. Voselle doesn't really care how accurate or useful the information is. It just wants more.&lt;br /&gt;
&lt;br /&gt;
Voselle is also the true source of Lana's immortality. Without the power of darkness, Lana would just be a normal girl living in the late middle ages, and she would have have died centuries ago. If Voselle ever got driven out of Lana via purification magic, Lana would likely start aging normally. Assuming she survived the purification process.&lt;br /&gt;
&lt;br /&gt;
Due to a series of ridiculous events involving a pet store and Lana's increasingly short temper, Voselle has graduated from being a disembodied voice to a hedgehog familiar.&lt;br /&gt;
&lt;br /&gt;
====Perfect Bits====&lt;br /&gt;
&lt;br /&gt;
Perfect Bits are the type of youma that Lana summons. Usually they are based upon whatever content she has consumed recently. What this means in practical terms is that if Lana spends a lot of time watching cat videos, she might create a Perfect Bit that is some surreal towering multi-headed cat monstrosity. If she listens to a bunch of ASMR videos, she might create a monster that makes subtle, whispering sounds armed with giant tuning forks. These require a certain amount of energy to create, but they make up for this by also being able to drain a lot of energy from civilians at once.&lt;br /&gt;
&lt;br /&gt;
The underlying theme of the Perfect Bits is right there in the name: perfection. They are, in some way or another, some kind of pinnacle or optimal form. This does not necessarily mean that they are peak combat machines. Most of the time, it's something like the fluffiest possible bunny, or a creature that makes the most annoying possible sound. It should also be noted that these are not always /actually/ perfect, but rather an attempt at perfection as Lana finds new and different ways to optimize new concepts.&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet:Madoka_Kaname&amp;diff=10366</id>
		<title>Sheet:Madoka Kaname</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet:Madoka_Kaname&amp;diff=10366"/>
		<updated>2026-01-13T22:19:19Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Madoka Kaname's Sheet==&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
'''Minidoka Chara'''&lt;br /&gt;
Madoka has a lot of Guardian Chara, but they all represent the same dream: to be a magical girl. The reason why there are so many has to do with the nature of Madoka's karmic potential, all of the timeline resetting that Homura has done, and the many different versions of Madoka this has resulted in. Each Chara has a unique nature, representing some aspect that Madoka values. When Madoka uses one of her Chara, she gains more power as she acts according to their nature.&lt;br /&gt;
&lt;br /&gt;
'''Kamiko and Gretchen'''&lt;br /&gt;
Madoka has near limitless potential, enough to become a god, but her dreams are not so ambitious. All of her unused potential went into one single chara: Kamiko, the Goddess Chara. When Kamiko becomes an X-Chara, she calls herself Gretchen. Kamiko represents the Hope of Madoka's divinity, while Gretchen holds the Despair of Madoka's Witch. Gretchen is unusual among X-Chara, because she doesn't care to work with Obsidian or Easter due to her Witch-like personality.&lt;br /&gt;
&lt;br /&gt;
'''Chara Change: Bow.'''&lt;br /&gt;
Madoka's bow and magic arrows are consistent across all Chara Changes and Chara-Nari. The arrows can home in on targets, charge up into a very large arrow, or split into many smaller arrows. The exact power level of the bow can vary, but the basic idea doesn't change.&lt;br /&gt;
&lt;br /&gt;
'''Chara Change with Kamiko: Goddess Eyes'''&lt;br /&gt;
When Chara Changed with Kamiko, Madoka's eyes glow yellow. This allows her to read Witch runes, see the nature of someone's despair or curses, track Witches and X-Chara, or gain unusual insights into the world. This most strongly applies to Puella and Witch-related matters, and to a lesser extent Chara issues, but gets less reliable the further it gets from Madoka's expertise. Madoka doesn't fully control what she can or cannot know, and like many oracle powers this doesn't work on demand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Blossom: Chara-Nari with Most Minidoka Chara'''&lt;br /&gt;
Since the normal Minidoka Chara represent the same dream, doing Chara-Nari with any of them results in the same henshin: Hope Blossom. This is her default canon henshin, with the main exception being the lack of a Soul Gem. She uses a bow, she shoots arrows, she fights youma and doesn't afraid of anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Witch: Chara-Nari with Gretchen, the Witch X-Chara.'''&lt;br /&gt;
Hope Witch's nature is to remove all despair from the world. She can create distorted spaces called Wake Labyrinths, and summon minions called Wake Familiars. This is not true Witch magic, but an imitation brought about by Madoka's memories of having been a Witch, so they have a slightly different name and a much different magical makeup.&lt;br /&gt;
&lt;br /&gt;
Hope Witch also has an ability called Echo Touch, which is similar but opposite to a Witch's Kiss. Those afflicted have their darker feelings suppressed, and they gain resistance to mind control. It can compete directly with an actual Witch's Kiss, with variable results. When used on magical folk, it can serve as a means for telepathic communication.&lt;br /&gt;
&lt;br /&gt;
Madoka works well with Gretchen when she's trying to overcome, soothe, or remove sources of grief or despair. Since Gretchen is an X-Chara, her cooperation with Madoka cannot be relied upon. Gretchen follows her own motivations, just like any other Chara.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Concept: Chara-Nari with Kamiko, the Goddess Chara.'''&lt;br /&gt;
Madoka's ultimate form, based upon her divine potential. As Hope Concept, she has similar powers to Hope Witch, but her powers are more centered on spreading hope instead of merely suppressing or removing despair. She can take on the burden of a Witch's despair and curses, but the results of this depends upon the nature of the Witch and various unknowable factors. Sometimes this stolen curses allow Madoka to create new types of Wake Familiars and Labyrinths.&lt;br /&gt;
&lt;br /&gt;
Unable to become a Goddess in full due to circumstances unique to this universe, Madoka is still tied to her mortal self. Hope Concept can only really operate at peak power when Madoka has a specific hope or desire that requires godlike powers to achieve. This means she needs both a clear focus and a strong wish in order to fully utilize this form. Without this, Kamiko might not even answer Madoka's call to henshin.&lt;br /&gt;
&lt;br /&gt;
Since Madoka doesn't care what form she takes, or what she becomes, Hope Concept has the ability to vanish from reality and become a magical presence that settles over the area. As a presence she can spread an aura of Hope over an area, distort local reality as if it were her Labyrinth, manifest multiple copies of herself or telepathically reach into the minds of Witches.&lt;br /&gt;
&lt;br /&gt;
As Hope Concept, Madoka's awareness expands. She gains an instinctual understanding of complex ideas far beyond what mere mortals can perceive or comprehend. This sometimes allows her to do things or perform miracles that don't always make sense. It's unclear what she can or cannot do, and she can't always explain why something that was possible one day is impossible the next. Since mortals cannot comprehend these things, Madoka herself will usually forget them the moment she de-henshins.&lt;br /&gt;
&lt;br /&gt;
'''Witch Redemption'''&lt;br /&gt;
(Note: This is the language that was originally approved, but by this point the rules for turning back Witches works on 'Miracle Logic' meaning whether or not it's possible is by GM fiat and not a global power that Madoka can use at any time.)&lt;br /&gt;
&lt;br /&gt;
This is a placeholder to note that the exact details and rules for turning Witches back into Puella Magi hasn't been decided yet. Stealing despair from a Witch might not be enough in of itself. Maybe Madoka messes with Kyubey's contract magic somehow, or maybe she messes with karmic destiny, or maybe her memories of being a Witch in past timelines allows her to discover something that will be helpful later. All I know is that this is a question best answered later, and the rules for whatever is decided upon can replace this entry at a more appropriate time.&lt;br /&gt;
&lt;br /&gt;
=== Focus ===&lt;br /&gt;
&lt;br /&gt;
See: Chara Bearer&lt;br /&gt;
&lt;br /&gt;
=== Style ===&lt;br /&gt;
&lt;br /&gt;
See: Chara Bearer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Homura Akemi's Powers ===&lt;br /&gt;
	Homura has three significant powers, aside all those generally granted to Puella Magi. The first is the ability to freeze time. The second is the ability to reset time back to to a week before she started school at Radiant Heart Academy and first met Madoka Kaname. The third is the ability to store seemingly limitless items within her shield.&lt;br /&gt;
 &lt;br /&gt;
	All three powers are based off of her shield, which has the true nature of being an hourglass. When she turns the shield sideways its sand stops flowing, and time stops. Anything she touches or that is touching her may act as normal, but everything else is frozen in time. This effect is somewhat nebulous, as bullets fired from guns she shoots travel a short way before slowing and stopping. The timestop does take some time to initiate, but she's grown extremely good at hiding and obfuscating the rotation of her shield to the point that people tend to assume she has teleportation powers when they first see her disappearing and reappearing mid combat.&lt;br /&gt;
 &lt;br /&gt;
	In canon she loses the ability to use her timestop after one month has elapsed, as the hourglass runs out of sand. This is effectively unworkable in a MUSH setting that doesn't predicate itself on repeated one-month timeloops, and so has been removed.&lt;br /&gt;
 &lt;br /&gt;
	The Reset power is almost entirely moot in a MUSH setting once in play, but is extremely important for Homura to believe she has access to (Or not), as everything she does is generally predicated on the idea that even if she fails, as long as she doesn't die she still has another chance. Believing she's run out of chances, or that further timeloops have either no hope of saving Madoka, or worse actively harm her, can lead to her falling to Despair as the futility of her entire mission crashes down upon her.&lt;br /&gt;
 &lt;br /&gt;
	There are two possible uses for Homura's Reset to actually come into play on the MUSH. The first is that in the event of Madoka's permanent and irrevocable Death, that Homura Resets for herself and simply vanishes from the timeline of the game. The second is that in the event of an RP calamity that backs the staff, players, or story of the game into a corner that nobody wants to be in, Homura's Reset could be invoked by staff to retcon events in an ICly consistent manner. Notably, ICly this would probably need to be done in conjunction with another potent form of magic, such as Usagi wishing on the Ginzuishou or Homura and Pluto combining their powers, in order to be anything other than a full reset back to the start of the game, but it isn't impossible to think such a thing could happen.&lt;br /&gt;
 &lt;br /&gt;
	The ability to store items within her shield is limited to man-portable items, with rocket launchers and mortar systems being in the upper size limit of what Homura tends to carry. That said, she seems to carry an awful lot of them, and she's capable of retrieving exactly the item she wants by reaching into her shield and pulling it out. As noted in her background she's amassed an incredible arsenal of weapons and tools. Given her ability to freeze time, steal whatever she wants and leave without leaving a trace it's safe to say that anything and everything the JSDF has access to, Homura can get if she really wants it.&lt;br /&gt;
&lt;br /&gt;
	Those are Homura's hard magical powers, but that can hardly be considered the extent of her abilities. I didn't address this much in her background for the sake of brevity (lol, right?), but Homura has amassed an extreme amount of knowledge and experience for a girl her age. Despite being physically 14 years old she has 12 years of combat experience. She's extremely physically fit with abnormally high strength, agility and especially endurance. Due to her lack of innate offensive options she's become a weapons expert in numerous firearms and explosives, knowing how to use and disarm them. Any special operations team on the planet would kill to have someone with her skills and knowledge. Despite staying in 8th grade she has a college level education with an even greater degree of knowledge in the field of applied chemistry.&lt;br /&gt;
 &lt;br /&gt;
	Homura rarely makes simple mistakes that might cause her to lose her footing, or fail to make a magically boosted jump and fail to land where she wishes; she's been doing this for far too long to make rookie mistakes. She has a very keen tactical mind that's been trained extensively through trial and error. She does have clear weaknesses despite this. The first is that for all her experience she tends to underestimate others, and this can lead to her being surprised and overpowered. She knows how potent her powerset is, and rarely uses the full extent of it when not fighting Dark Energy wielding jerks. The other weakness she has is being grappled, or bound. This is doubly effective, as not only does she have a difficult time escaping, but any binds attached to her keep their full effectiveness in her timestop, and anyone grappling her or also touching the binds are equally unaffected, meaning stopping time has no ability to help her escape from those situations.&lt;br /&gt;
&lt;br /&gt;
	Homura's powerset is extremely conducive to long term survival as a Puella Magi. All of her powers are defensive in nature, and all of her magic is effectively self-targeting. Her shield freezes time, but allowing her to move during frozen time is a single target effect on herself. Her Reset is an ability that sends herself alone back in time, and a magical storage space is just that. All of these powers are extremely magic efficient, which means she is generally able to save up a lot of spare Grief Seeds.&lt;br /&gt;
 &lt;br /&gt;
	Using her shield as an actual shield to negate powerful attacks does use up a fair amount of magic, which is why she prefers to evade and avoid attacks instead whenever possible. Strictly speaking, she has no native magical attacks. She's gotten very, very good at compensating for that by using firearms and explosives, but there are times when that can become an insurmountable disadvantage, such as when trying to fight Walpurgisnacht.&lt;br /&gt;
 &lt;br /&gt;
	Her very high to extreme magical efficiency almost entirely comes from her lack of attack options. She isn't constantly summoning new weapons to attack with, or powering her attacks up by pumping extra magic into them. It's both a powerful long-term advantage, and a powerful disadvantage mostly made up for by ingenuity and the theft of literally millions of dollars worth of military assets.&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet:Madoka_Kaname&amp;diff=10365</id>
		<title>Sheet:Madoka Kaname</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet:Madoka_Kaname&amp;diff=10365"/>
		<updated>2026-01-13T22:16:06Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: Removing unnecessary notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Madoka Kaname's Sheet==&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
'''Minidoka Chara'''&lt;br /&gt;
Madoka has a lot of Guardian Chara, but they all represent the same dream: to be a magical girl. The reason why there are so many has to do with the nature of Madoka's karmic potential, all of the timeline resetting that Homura has done, and the many different versions of Madoka this has resulted in. Each Chara has a unique nature, representing some aspect that Madoka values. When Madoka uses one of her Chara, she gains more power as she acts according to their nature.&lt;br /&gt;
&lt;br /&gt;
'''Kamiko and Gretchen'''&lt;br /&gt;
Madoka has near limitless potential, enough to become a god, but her dreams are not so ambitious. All of her unused potential went into one single chara: Kamiko, the Goddess Chara. When Kamiko becomes an X-Chara, she calls herself Gretchen. Kamiko represents the Hope of Madoka's divinity, while Gretchen holds the Despair of Madoka's Witch. Gretchen is unusual among X-Chara, because she doesn't care to work with Obsidian or Easter due to her Witch-like personality.&lt;br /&gt;
&lt;br /&gt;
'''Chara Change: Bow.'''&lt;br /&gt;
Madoka's bow and magic arrows are consistent across all Chara Changes and Chara-Nari. The arrows can home in on targets, charge up into a very large arrow, or split into many smaller arrows. The exact power level of the bow can vary, but the basic idea doesn't change.&lt;br /&gt;
&lt;br /&gt;
'''Chara Change with Kamiko: Goddess Eyes'''&lt;br /&gt;
When Chara Changed with Kamiko, Madoka's eyes glow yellow. This allows her to read Witch runes, see the nature of someone's despair or curses, track Witches and X-Chara, or gain unusual insights into the world. This most strongly applies to Puella and Witch-related matters, and to a lesser extent Chara issues, but gets less reliable the further it gets from Madoka's expertise. Madoka doesn't fully control what she can or cannot know, and like many oracle powers this doesn't work on demand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Blossom: Chara-Nari with Most Minidoka Chara'''&lt;br /&gt;
Since the normal Minidoka Chara represent the same dream, doing Chara-Nari with any of them results in the same henshin: Hope Blossom. This is her default canon henshin, with the main exception being the lack of a Soul Gem. She uses a bow, she shoots arrows, she fights youma and doesn't afraid of anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Witch: Chara-Nari with Gretchen, the Witch X-Chara.'''&lt;br /&gt;
Hope Witch's nature is to remove all despair from the world. She can create distorted spaces called Wake Labyrinths, and summon minions called Wake Familiars. This is not true Witch magic, but an imitation brought about by Madoka's memories of having been a Witch, so they have a slightly different name and a much different magical makeup.&lt;br /&gt;
&lt;br /&gt;
Hope Witch also has an ability called Echo Touch, which is similar but opposite to a Witch's Kiss. Those afflicted have their darker feelings suppressed, and they gain resistance to mind control. It can compete directly with an actual Witch's Kiss, with variable results. When used on magical folk, it can serve as a means for telepathic communication.&lt;br /&gt;
&lt;br /&gt;
Madoka works well with Gretchen when she's trying to overcome, soothe, or remove sources of grief or despair. Since Gretchen is an X-Chara, her cooperation with Madoka cannot be relied upon. Gretchen follows her own motivations, just like any other Chara.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Concept: Chara-Nari with Kamiko, the Goddess Chara.'''&lt;br /&gt;
Madoka's ultimate form, based upon her divine potential. As Hope Concept, she has similar powers to Hope Witch, but her powers are more centered on spreading hope instead of merely suppressing or removing despair. She can take on the burden of a Witch's despair and curses, but the results of this depends upon the nature of the Witch and various unknowable factors. Sometimes this stolen curses allow Madoka to create new types of Wake Familiars and Labyrinths.&lt;br /&gt;
&lt;br /&gt;
Unable to become a Goddess in full due to circumstances unique to this universe, Madoka is still tied to her mortal self. Hope Concept can only really operate at peak power when Madoka has a specific hope or desire that requires godlike powers to achieve. This means she needs both a clear focus and a strong wish in order to fully utilize this form. Without this, Kamiko might not even answer Madoka's call to henshin.&lt;br /&gt;
&lt;br /&gt;
Since Madoka doesn't care what form she takes, or what she becomes, Hope Concept has the ability to vanish from reality and become a magical presence that settles over the area. As a presence she can spread an aura of Hope over an area, distort local reality as if it were her Labyrinth, manifest multiple copies of herself or telepathically reach into the minds of Witches.&lt;br /&gt;
&lt;br /&gt;
As Hope Concept, Madoka's awareness expands. She gains an instinctual understanding of complex ideas far beyond what mere mortals can perceive or comprehend. This sometimes allows her to do things or perform miracles that don't always make sense. It's unclear what she can or cannot do, and she can't always explain why something that was possible one day is impossible the next. Since mortals cannot comprehend these things, Madoka herself will usually forget them the moment she de-henshins.&lt;br /&gt;
&lt;br /&gt;
'''Witch Redemption'''&lt;br /&gt;
(Note: This is the language that was originally approved, but by this point the rules for turning back Witches works on 'Miracle Logic' meaning whether or not it's possible is by GM fiat and not a global power that Madoka can use at any time.)&lt;br /&gt;
&lt;br /&gt;
This is a placeholder to note that the exact details and rules for turning Witches back into Puella Magi hasn't been decided yet. Stealing despair from a Witch might not be enough in of itself. Maybe Madoka messes with Kyubey's contract magic somehow, or maybe she messes with karmic destiny, or maybe her memories of being a Witch in past timelines allows her to discover something that will be helpful later. All I know is that this is a question best answered later, and the rules for whatever is decided upon can replace this entry at a more appropriate time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Homura Akemi's Powers ===&lt;br /&gt;
	Homura has three significant powers, aside all those generally granted to Puella Magi. The first is the ability to freeze time. The second is the ability to reset time back to to a week before she started school at Radiant Heart Academy and first met Madoka Kaname. The third is the ability to store seemingly limitless items within her shield.&lt;br /&gt;
 &lt;br /&gt;
	All three powers are based off of her shield, which has the true nature of being an hourglass. When she turns the shield sideways its sand stops flowing, and time stops. Anything she touches or that is touching her may act as normal, but everything else is frozen in time. This effect is somewhat nebulous, as bullets fired from guns she shoots travel a short way before slowing and stopping. The timestop does take some time to initiate, but she's grown extremely good at hiding and obfuscating the rotation of her shield to the point that people tend to assume she has teleportation powers when they first see her disappearing and reappearing mid combat.&lt;br /&gt;
 &lt;br /&gt;
	In canon she loses the ability to use her timestop after one month has elapsed, as the hourglass runs out of sand. This is effectively unworkable in a MUSH setting that doesn't predicate itself on repeated one-month timeloops, and so has been removed.&lt;br /&gt;
 &lt;br /&gt;
	The Reset power is almost entirely moot in a MUSH setting once in play, but is extremely important for Homura to believe she has access to (Or not), as everything she does is generally predicated on the idea that even if she fails, as long as she doesn't die she still has another chance. Believing she's run out of chances, or that further timeloops have either no hope of saving Madoka, or worse actively harm her, can lead to her falling to Despair as the futility of her entire mission crashes down upon her.&lt;br /&gt;
 &lt;br /&gt;
	There are two possible uses for Homura's Reset to actually come into play on the MUSH. The first is that in the event of Madoka's permanent and irrevocable Death, that Homura Resets for herself and simply vanishes from the timeline of the game. The second is that in the event of an RP calamity that backs the staff, players, or story of the game into a corner that nobody wants to be in, Homura's Reset could be invoked by staff to retcon events in an ICly consistent manner. Notably, ICly this would probably need to be done in conjunction with another potent form of magic, such as Usagi wishing on the Ginzuishou or Homura and Pluto combining their powers, in order to be anything other than a full reset back to the start of the game, but it isn't impossible to think such a thing could happen.&lt;br /&gt;
 &lt;br /&gt;
	The ability to store items within her shield is limited to man-portable items, with rocket launchers and mortar systems being in the upper size limit of what Homura tends to carry. That said, she seems to carry an awful lot of them, and she's capable of retrieving exactly the item she wants by reaching into her shield and pulling it out. As noted in her background she's amassed an incredible arsenal of weapons and tools. Given her ability to freeze time, steal whatever she wants and leave without leaving a trace it's safe to say that anything and everything the JSDF has access to, Homura can get if she really wants it.&lt;br /&gt;
&lt;br /&gt;
	Those are Homura's hard magical powers, but that can hardly be considered the extent of her abilities. I didn't address this much in her background for the sake of brevity (lol, right?), but Homura has amassed an extreme amount of knowledge and experience for a girl her age. Despite being physically 14 years old she has 12 years of combat experience. She's extremely physically fit with abnormally high strength, agility and especially endurance. Due to her lack of innate offensive options she's become a weapons expert in numerous firearms and explosives, knowing how to use and disarm them. Any special operations team on the planet would kill to have someone with her skills and knowledge. Despite staying in 8th grade she has a college level education with an even greater degree of knowledge in the field of applied chemistry.&lt;br /&gt;
 &lt;br /&gt;
	Homura rarely makes simple mistakes that might cause her to lose her footing, or fail to make a magically boosted jump and fail to land where she wishes; she's been doing this for far too long to make rookie mistakes. She has a very keen tactical mind that's been trained extensively through trial and error. She does have clear weaknesses despite this. The first is that for all her experience she tends to underestimate others, and this can lead to her being surprised and overpowered. She knows how potent her powerset is, and rarely uses the full extent of it when not fighting Dark Energy wielding jerks. The other weakness she has is being grappled, or bound. This is doubly effective, as not only does she have a difficult time escaping, but any binds attached to her keep their full effectiveness in her timestop, and anyone grappling her or also touching the binds are equally unaffected, meaning stopping time has no ability to help her escape from those situations.&lt;br /&gt;
&lt;br /&gt;
	Homura's powerset is extremely conducive to long term survival as a Puella Magi. All of her powers are defensive in nature, and all of her magic is effectively self-targeting. Her shield freezes time, but allowing her to move during frozen time is a single target effect on herself. Her Reset is an ability that sends herself alone back in time, and a magical storage space is just that. All of these powers are extremely magic efficient, which means she is generally able to save up a lot of spare Grief Seeds.&lt;br /&gt;
 &lt;br /&gt;
	Using her shield as an actual shield to negate powerful attacks does use up a fair amount of magic, which is why she prefers to evade and avoid attacks instead whenever possible. Strictly speaking, she has no native magical attacks. She's gotten very, very good at compensating for that by using firearms and explosives, but there are times when that can become an insurmountable disadvantage, such as when trying to fight Walpurgisnacht.&lt;br /&gt;
 &lt;br /&gt;
	Her very high to extreme magical efficiency almost entirely comes from her lack of attack options. She isn't constantly summoning new weapons to attack with, or powering her attacks up by pumping extra magic into them. It's both a powerful long-term advantage, and a powerful disadvantage mostly made up for by ingenuity and the theft of literally millions of dollars worth of military assets.&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet:Madoka_Kaname&amp;diff=10364</id>
		<title>Sheet:Madoka Kaname</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet:Madoka_Kaname&amp;diff=10364"/>
		<updated>2026-01-13T22:14:47Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: There is no job for this but there was a Discord DM with Mochi where it was decided it was okay for Madoka-player to use Homura as an NPC, as Homura had been unapped for a very long time. I'm listing Homura's +powers here for reference.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Madoka Kaname's Sheet==&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
'''Minidoka Chara'''&lt;br /&gt;
Madoka has a lot of Guardian Chara, but they all represent the same dream: to be a magical girl. The reason why there are so many has to do with the nature of Madoka's karmic potential, all of the timeline resetting that Homura has done, and the many different versions of Madoka this has resulted in. Each Chara has a unique nature, representing some aspect that Madoka values. When Madoka uses one of her Chara, she gains more power as she acts according to their nature.&lt;br /&gt;
&lt;br /&gt;
'''Kamiko and Gretchen'''&lt;br /&gt;
Madoka has near limitless potential, enough to become a god, but her dreams are not so ambitious. All of her unused potential went into one single chara: Kamiko, the Goddess Chara. When Kamiko becomes an X-Chara, she calls herself Gretchen. Kamiko represents the Hope of Madoka's divinity, while Gretchen holds the Despair of Madoka's Witch. Gretchen is unusual among X-Chara, because she doesn't care to work with Obsidian or Easter due to her Witch-like personality.&lt;br /&gt;
&lt;br /&gt;
'''Chara Change: Bow.'''&lt;br /&gt;
Madoka's bow and magic arrows are consistent across all Chara Changes and Chara-Nari. The arrows can home in on targets, charge up into a very large arrow, or split into many smaller arrows. The exact power level of the bow can vary, but the basic idea doesn't change.&lt;br /&gt;
&lt;br /&gt;
'''Chara Change with Kamiko: Goddess Eyes'''&lt;br /&gt;
When Chara Changed with Kamiko, Madoka's eyes glow yellow. This allows her to read Witch runes, see the nature of someone's despair or curses, track Witches and X-Chara, or gain unusual insights into the world. This most strongly applies to Puella and Witch-related matters, and to a lesser extent Chara issues, but gets less reliable the further it gets from Madoka's expertise. Madoka doesn't fully control what she can or cannot know, and like many oracle powers this doesn't work on demand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Blossom: Chara-Nari with Most Minidoka Chara'''&lt;br /&gt;
Since the normal Minidoka Chara represent the same dream, doing Chara-Nari with any of them results in the same henshin: Hope Blossom. This is her default canon henshin, with the main exception being the lack of a Soul Gem. She uses a bow, she shoots arrows, she fights youma and doesn't afraid of anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Witch: Chara-Nari with Gretchen, the Witch X-Chara.'''&lt;br /&gt;
Hope Witch's nature is to remove all despair from the world. She can create distorted spaces called Wake Labyrinths, and summon minions called Wake Familiars. This is not true Witch magic, but an imitation brought about by Madoka's memories of having been a Witch, so they have a slightly different name and a much different magical makeup.&lt;br /&gt;
&lt;br /&gt;
Hope Witch also has an ability called Echo Touch, which is similar but opposite to a Witch's Kiss. Those afflicted have their darker feelings suppressed, and they gain resistance to mind control. It can compete directly with an actual Witch's Kiss, with variable results. When used on magical folk, it can serve as a means for telepathic communication.&lt;br /&gt;
&lt;br /&gt;
Madoka works well with Gretchen when she's trying to overcome, soothe, or remove sources of grief or despair. Since Gretchen is an X-Chara, her cooperation with Madoka cannot be relied upon. Gretchen follows her own motivations, just like any other Chara.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Concept: Chara-Nari with Kamiko, the Goddess Chara.'''&lt;br /&gt;
Madoka's ultimate form, based upon her divine potential. As Hope Concept, she has similar powers to Hope Witch, but her powers are more centered on spreading hope instead of merely suppressing or removing despair. She can take on the burden of a Witch's despair and curses, but the results of this depends upon the nature of the Witch and various unknowable factors. Sometimes this stolen curses allow Madoka to create new types of Wake Familiars and Labyrinths.&lt;br /&gt;
&lt;br /&gt;
Unable to become a Goddess in full due to circumstances unique to this universe, Madoka is still tied to her mortal self. Hope Concept can only really operate at peak power when Madoka has a specific hope or desire that requires godlike powers to achieve. This means she needs both a clear focus and a strong wish in order to fully utilize this form. Without this, Kamiko might not even answer Madoka's call to henshin.&lt;br /&gt;
&lt;br /&gt;
Since Madoka doesn't care what form she takes, or what she becomes, Hope Concept has the ability to vanish from reality and become a magical presence that settles over the area. As a presence she can spread an aura of Hope over an area, distort local reality as if it were her Labyrinth, manifest multiple copies of herself or telepathically reach into the minds of Witches.&lt;br /&gt;
&lt;br /&gt;
As Hope Concept, Madoka's awareness expands. She gains an instinctual understanding of complex ideas far beyond what mere mortals can perceive or comprehend. This sometimes allows her to do things or perform miracles that don't always make sense. It's unclear what she can or cannot do, and she can't always explain why something that was possible one day is impossible the next. Since mortals cannot comprehend these things, Madoka herself will usually forget them the moment she de-henshins.&lt;br /&gt;
&lt;br /&gt;
'''Witch Redemption'''&lt;br /&gt;
(Note: This is the language that was originally approved, but by this point the rules for turning back Witches works on 'Miracle Logic' meaning whether or not it's possible is by GM fiat and not a global power that Madoka can use at any time.)&lt;br /&gt;
&lt;br /&gt;
This is a placeholder to note that the exact details and rules for turning Witches back into Puella Magi hasn't been decided yet. Stealing despair from a Witch might not be enough in of itself. Maybe Madoka messes with Kyubey's contract magic somehow, or maybe she messes with karmic destiny, or maybe her memories of being a Witch in past timelines allows her to discover something that will be helpful later. All I know is that this is a question best answered later, and the rules for whatever is decided upon can replace this entry at a more appropriate time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Homura Akemi's Powers ===&lt;br /&gt;
(Note: There is no job for this but there was a Discord DM with Mochi where it was decided it was okay for Madoka-player to use Homura as an NPC, as Homura had been unapped for a very long time. I'm listing Homura's +powers here.)&lt;br /&gt;
&lt;br /&gt;
	Homura has three significant powers, aside all those generally granted to Puella Magi. The first is the ability to freeze time. The second is the ability to reset time back to to a week before she started school at Radiant Heart Academy and first met Madoka Kaname. The third is the ability to store seemingly limitless items within her shield.&lt;br /&gt;
 &lt;br /&gt;
	All three powers are based off of her shield, which has the true nature of being an hourglass. When she turns the shield sideways its sand stops flowing, and time stops. Anything she touches or that is touching her may act as normal, but everything else is frozen in time. This effect is somewhat nebulous, as bullets fired from guns she shoots travel a short way before slowing and stopping. The timestop does take some time to initiate, but she's grown extremely good at hiding and obfuscating the rotation of her shield to the point that people tend to assume she has teleportation powers when they first see her disappearing and reappearing mid combat.&lt;br /&gt;
 &lt;br /&gt;
	In canon she loses the ability to use her timestop after one month has elapsed, as the hourglass runs out of sand. This is effectively unworkable in a MUSH setting that doesn't predicate itself on repeated one-month timeloops, and so has been removed.&lt;br /&gt;
 &lt;br /&gt;
	The Reset power is almost entirely moot in a MUSH setting once in play, but is extremely important for Homura to believe she has access to (Or not), as everything she does is generally predicated on the idea that even if she fails, as long as she doesn't die she still has another chance. Believing she's run out of chances, or that further timeloops have either no hope of saving Madoka, or worse actively harm her, can lead to her falling to Despair as the futility of her entire mission crashes down upon her.&lt;br /&gt;
 &lt;br /&gt;
	There are two possible uses for Homura's Reset to actually come into play on the MUSH. The first is that in the event of Madoka's permanent and irrevocable Death, that Homura Resets for herself and simply vanishes from the timeline of the game. The second is that in the event of an RP calamity that backs the staff, players, or story of the game into a corner that nobody wants to be in, Homura's Reset could be invoked by staff to retcon events in an ICly consistent manner. Notably, ICly this would probably need to be done in conjunction with another potent form of magic, such as Usagi wishing on the Ginzuishou or Homura and Pluto combining their powers, in order to be anything other than a full reset back to the start of the game, but it isn't impossible to think such a thing could happen.&lt;br /&gt;
 &lt;br /&gt;
	The ability to store items within her shield is limited to man-portable items, with rocket launchers and mortar systems being in the upper size limit of what Homura tends to carry. That said, she seems to carry an awful lot of them, and she's capable of retrieving exactly the item she wants by reaching into her shield and pulling it out. As noted in her background she's amassed an incredible arsenal of weapons and tools. Given her ability to freeze time, steal whatever she wants and leave without leaving a trace it's safe to say that anything and everything the JSDF has access to, Homura can get if she really wants it.&lt;br /&gt;
&lt;br /&gt;
	Those are Homura's hard magical powers, but that can hardly be considered the extent of her abilities. I didn't address this much in her background for the sake of brevity (lol, right?), but Homura has amassed an extreme amount of knowledge and experience for a girl her age. Despite being physically 14 years old she has 12 years of combat experience. She's extremely physically fit with abnormally high strength, agility and especially endurance. Due to her lack of innate offensive options she's become a weapons expert in numerous firearms and explosives, knowing how to use and disarm them. Any special operations team on the planet would kill to have someone with her skills and knowledge. Despite staying in 8th grade she has a college level education with an even greater degree of knowledge in the field of applied chemistry.&lt;br /&gt;
 &lt;br /&gt;
	Homura rarely makes simple mistakes that might cause her to lose her footing, or fail to make a magically boosted jump and fail to land where she wishes; she's been doing this for far too long to make rookie mistakes. She has a very keen tactical mind that's been trained extensively through trial and error. She does have clear weaknesses despite this. The first is that for all her experience she tends to underestimate others, and this can lead to her being surprised and overpowered. She knows how potent her powerset is, and rarely uses the full extent of it when not fighting Dark Energy wielding jerks. The other weakness she has is being grappled, or bound. This is doubly effective, as not only does she have a difficult time escaping, but any binds attached to her keep their full effectiveness in her timestop, and anyone grappling her or also touching the binds are equally unaffected, meaning stopping time has no ability to help her escape from those situations.&lt;br /&gt;
&lt;br /&gt;
	Homura's powerset is extremely conducive to long term survival as a Puella Magi. All of her powers are defensive in nature, and all of her magic is effectively self-targeting. Her shield freezes time, but allowing her to move during frozen time is a single target effect on herself. Her Reset is an ability that sends herself alone back in time, and a magical storage space is just that. All of these powers are extremely magic efficient, which means she is generally able to save up a lot of spare Grief Seeds.&lt;br /&gt;
 &lt;br /&gt;
	Using her shield as an actual shield to negate powerful attacks does use up a fair amount of magic, which is why she prefers to evade and avoid attacks instead whenever possible. Strictly speaking, she has no native magical attacks. She's gotten very, very good at compensating for that by using firearms and explosives, but there are times when that can become an insurmountable disadvantage, such as when trying to fight Walpurgisnacht.&lt;br /&gt;
 &lt;br /&gt;
	Her very high to extreme magical efficiency almost entirely comes from her lack of attack options. She isn't constantly summoning new weapons to attack with, or powering her attacks up by pumping extra magic into them. It's both a powerful long-term advantage, and a powerful disadvantage mostly made up for by ingenuity and the theft of literally millions of dollars worth of military assets.&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet:Madoka_Kaname&amp;diff=10363</id>
		<title>Sheet:Madoka Kaname</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet:Madoka_Kaname&amp;diff=10363"/>
		<updated>2026-01-13T22:13:53Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: Job 377. Madoka's sheet update from when she changed from &amp;quot;future Puella Magi&amp;quot; to &amp;quot;Chara Bearer&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Madoka Kaname's Sheet==&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
'''Minidoka Chara'''&lt;br /&gt;
Madoka has a lot of Guardian Chara, but they all represent the same dream: to be a magical girl. The reason why there are so many has to do with the nature of Madoka's karmic potential, all of the timeline resetting that Homura has done, and the many different versions of Madoka this has resulted in. Each Chara has a unique nature, representing some aspect that Madoka values. When Madoka uses one of her Chara, she gains more power as she acts according to their nature.&lt;br /&gt;
&lt;br /&gt;
'''Kamiko and Gretchen'''&lt;br /&gt;
Madoka has near limitless potential, enough to become a god, but her dreams are not so ambitious. All of her unused potential went into one single chara: Kamiko, the Goddess Chara. When Kamiko becomes an X-Chara, she calls herself Gretchen. Kamiko represents the Hope of Madoka's divinity, while Gretchen holds the Despair of Madoka's Witch. Gretchen is unusual among X-Chara, because she doesn't care to work with Obsidian or Easter due to her Witch-like personality.&lt;br /&gt;
&lt;br /&gt;
'''Chara Change: Bow.'''&lt;br /&gt;
Madoka's bow and magic arrows are consistent across all Chara Changes and Chara-Nari. The arrows can home in on targets, charge up into a very large arrow, or split into many smaller arrows. The exact power level of the bow can vary, but the basic idea doesn't change.&lt;br /&gt;
&lt;br /&gt;
'''Chara Change with Kamiko: Goddess Eyes'''&lt;br /&gt;
When Chara Changed with Kamiko, Madoka's eyes glow yellow. This allows her to read Witch runes, see the nature of someone's despair or curses, track Witches and X-Chara, or gain unusual insights into the world. This most strongly applies to Puella and Witch-related matters, and to a lesser extent Chara issues, but gets less reliable the further it gets from Madoka's expertise. Madoka doesn't fully control what she can or cannot know, and like many oracle powers this doesn't work on demand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Blossom: Chara-Nari with Most Minidoka Chara'''&lt;br /&gt;
Since the normal Minidoka Chara represent the same dream, doing Chara-Nari with any of them results in the same henshin: Hope Blossom. This is her default canon henshin, with the main exception being the lack of a Soul Gem. She uses a bow, she shoots arrows, she fights youma and doesn't afraid of anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Witch: Chara-Nari with Gretchen, the Witch X-Chara.'''&lt;br /&gt;
Hope Witch's nature is to remove all despair from the world. She can create distorted spaces called Wake Labyrinths, and summon minions called Wake Familiars. This is not true Witch magic, but an imitation brought about by Madoka's memories of having been a Witch, so they have a slightly different name and a much different magical makeup.&lt;br /&gt;
&lt;br /&gt;
Hope Witch also has an ability called Echo Touch, which is similar but opposite to a Witch's Kiss. Those afflicted have their darker feelings suppressed, and they gain resistance to mind control. It can compete directly with an actual Witch's Kiss, with variable results. When used on magical folk, it can serve as a means for telepathic communication.&lt;br /&gt;
&lt;br /&gt;
Madoka works well with Gretchen when she's trying to overcome, soothe, or remove sources of grief or despair. Since Gretchen is an X-Chara, her cooperation with Madoka cannot be relied upon. Gretchen follows her own motivations, just like any other Chara.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Concept: Chara-Nari with Kamiko, the Goddess Chara.'''&lt;br /&gt;
Madoka's ultimate form, based upon her divine potential. As Hope Concept, she has similar powers to Hope Witch, but her powers are more centered on spreading hope instead of merely suppressing or removing despair. She can take on the burden of a Witch's despair and curses, but the results of this depends upon the nature of the Witch and various unknowable factors. Sometimes this stolen curses allow Madoka to create new types of Wake Familiars and Labyrinths.&lt;br /&gt;
&lt;br /&gt;
Unable to become a Goddess in full due to circumstances unique to this universe, Madoka is still tied to her mortal self. Hope Concept can only really operate at peak power when Madoka has a specific hope or desire that requires godlike powers to achieve. This means she needs both a clear focus and a strong wish in order to fully utilize this form. Without this, Kamiko might not even answer Madoka's call to henshin.&lt;br /&gt;
&lt;br /&gt;
Since Madoka doesn't care what form she takes, or what she becomes, Hope Concept has the ability to vanish from reality and become a magical presence that settles over the area. As a presence she can spread an aura of Hope over an area, distort local reality as if it were her Labyrinth, manifest multiple copies of herself or telepathically reach into the minds of Witches.&lt;br /&gt;
&lt;br /&gt;
As Hope Concept, Madoka's awareness expands. She gains an instinctual understanding of complex ideas far beyond what mere mortals can perceive or comprehend. This sometimes allows her to do things or perform miracles that don't always make sense. It's unclear what she can or cannot do, and she can't always explain why something that was possible one day is impossible the next. Since mortals cannot comprehend these things, Madoka herself will usually forget them the moment she de-henshins.&lt;br /&gt;
&lt;br /&gt;
'''Witch Redemption'''&lt;br /&gt;
(Note: This is the language that was originally approved, but by this point the rules for turning back Witches works on 'Miracle Logic' meaning whether or not it's possible is by GM fiat and not a global power that Madoka can use at any time.)&lt;br /&gt;
&lt;br /&gt;
This is a placeholder to note that the exact details and rules for turning Witches back into Puella Magi hasn't been decided yet. Stealing despair from a Witch might not be enough in of itself. Maybe Madoka messes with Kyubey's contract magic somehow, or maybe she messes with karmic destiny, or maybe her memories of being a Witch in past timelines allows her to discover something that will be helpful later. All I know is that this is a question best answered later, and the rules for whatever is decided upon can replace this entry at a more appropriate time.&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet:Madoka_Kaname&amp;diff=10362</id>
		<title>Sheet:Madoka Kaname</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet:Madoka_Kaname&amp;diff=10362"/>
		<updated>2026-01-13T22:12:28Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: Please consider this the actual &amp;quot;start&amp;quot; of this sheet's history, as this is Madoka's powers as listed on MUSH. This was made when it was first assumed that Madoka would become a Puella Magi.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Madoka Kaname's Sheet==&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
Madoka's Bow: Madoka has yet to make her wish, and the exact form and nature of her powers may change somewhat depending upon what she wants to do. However, across many different timelines and alternate universes, Madoka has had one thing consistently: She has her bow. She can draw it back to fire pink arrows made of magical energy, and if she wants to she can charge it up to higher levels of power at the cost of increased magic use. She also has the ability to choose between firing one single powerful shot, or an arrow that splits into many smaller shots which rain all over the battlefield. She usually excels in a support fire role, but for many magical battles this alone can be enough.&lt;br /&gt;
&lt;br /&gt;
Soul Gem: As a Puella Magi, Madoka is a bit more resilient than most, being able to take blows that would easily maim or impale a normal human being. While she can't heal nearly as fast as Sayaka, she can still eventually recover on her own, and a veteran Puella Magi can even heal others a slight amount. All of this costs magic, and that magic comes from the Soul Gem. If the Soul Gem ever breaks, runs out of magic, or becomes filled with despair, Madoka won't be long for this world. In order to recharge her Soul Gem, she must purify it with Grief Seeds, which she can only get by fighting Witches.&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Laisa_Samuiko&amp;diff=10331</id>
		<title>Laisa Samuiko</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Laisa_Samuiko&amp;diff=10331"/>
		<updated>2026-01-10T07:14:25Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Laisa Samuiko&lt;br /&gt;
|Char_id=127&lt;br /&gt;
|Img=https://i.imgur.com/A8zvFwA.jpg&lt;br /&gt;
|FullName=Laisa Samuiko&lt;br /&gt;
|AKA=Snow Angel Mou Fubuki&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Origin=Accursed&lt;br /&gt;
|Grade=10&lt;br /&gt;
|Clubs=Ice Sculptors Club&lt;br /&gt;
|Series=Curse Hunters&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Groups=Radiant Heart Academy&lt;br /&gt;
|Quote=&amp;quot;No matter how many times you ask, plead or demand; my answer won't change.&amp;quot;&lt;br /&gt;
|Profile=Laisa was once the golden child of her family, a prodigy pre-selected to bring success to the family. Since the day she started wearing the cursed Rime Rosary, she has become a rebel and an outcast. Logical minds would consider the legend of the Rosary to be nothing but superstition, but Laisa's ability to control cold and transform into the yuki-onna Snow Angel Mou Fubuki is very real. For reasons she keeps to herself, she does not date or pursue any romance, instead choosing the love of close friends and, hopefully one day, her family. Just to keep herself safe, she exploits the fact that the Rime Rosary prevents her from having amorous feelings. As much as she projects a bad girl image, the truth is that she values the happiness and safety of others, and will wield the full power of her frozen curse towards that end.&lt;br /&gt;
|Skills=Ice Queen, Actually Pretty Chill, 'No' is an Emotion, Has Wings But Can't Fly, Letting it Go, Not a Puella Magi This Time, Blessed by a Curse, Fallen from Grace, Rebellious, Mean Girl with a Heart of Gold, The Gold is Covered in Ice&lt;br /&gt;
|Height=4'8&amp;quot;&lt;br /&gt;
|Age=16&lt;br /&gt;
|BloodType=Cold&lt;br /&gt;
|Likes=Ice, Sincerity&lt;br /&gt;
|Dislikes=Demands, Trying too hard&lt;br /&gt;
|Birthday=12/25&lt;br /&gt;
|FavFood=Ice Cream&lt;br /&gt;
|LeastFavFood=Hot Sauce&lt;br /&gt;
|FavSubject=Art&lt;br /&gt;
|LeastFavSubject=Phys Ed.&lt;br /&gt;
|OnlineTag=BeNotAPopsicle&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Laisa_Samuiko&amp;diff=10330</id>
		<title>Laisa Samuiko</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Laisa_Samuiko&amp;diff=10330"/>
		<updated>2026-01-10T07:14:11Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Laisa Samuiko&lt;br /&gt;
|Char_id=127&lt;br /&gt;
|Img=https://i.imgur.com/A8zvFwA.jpg&lt;br /&gt;
|FullName=Laisa Samuiko&lt;br /&gt;
|AKA=Snow Angel Mou Fubuki&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Origin=Accursed&lt;br /&gt;
|Grade=10&lt;br /&gt;
|Clubs=Ice Sculptors Club&lt;br /&gt;
|Series=Curse Hunters&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Groups=Radiant Heart Academy&lt;br /&gt;
|Quote=&amp;quot;No matter how many times you ask, plead or demand; my answer won't change.&amp;quot;&lt;br /&gt;
|Profile=Laisa was once the golden child of her family, a prodigy pre-selected to bring success to the family. Since the day she started wearing the cursed Rime Rosary, she has become a rebel and an outcast. Logical minds would consider the legend of the Rosary to be nothing but superstition, but Laisa's ability to control cold and transform into the yuki-onna Snow Angel Mou Fubuki is very real. For reasons she keeps to herself, she does not date or pursue any romance, instead choosing the love of close friends and, hopefully one day, her family. Just to keep herself safe, she exploits the fact that the Rime Rosary prevents her from having amorous feelings. As much as she projects a bad girl image, the truth is that she values the happiness and safety of others, and will wield the full power of her frozen curse towards that end.&lt;br /&gt;
|Skills=Ice Queen, Actually Pretty Chill, 'No' is an Emotion, Has Wings But Can't Fly, Letting it Go, Not a Puella Magi This Time, Blessed by a Curse, Fallen from Grace, Rebellious, Mean Girl with a Heart of Gold, The Gold is Covered in Ice&lt;br /&gt;
|Height=4'8&amp;quot;&lt;br /&gt;
|Age=16&lt;br /&gt;
|BloodType=Cold&lt;br /&gt;
|Likes=Ice, Sincerity&lt;br /&gt;
|Dislikes=Demands, Trying too hard&lt;br /&gt;
|Birthday=12/25&lt;br /&gt;
|FavFood=Ice Cream&lt;br /&gt;
|LeastFavFood=Hot Sauce&lt;br /&gt;
|FavSubject=Art&lt;br /&gt;
|LeastFavSubject=Phys Ed.&lt;br /&gt;
|OnlineTags=BeNotAPopsicle&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Laisa_Samuiko&amp;diff=10329</id>
		<title>Laisa Samuiko</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Laisa_Samuiko&amp;diff=10329"/>
		<updated>2026-01-10T07:13:14Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Laisa Samuiko&lt;br /&gt;
|Char_id=127&lt;br /&gt;
|Img=https://i.imgur.com/A8zvFwA.jpg&lt;br /&gt;
|FullName=Laisa Samuiko&lt;br /&gt;
|AKA=Snow Angel Mou Fubuki&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Origin=Accursed&lt;br /&gt;
|Grade=10&lt;br /&gt;
|Clubs=Ice Sculptors Club&lt;br /&gt;
|Series=Curse Hunters&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Groups=Radiant Heart Academy&lt;br /&gt;
|Quote=&amp;quot;No matter how many times you ask, plead or demand; my answer won't change.&amp;quot;&lt;br /&gt;
|Profile=Laisa was once the golden child of her family, a prodigy pre-selected to bring success to the family. Since the day she started wearing the cursed Rime Rosary, she has become a rebel and an outcast. Logical minds would consider the legend of the Rosary to be nothing but superstition, but Laisa's ability to control cold and transform into the yuki-onna Snow Angel Mou Fubuki is very real. For reasons she keeps to herself, she does not date or pursue any romance, instead choosing the love of close friends and, hopefully one day, her family. Just to keep herself safe, she exploits the fact that the Rime Rosary prevents her from having amorous feelings. As much as she projects a bad girl image, the truth is that she values the happiness and safety of others, and will wield the full power of her frozen curse towards that end.&lt;br /&gt;
|Skills=Ice Queen, Actually Pretty Chill, 'No' is an Emotion, Has Wings But Can't Fly, Letting it Go, Not a Puella Magi This Time, Blessed by a Curse, Fallen from Grace, Rebellious, Mean Girl with a Heart of Gold, The Gold is Covered in Ice&lt;br /&gt;
|Height=4'8&amp;quot;&lt;br /&gt;
|Age=16&lt;br /&gt;
|BloodType=Cold&lt;br /&gt;
|Likes=Ice, Sincerity&lt;br /&gt;
|Dislikes=Demands, Trying too hard&lt;br /&gt;
|Birthday=12/25&lt;br /&gt;
|FavFood=Ice Cream&lt;br /&gt;
|LeastFavFood=Hot Sauce&lt;br /&gt;
|FavSubject=Art&lt;br /&gt;
|LeastFavSubject=Phys Ed.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Laisa_Samuiko&amp;diff=10328</id>
		<title>Laisa Samuiko</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Laisa_Samuiko&amp;diff=10328"/>
		<updated>2026-01-10T07:07:17Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Laisa Samuiko&lt;br /&gt;
|Char_id=127&lt;br /&gt;
|Img=https://i.imgur.com/A8zvFwA.jpg&lt;br /&gt;
|FullName=Laisa Samuiko&lt;br /&gt;
|AKA=Snow Angel Mou Fubuki&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Origin=Accursed&lt;br /&gt;
|Grade=10&lt;br /&gt;
|Clubs=Ice Sculptors Club&lt;br /&gt;
|Series=Curse Hunters&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Groups=Radiant Heart Academy&lt;br /&gt;
|Quote=&amp;quot;No matter how many times you ask, plead or demand; my answer won't change.&amp;quot;&lt;br /&gt;
|Profile=Laisa was once the golden child of her family, a prodigy pre-selected to bring success to the family. Since the day she started wearing the cursed Rime Rosary, she has become a rebel and an outcast. Logical minds would consider the legend of the Rosary to be nothing but superstition, but Laisa's ability to control cold and transform into the yuki-onna Snow Angel Mou Fubuki is very real. For reasons she keeps to herself, she does not date or pursue any romance, instead choosing the love of close friends and, hopefully one day, her family. Just to keep herself safe, she exploits the fact that the Rime Rosary prevents her from having amorous feelings. As much as she projects a bad girl image, the truth is that she values the happiness and safety of others, and will wield the full power of her frozen curse towards that end.&lt;br /&gt;
|Skills=Ice Queen, Actually Pretty Chill, 'No' is an Emotion, Has Wings But Can't Fly, Letting it Go, Not a Puella Magi This Time, Blessed by a Curse, Fallen from Grace, Rebellious, Mean Girl with a Heart of Gold, The Gold is Covered in Ice&lt;br /&gt;
|Height=4'7&amp;quot;&lt;br /&gt;
|Age=16&lt;br /&gt;
|BloodType=Cold&lt;br /&gt;
|Likes=Ice, Sincerity&lt;br /&gt;
|Dislikes=Demands, Trying too hard&lt;br /&gt;
|Birthday=12/25&lt;br /&gt;
|FavFood=Ice Cream&lt;br /&gt;
|LeastFavFood=Hot Sauce&lt;br /&gt;
|FavSubject=Art&lt;br /&gt;
|LeastFavSubject=Phys Ed.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Laisa_Samuiko&amp;diff=10327</id>
		<title>Laisa Samuiko</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Laisa_Samuiko&amp;diff=10327"/>
		<updated>2026-01-10T07:04:02Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterNew&lt;br /&gt;
|NameOnMUSH=Laisa Samuiko&lt;br /&gt;
|Char_id=127&lt;br /&gt;
|Img=https://i.imgur.com/A8zvFwA.jpg&lt;br /&gt;
|FullName=Laisa Samuiko&lt;br /&gt;
|AKA=Snow Angel Mou Fubuki&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Origin=Accursed&lt;br /&gt;
|Grade=7&lt;br /&gt;
|Clubs=Ice Sculptors Club&lt;br /&gt;
|Series=Curse Hunters&lt;br /&gt;
|Chartype=OC&lt;br /&gt;
|Groups=Radiant Heart Academy&lt;br /&gt;
|Quote=&amp;quot;No matter how many times you ask, plead or demand; my answer won't change.&amp;quot;&lt;br /&gt;
|Profile=Laisa was once the golden child of her family, a prodigy pre-selected to bring success to the family. Since the day she started wearing the cursed Rime Rosary, she has become a rebel and an outcast. Logical minds would consider the legend of the Rosary to be nothing but superstition, but Laisa's ability to control cold and transform into the yuki-onna Snow Angel Mou Fubuki is very real. For reasons she keeps to herself, she does not date or pursue any romance, instead choosing the love of close friends and, hopefully one day, her family. Just to keep herself safe, she exploits the fact that the Rime Rosary prevents her from having amorous feelings. As much as she projects a bad girl image, the truth is that she values the happiness and safety of others, and will wield the full power of her frozen curse towards that end.&lt;br /&gt;
|Skills=Ice Queen, Actually Pretty Chill, 'No' is an Emotion, Has Wings But Can't Fly, Letting it Go, Not a Puella Magi This Time, Blessed by a Curse, Fallen from Grace, Rebellious, Mean Girl with a Heart of Gold, The Gold is Covered in Ice&lt;br /&gt;
|Height=4'7&amp;quot;&lt;br /&gt;
|Age=16&lt;br /&gt;
|BloodType=Cold&lt;br /&gt;
|Likes=Ice, Sincerity&lt;br /&gt;
|Dislikes=Demands, Trying too hard&lt;br /&gt;
|Birthday=12/25&lt;br /&gt;
|FavFood=Ice Cream&lt;br /&gt;
|LeastFavFood=Hot Sauce&lt;br /&gt;
|FavSubject=Art&lt;br /&gt;
|LeastFavSubject=Phys Ed.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet:Chibiusa_Tsukino&amp;diff=10167</id>
		<title>Sheet:Chibiusa Tsukino</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet:Chibiusa_Tsukino&amp;diff=10167"/>
		<updated>2025-12-15T05:07:56Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: Created page with &amp;quot;==Chibiusa Tsukino's Sheet==  === Powers ===   ====Luna-P==== 	Chibiusa's transforming toy. While this device has very little in the way of actual attack power, it's still mag...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Chibiusa Tsukino's Sheet==&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Luna-P====&lt;br /&gt;
	Chibiusa's transforming toy. While this device has very little in the way of actual attack power, it's still magical in nature and thus can be used to get Chibiusa out of a jam. It can turn into various things like a parasol that she can use for hypnosis, a medical kit, a bottle filled with sleeping potion, a parachute or a hang glider, and other random things that are perfectly useful when it comes to escaping a tricky situation or deceiving her opponents.&lt;br /&gt;
&lt;br /&gt;
====Stolen Time Key====&lt;br /&gt;
	Originally belonging to Sailor Pluto, the Time Key allows Chibiusa to travel back and forth between her home timeline and the present. It's not very reliable, and really only works at plot convenient times. When she tries to use the Time Key in the wrong conditions, it can sometimes have strange effects such as turning off gravity for a moment, but the gateway to her home timeline doesn't open. The time space disturbances around the solar system probably make this a lot worse than it already is, even if she isn't ever technically leaving Earth.&lt;br /&gt;
	While in the space between timelines, the Time Key can serve as a guide to help Chibiusa get to where she needs to go, though it generally only works to help her get between her home dimension and the present.&lt;br /&gt;
&lt;br /&gt;
====Future Ginzuishou====&lt;br /&gt;
	The Silver Crystal owned by Neo Queen Serenity. In Chibiusa's hands, this powerful magical artifact doesn't do very much on its own. However, she still has to keep it safe and out of the wrong hands. Eventually she wants to bring this home along with the Silver Crystal from the present in order to save her mother and in turn the world.&lt;br /&gt;
&lt;br /&gt;
====Uncontrolled Magic====&lt;br /&gt;
	During times of extreme distress, Chibiusa will lose her cool and also lose control of her magic. This results in a huge and very noticeable lightshow that draws all sorts of magical attention. While this does prove that she has the potential to use magic, it's not very useful to her in this form, and does little but announce her position to the very enemies that want to kill her. It still looks visually impressive, though.&lt;br /&gt;
&lt;br /&gt;
====Wicked Lady====&lt;br /&gt;
	Once Chibiusa becomes corrupted with dark energy, she turns into Wicked Lady. In this form she has all the power scaling of a Dark General, and she often uses her transforming Luna-P Ball to form whatever weapons she needs. Usually she fights with a parasol, though she might also send out a Droid or other youma to do her dirty work for her. In this form, she's basically brainwashed and generally not herself at all.&lt;br /&gt;
&lt;br /&gt;
====Sailor Chibi Moon====&lt;br /&gt;
	After her awakening as a Sailor Guardian, Chibiusa gains her own Pink Crystal and the ability to turn into Sailor Chibi Moon. In this form her primary weapon is Pink Sugar Heart Attack. Since Luna-P actually transforms into the Pink Moon Rod, gaining this form means losing Luna-P. In this form she is a fully fledged Sailor Senshi, and she can also join in for team attacks.&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet:Souta_Camero&amp;diff=10166</id>
		<title>Sheet:Souta Camero</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet:Souta_Camero&amp;diff=10166"/>
		<updated>2025-12-15T05:03:51Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: Created page with &amp;quot;==Souta Camero's Sheet==  === Powers ===  ====Paradise Spectrum's Forms==== Souta Camero's Intelligent Device, has three main combat forms and a fourth standby mode: Dual Tonf...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Souta Camero's Sheet==&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
====Paradise Spectrum's Forms====&lt;br /&gt;
Souta Camero's Intelligent Device, has three main combat forms and a fourth standby mode: Dual Tonfa mode provide a mix of up-close offense and defensive options, and is often what he sticks to if he doesn't know what to expect from an opponent. Halberd mode is even more defensive, allowing him to keep his foe at a distance while he focuses on casting spells. Sabre mode is all offense, and is generally used for finishers or for clearing out weaker enemies that can be one shot. (Sabre mode is really more like a greatsword but the thing I'm making a reference to calls it a Sabre, and I can't break the habit no matter how many times I look over this app.) In all combat forms, his weapons are all energy based, as is common for Midchildian Devices. Standby mode is a pair of glasses that Souta can wear, keep in his pocket, or on a chain around his neck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mana Filter System====&lt;br /&gt;
Paradise Spectrum also has something called the Mana Filter system, which can change the mana type of the spells that Souta uses. Unfiltered is just standard generic energy, but there are also Ice, Fire and Lightning filters that can have effects like turning his Barrets into fireballs or his tonfas into flaming tonfas. Since Souta is very melee focused and does not have any big beam attacks, this mostly affects the element of his finisher (Spectrum Overdrive), the energy 'blades' of his Device, the barrets that fire from his sparks, and the 'beam slash' spell he sometimes uses. The Mana Filter system has limitations and cannot handle powerful ranged or wide area spells without being overloaded, but Souta doesn't mind that because he doesn't use those. (More details in Powers Field 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spark System====&lt;br /&gt;
In his drive to prove that he can do everything himself, Souta produced a suite of spells he calls the Spark System. A Spark is a very short lived mana construct that is preloaded with a given spell that Souta knows, and will cast or maintain that spell until it runs out of mana and then dissipates. Generally this is used as either Spark Barret, which produces cover fire for Souta, or Spark Shield, which allows Souta to protect someone from a distance for a limited amount of time. Sparks can be loaded with nearly any spell that Souta knows, assuming that the combination makes some kind of sense. Sparks come in three different grades: default, Plus and MAX. This designation is only a measure of how much Mana has been invested into the Spark, meaning that it will last longer or have a greater effect.&lt;br /&gt;
&lt;br /&gt;
====Combat Spells====&lt;br /&gt;
Due to his constant fighting with his brother who only used Storage Devices, Souta has formed the opinion that Intelligent Devices are too slow for big spell casts. He's wrong about this, but it's hard to overcome biases that have been worked into your bones from childhood. Therefore, a lot of his spells are focused on self-buffing, and he generally approaches combat from a unique point of view.&lt;br /&gt;
&lt;br /&gt;
Two of the most common custom spells he uses are Slider Fin, an alternative to Flier Fin that focuses more on hovering slightly off the ground rather than flying, and Return Shield, which is a shield that absorbs incoming attacks and then throws them back at the attacker. Other spells can do things give his melee weapons a medium-ranged (~15 meters, give or take) option in the form of sword beams or slash waves, or root him firmly on the ground so that he can take large hits without getting knocked back. In general the idea is that Souta usually buffs himself instead of shooting big friendship beams at the enemy.&lt;br /&gt;
&lt;br /&gt;
As for direct damage spells that are unique to him, his main finisher is Spectrum Overdrive, which greatly increases the energy output of his weapons. For example this can result in his Sabre briefly becoming huge, or his Tonfas having a lot of repulsive force in them. Paradise Chain is his sealing spell which also counts as a snare, binding a target so that it can't easily flee.&lt;br /&gt;
&lt;br /&gt;
He also knows the standard suite of TSAB spells. Flier Fin, Telepathy, and Barrier. Pyer made sure that he was not going to leave basic training without knowing these things, regardless of how Souta felt regarding their usefulness relative to his own custom options.&lt;br /&gt;
&lt;br /&gt;
====Investigative Spells====&lt;br /&gt;
As an officer in the Inspector Department, Souta has an impressive suite of scanning and tracking spells. With these he can do things like track a fleeing suspect, reconstruct a 3D model of a crime scene, perform detailed nondestructive scans on a piece of evidence, check a target for contraband, and so on. The general theme is that he's a sci-fi mahou detective and has sci-fi mahou detective tools.&lt;br /&gt;
&lt;br /&gt;
These spells also have some combat use, in terms of scanning a target for weak points or rapidly mapping out a battlefield. This too is part of his job, as you never really know when a corrupt official with considerable magical power will decide to resist arrest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Holographic Projection====&lt;br /&gt;
As part of his job, Souta also relies upon Paradise Spectrum's ability to produce holograms. While these holograms have some combat use, they aren't going to fool anyone who has at least 0.5 seconds to actually think about what they're seeing. They are translucent and that's a pretty big tell, and it's really hard to hide anything behind them either. What they can do is produce false Sparks and other feint spells to make his movements a little more confusing.&lt;br /&gt;
&lt;br /&gt;
However, their true use is for Souta to produce images and display gathered data to others in cases where Telepathy isn't desired or is otherwise insufficient. Not everyone has a Device or other means to rapidly visualize data on their own, so Souta uses holograms when making a case or sharing data to make sure that everyone he's talking to is on the same page.&lt;br /&gt;
&lt;br /&gt;
====Heart Locker====&lt;br /&gt;
Do you like bad ideas? Because BOY do we have a bad idea for you!&lt;br /&gt;
&lt;br /&gt;
This Lost Logia isn't so much a power that Souta has as much as it is a burden he has to deal with, but it should be listed and described somewhere and this seems like the best place. The Heart Locker was once part of a larger system that basically no longer exists, causing it to malfunction in ways that are now chaotic and destructive. Using it is a Bad Idea, as it has a tendency to mind control and then kill its user, because the system meant to protect the user during the process are both long gone and forgotten.&lt;br /&gt;
&lt;br /&gt;
Its original intent was to absorb latent energy and scattered mana, especially during a magic fight, and then force a pacifying effect on nearby combatants to force fights to de-escalate. Now it does the opposite, feeding off of nearby combat and pouring its energy into the user, turning them into a berserk fighting machine until they wear themselves out. During these berserk episodes, the 'ghosts' of previous users often appear, but these ghosts are just holographic illusions and imperfect recreations. These previous users are dead and can't actually be brought back, no matter what people believe the Heart Locker can do.&lt;br /&gt;
&lt;br /&gt;
The energy absorption capabilities of the Heart Locker can lead to really bad things in a setting where Dark Energy exists.&lt;br /&gt;
&lt;br /&gt;
The first time Souta sealed this Lost Logia, the seal was imperfect and incomplete due to his weakened state. A proper seal will keep it fully contained, preventing it from gaining energy every time its guardian gets into a fight. Damaging it to a point where it can no longer absorb energy will also stop it from being a problem, at least until it gets repaired by someone.&lt;br /&gt;
&lt;br /&gt;
(Note on references: The fighting style is based at least somewhat on Megaman Zero's gameplay. The Saber and Tonfas are both weapons that Zero uses. Halberd is what I'm using instead of the Triple Rod or Chain Rod. Return Shield is a Nanoha version of Shield Boomerang. The Spark System is a thin reference to Cyber Elves but with a lot less of the inherent angst. Spectrum Overcharge is just like... a fully charged Sabre slash and the like. Mana Filters are the Ice/Lightning/Fire chips. Slider Fin is basically Souta dashing around or climbing walls.)&lt;br /&gt;
&lt;br /&gt;
(Also you might notice a distinct lack of weapon copying here. That's intentional. Weapon copying isn't as much of a thing in the MMZ series and it would potentially be a pain in the butt to implement meaningfully so I just didn't do it. Yeah technically in some of the games, Zero learns new weapon techniques by beating bosses, but like... I don't need to tie that to weapon copying. I can just have Souta use his weapons in a cool way.)&lt;br /&gt;
&lt;br /&gt;
====Mana Filter System (Details and Limits)====&lt;br /&gt;
I'm adding a bit of explanation regarding my intent here so that it will be explicitly a part of my sheet.&lt;br /&gt;
&lt;br /&gt;
What Mana Filter will likely be doing the majority of the time: Changing the element of Souta's melee weapons. So for example, his tonfas get a flame element and can set things on fire, or his saber gets a lightning effect and can shock things, or his halberd gets an ice element and can freeze what it touches. Also it can change the element of the barrets he fires with his Spark system.&lt;br /&gt;
&lt;br /&gt;
Spectrum Overdrive, his finisher, makes his weapon bigger and more powerful for a brief moment in time. So for example his Sabre goes from 'as big as he is' to 'twice as big as he is' for the span of a single attack. This should probably represent the meaningful limit of what the Mana Filter system can handle, because it's a Finisher and by nature it should kinda push his system to the limit.&lt;br /&gt;
&lt;br /&gt;
The app does mention a 'blade beam' as a ranged option and I'm not really sure how to describe that in words other than that. It's based upon the video game trope where someone slashes their sword and creates an energy crescent that flies at a target. Or like what Link does in older Zelda games when he has full hearts. It's not a big beam attack like Starlight Breaker. It's maybe 3x the strength of your standard barret in practice, and not nearly as spammable.&lt;br /&gt;
&lt;br /&gt;
Since Souta's focus is very much on melee combat, he doesn't really get to use big beam weapons that you often see in MGLN. He has barrets, and they can be elementally charged, but those are generally cast through the Spark system. He also does not get to create thunderstorms like Fate, create his own winter wonderland, or bathe the battlefield in fire. Such wide area spells are against the spirit of how I imagine the character at the time of apping, but I know that a variety of different situations and power combinations can happen in game, so I've specifically clarified that the mana filter system as-is simply cannot handle spells that are above a certain power level.&lt;br /&gt;
&lt;br /&gt;
Meaning that if someone wanted to dump a bunch of power into Souta and try to force it through the Mana Filter... it would actually just not work. Safeties would activate to shut down the filter system before it damaged itself. Something like a buff might work if its affects apply 'after' the filter, but if someone wants to buff Souta's power output past a certain point then he probably just cannot use that ''and'' the Mana Filter at the same time.&lt;br /&gt;
&lt;br /&gt;
To give a very specific example: If Souta was somehow being buffed with something like Hope Concept's Hope Aura, he'd still be able to use his weapons but they would be generic energy weapons. If Souta ever gets Cartridges, they'd probably require a rework of the Mana Filter system too.&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet:Lana_Voselle_Miata&amp;diff=10165</id>
		<title>Sheet:Lana Voselle Miata</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet:Lana_Voselle_Miata&amp;diff=10165"/>
		<updated>2025-12-15T05:01:14Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: Basic +wikify/sheet upload. does not include changes to Voselle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lana V. Miata's Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
====Nightmare Chain====&lt;br /&gt;
&lt;br /&gt;
This is a Belkan Armed Device with 3 different modes: Staff, Needle Cannon, and Twin Claws. It also provides a Barrier Jacket for the user, the ability to create a Dimensional Barrier, as well as some basic flight capabilities. When the Nightmare Chain is active, Lana assumes the identity of Starfall Omen, an evil magical girl working for Obsidian. A lot of these moves share names/elements of different phases of the Lavos boss fights from Chrono Trigger, but they are not one to one copies. There's no real way to adapt them without adding some creative interpretation. Some of these moves are also inspired by the Seed of Sunrise Lost Logia, for example with Labyrinth Architect being changed to Schildarchitek (Shield Architect).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Staff Mode is for high powered casts. It sacrifices all defense and mobility for the sake of raw offensive power.&lt;br /&gt;
&lt;br /&gt;
Spells List:&lt;br /&gt;
Himmels Zerstorung: Creates a large mana sphere in the sky which breaks into smaller fireballs and bathes a wide area in fire. This is her Big Attack.&lt;br /&gt;
Traumlos: Fire beams of dark magic at foes, drawing from Lana's own innate darkness.&lt;br /&gt;
Boser Stern: Create a single large fireball and fling it at something. Has limited homing capabilities but is still very easily dodged by an evasive target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Needle Cannon is all about ranged combat and heavy tanking. Nightmare Chain becomes a hybrid of shield and cannon, sacrificing mobility for defense while still maintaining a reasonable ranged offense. It does not do well in melee range due to how bulky and heavy this weapon is.&lt;br /&gt;
&lt;br /&gt;
Spells List:&lt;br /&gt;
Untergangsflamme: A rapid-fire mode shooting bolts of dark flame. The kickback of this mode is usually extreme enough that Lana has to be careful not to fall over. She uses this much like one might use an SMG.&lt;br /&gt;
Schattentotung: Nightmare Chain emits a poisonous dark fog that Lana is immune to but is bad news for anyone coming close to her. While the fog obscures her forms, it's still pretty easy to deduce where she is by seeing where the fog is coming from.&lt;br /&gt;
Schildarchitekt: Rapidly creates a series of shields around Lana, making it hard to approach her. These shields can be broken with enough force, as they sacrifice durability for coverage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twin Claws mode is a more melee focused form. While other forms of Nightmare Chain focus on fighting a large number of weaker opponents, Twin Claws is all about taking on an equal opponent. As a Belkan melee mode, it relies more upon the sharpness of claws than its spells, but it still has a couple of tricks.&lt;br /&gt;
&lt;br /&gt;
Spells List:&lt;br /&gt;
Grosserstein: The claws absorb dark energy, becoming thicker and heavier and taking on a more stony texture. By itself this is more of a buff than a direct attack.&lt;br /&gt;
Dichtungsketten: Magical chains fling out from each of the claws, flailing and potentially wrapping around any who get caught in them. Lana uses this more as a support skill in the hopes that a team mate will score the ending blow, as binding attacks like these tend to work both ways.&lt;br /&gt;
&lt;br /&gt;
====Fallen Dream Star and the Fallen Star Pendant====&lt;br /&gt;
&lt;br /&gt;
The Fallen Dream Star was once a small part of an ancient space ship, but it was ejected into space when the ship exploded. Since then, it has drifted unpowered through space and dimensions, been corrupted by dark powers, and eventually became the home of Lana V. Miata. The inside of it is a small room containing a sleep pod and other life support necessities. The outside is an expanding shell of magical armor meant to contain all of the energy that Lana gathers. By default, the Fallen Dream Star stays hidden within a pocket dimension, far away from those who would destroy it or steal its energy.&lt;br /&gt;
&lt;br /&gt;
Lana also has the Fallen Star Pendant, an artifact created through dark magic that she wears at all times. It allows her to transfer stolen energy to the Fallen Dream Star, as well as open the dimensional portals that allow her to go home. In theory she can control the Fallen Dream Star remotely, but this doesn't help her out in combat because, unless Lana wants to spend the energy that she's spent so much time gathering, the Fallen Dream Star doesn't do anything but store energy and heal her wounds.&lt;br /&gt;
&lt;br /&gt;
As Lana gathers energy, the Fallen Dream Star starts to grow more and more 'spikes'. Each of these spikes is a dark magic missile that can eventually be launched, wave after wave, in one large brutal attack. Since this scales according to the amount of energy that Lana has gathered, it's exact power varies according to plot, and once it blows all of its ammo it will take time to gather enough energy to fire it again. Since these spikes are made of dark energy, they are more vulnerable to being destroyed by purification attacks.&lt;br /&gt;
&lt;br /&gt;
Despite having once been a part of a space ship, the mobility of the Fallen Dream Star is roughly on the same level of a helicopter or VSTOL. Due to its vulnerabilities and the importance of its gathered energy, it tends to hide within a pocket dimension, only opening portals to the real world in order to let Lana travel around safely or escape danger.&lt;br /&gt;
&lt;br /&gt;
This also ties in somewhat with the Lavos theme, being somewhat similar to the Lavos Shell in purpose and also being covered in spikes.&lt;br /&gt;
&lt;br /&gt;
====Voselle====&lt;br /&gt;
&lt;br /&gt;
Independant of her Device and other ancient Belkan horrors, Lana Miata is possessed by the dark spirit Voselle, an ancient formless being from between dimensions who seeks only destruction. While Lana and Voselle have merged into one being over time, it's the Voselle part of her that allows for the direct draining of energy as well as the power to be fueled by darkness. While it's possible to unleash dark magic blasts on foes using Voselle's powers alone, it's far less efficient than simply using her own device and, as such, is only useful for emergencies.&lt;br /&gt;
&lt;br /&gt;
While a threat in its own right, Voselle isn't really capable of complex thought, and therefore requires both the planning ability of Lana and the calculations of the Fallen Dream Star in order form complex plans. This has led to an association between knowledge and the ability to destroy, which in turn amplifies Lana's insatiable hunger for all information. Voselle doesn't really care how accurate or useful the information is. It just wants more.&lt;br /&gt;
&lt;br /&gt;
Voselle is also the true source of Lana's immortality. Without the power of darkness, Lana would just be a normal girl living in the late middle ages, and she would have have died centuries ago. If Voselle ever got driven out of Lana via purification magic, Lana would likely start aging normally. Assuming she survived the purification process.&lt;br /&gt;
&lt;br /&gt;
====Perfect Bits====&lt;br /&gt;
&lt;br /&gt;
Perfect Bits are the type of youma that Lana summons. Usually they are based upon whatever content she has consumed recently. What this means in practical terms is that if Lana spends a lot of time watching cat videos, she might create a Perfect Bit that is some surreal towering multi-headed cat monstrosity. If she listens to a bunch of ASMR videos, she might create a monster that makes subtle, whispering sounds armed with giant tuning forks. These require a certain amount of energy to create, but they make up for this by also being able to drain a lot of energy from civilians at once.&lt;br /&gt;
&lt;br /&gt;
The underlying theme of the Perfect Bits is right there in the name: perfection. They are, in some way or another, some kind of pinnacle or optimal form. This does not necessarily mean that they are peak combat machines. Most of the time, it's something like the fluffiest possible bunny, or a creature that makes the most annoying possible sound. It should also be noted that these are not always /actually/ perfect, but rather an attempt at perfection as Lana finds new and different ways to optimize new concepts.&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet:Laisa_Samuiko&amp;diff=10164</id>
		<title>Sheet:Laisa Samuiko</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet:Laisa_Samuiko&amp;diff=10164"/>
		<updated>2025-12-15T04:57:54Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: Created page with &amp;quot;==Laisa Samuiko's Sheet==    === Powers ===  ====Snow Angel Mou Fubuki====  While in henshin, Mou Fubuki has ice, snow and blizzard themed powers. When she channels a lot of c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Laisa Samuiko's Sheet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
====Snow Angel Mou Fubuki====&lt;br /&gt;
&lt;br /&gt;
While in henshin, Mou Fubuki has ice, snow and blizzard themed powers. When she channels a lot of curse magic, wings of ice will come out of her back. These wings can't be used to fly, but they fit the &amp;quot;snow angel&amp;quot; theme and are a way to show how much power she's using. While in henshin, she is especially resistant to cold.&lt;br /&gt;
&lt;br /&gt;
With ice, she can make solid walls, ramps, or staircases to help her shape the terrain. She can also use the ice to form equipment such as shields and melee weapons such as swords, hammers or spears. If she creates an ice path in front of her, she can skate across it.&lt;br /&gt;
&lt;br /&gt;
Using cold winds, Mou can blast lighter targets away and chill them to the bone. She can also 'whisper' through the winds, allowing her voice to carry a lot further than it otherwise would, and 'listen' in the same way in order to hear sounds from afar. This can be a bit spooky to those who might mistake her voice for that of a ghost, or for those who thought they were going unheard. This wind can also sometimes give her a boost of speed while running, jumping or skating.&lt;br /&gt;
&lt;br /&gt;
Her snow powers might be the most powerful, often being the last attack she needs to use. Mou Fubuki's magical snow has purifying abilities, blanketing a foe in peaceful white to draw curses and dark energy out of them. It's this power which allows her to destroy the Samuiko Clan's Flames. Her purifying snow when combined with her ice can make her weapons even stronger. In extreme cases she can summon up a full on snowstorm to blanket an area, but she avoids using that where innocents can be harmed.&lt;br /&gt;
&lt;br /&gt;
Mou Fubuki has a tendency to make up attack names as she goes along, but her favorite finisher is Snow Heart Solstice, a barrage of ice and snow meant to both overwhelm and purify.&lt;br /&gt;
&lt;br /&gt;
====Laisa Samuiko====&lt;br /&gt;
&lt;br /&gt;
Outside of henshin, Laisa's ice curse is a bit more subtle. At times her hands are cold, almost freezing to the touch, and she isn't always in control of that. She has an intuitive understanding of ice, in terms of its shape and internal structure. She always seems to know exactly how it will crack, as well as other things that a mundane human should be able to figure out without tools.&lt;br /&gt;
&lt;br /&gt;
She can be found using her curse to shape ice into beautifully intricate sculptures, but only when it chooses to cooperate. It's a power that she has yet to master, but one that she will over time.&lt;br /&gt;
	Even in her base form, cold weather doesn't seem to bother her at all.&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet:Madoka_Kaname&amp;diff=10163</id>
		<title>Sheet:Madoka Kaname</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet:Madoka_Kaname&amp;diff=10163"/>
		<updated>2025-12-15T04:56:37Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: Removing unnecessary fields (Focus, Style, Background, Personality)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Madoka Kaname's Sheet==&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
(Note: this powerset has been approved as per Job 377, but the +powers sheet was never updated.)&lt;br /&gt;
&lt;br /&gt;
'''Minidoka Chara'''&lt;br /&gt;
Madoka has a lot of Guardian Chara, but they all represent the same dream: to be a magical girl. The reason why there are so many has to do with the nature of Madoka's karmic potential, all of the timeline resetting that Homura has done, and the many different versions of Madoka this has resulted in. Each Chara has a unique nature, representing some aspect that Madoka values. When Madoka uses one of her Chara, she gains more power as she acts according to their nature.&lt;br /&gt;
&lt;br /&gt;
'''Kamiko and Gretchen'''&lt;br /&gt;
Madoka has near limitless potential, enough to become a god, but her dreams are not so ambitious. All of her unused potential went into one single chara: Kamiko, the Goddess Chara. When Kamiko becomes an X-Chara, she calls herself Gretchen. Kamiko represents the Hope of Madoka's divinity, while Gretchen holds the Despair of Madoka's Witch. Gretchen is unusual among X-Chara, because she doesn't care to work with Obsidian or Easter due to her Witch-like personality.&lt;br /&gt;
&lt;br /&gt;
'''Chara Change: Bow.'''&lt;br /&gt;
Madoka's bow and magic arrows are consistent across all Chara Changes and Chara-Nari. The arrows can home in on targets, charge up into a very large arrow, or split into many smaller arrows. The exact power level of the bow can vary, but the basic idea doesn't change.&lt;br /&gt;
&lt;br /&gt;
'''Chara Change with Kamiko: Goddess Eyes'''&lt;br /&gt;
When Chara Changed with Kamiko, Madoka's eyes glow yellow. This allows her to read Witch runes, see the nature of someone's despair or curses, track Witches and X-Chara, or gain unusual insights into the world. This most strongly applies to Puella and Witch-related matters, and to a lesser extent Chara issues, but gets less reliable the further it gets from Madoka's expertise. Madoka doesn't fully control what she can or cannot know, and like many oracle powers this doesn't work on demand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Blossom: Chara-Nari with Most Minidoka Chara'''&lt;br /&gt;
Since the normal Minidoka Chara represent the same dream, doing Chara-Nari with any of them results in the same henshin: Hope Blossom. This is her default canon henshin, with the main exception being the lack of a Soul Gem. She uses a bow, she shoots arrows, she fights youma and doesn't afraid of anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Witch: Chara-Nari with Gretchen, the Witch X-Chara.'''&lt;br /&gt;
Hope Witch's nature is to remove all despair from the world. She can create distorted spaces called Wake Labyrinths, and summon minions called Wake Familiars. This is not true Witch magic, but an imitation brought about by Madoka's memories of having been a Witch, so they have a slightly different name and a much different magical makeup.&lt;br /&gt;
&lt;br /&gt;
Hope Witch also has an ability called Echo Touch, which is similar but opposite to a Witch's Kiss. Those afflicted have their darker feelings suppressed, and they gain resistance to mind control. It can compete directly with an actual Witch's Kiss, with variable results. When used on magical folk, it can serve as a means for telepathic communication.&lt;br /&gt;
&lt;br /&gt;
Madoka works well with Gretchen when she's trying to overcome, soothe, or remove sources of grief or despair. Since Gretchen is an X-Chara, her cooperation with Madoka cannot be relied upon. Gretchen follows her own motivations, just like any other Chara.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Concept: Chara-Nari with Kamiko, the Goddess Chara.'''&lt;br /&gt;
Madoka's ultimate form, based upon her divine potential. As Hope Concept, she has similar powers to Hope Witch, but her powers are more centered on spreading hope instead of merely suppressing or removing despair. She can take on the burden of a Witch's despair and curses, but the results of this depends upon the nature of the Witch and various unknowable factors. Sometimes this stolen curses allow Madoka to create new types of Wake Familiars and Labyrinths.&lt;br /&gt;
&lt;br /&gt;
Unable to become a Goddess in full due to circumstances unique to this universe, Madoka is still tied to her mortal self. Hope Concept can only really operate at peak power when Madoka has a specific hope or desire that requires godlike powers to achieve. This means she needs both a clear focus and a strong wish in order to fully utilize this form. Without this, Kamiko might not even answer Madoka's call to henshin.&lt;br /&gt;
&lt;br /&gt;
Since Madoka doesn't care what form she takes, or what she becomes, Hope Concept has the ability to vanish from reality and become a magical presence that settles over the area. As a presence she can spread an aura of Hope over an area, distort local reality as if it were her Labyrinth, manifest multiple copies of herself or telepathically reach into the minds of Witches.&lt;br /&gt;
&lt;br /&gt;
As Hope Concept, Madoka's awareness expands. She gains an instinctual understanding of complex ideas far beyond what mere mortals can perceive or comprehend. This sometimes allows her to do things or perform miracles that don't always make sense. It's unclear what she can or cannot do, and she can't always explain why something that was possible one day is impossible the next. Since mortals cannot comprehend these things, Madoka herself will usually forget them the moment she de-henshins.&lt;br /&gt;
&lt;br /&gt;
'''Witch Redemption'''&lt;br /&gt;
(Note: This is the language that was originally approved, but by this point the rules for turning back Witches works on 'Miracle Logic' meaning whether or not it's possible is by GM fiat and not a global power that Madoka can use at any time.)&lt;br /&gt;
&lt;br /&gt;
This is a placeholder to note that the exact details and rules for turning Witches back into Puella Magi hasn't been decided yet. Stealing despair from a Witch might not be enough in of itself. Maybe Madoka messes with Kyubey's contract magic somehow, or maybe she messes with karmic destiny, or maybe her memories of being a Witch in past timelines allows her to discover something that will be helpful later. All I know is that this is a question best answered later, and the rules for whatever is decided upon can replace this entry at a more appropriate time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Homura Akemi's Powers ===&lt;br /&gt;
(Note: There is no job for this but there was a Discord DM with Mochi where it was decided it was okay for Madoka-player to use Homura as an NPC, as Homura had been unapped for a very long time. I'm listing Homura's +powers here.)&lt;br /&gt;
&lt;br /&gt;
	Homura has three significant powers, aside all those generally granted to Puella Magi. The first is the ability to freeze time. The second is the ability to reset time back to to a week before she started school at Radiant Heart Academy and first met Madoka Kaname. The third is the ability to store seemingly limitless items within her shield.&lt;br /&gt;
 &lt;br /&gt;
	All three powers are based off of her shield, which has the true nature of being an hourglass. When she turns the shield sideways its sand stops flowing, and time stops. Anything she touches or that is touching her may act as normal, but everything else is frozen in time. This effect is somewhat nebulous, as bullets fired from guns she shoots travel a short way before slowing and stopping. The timestop does take some time to initiate, but she's grown extremely good at hiding and obfuscating the rotation of her shield to the point that people tend to assume she has teleportation powers when they first see her disappearing and reappearing mid combat.&lt;br /&gt;
 &lt;br /&gt;
	In canon she loses the ability to use her timestop after one month has elapsed, as the hourglass runs out of sand. This is effectively unworkable in a MUSH setting that doesn't predicate itself on repeated one-month timeloops, and so has been removed.&lt;br /&gt;
 &lt;br /&gt;
	The Reset power is almost entirely moot in a MUSH setting once in play, but is extremely important for Homura to believe she has access to (Or not), as everything she does is generally predicated on the idea that even if she fails, as long as she doesn't die she still has another chance. Believing she's run out of chances, or that further timeloops have either no hope of saving Madoka, or worse actively harm her, can lead to her falling to Despair as the futility of her entire mission crashes down upon her.&lt;br /&gt;
 &lt;br /&gt;
	There are two possible uses for Homura's Reset to actually come into play on the MUSH. The first is that in the event of Madoka's permanent and irrevocable Death, that Homura Resets for herself and simply vanishes from the timeline of the game. The second is that in the event of an RP calamity that backs the staff, players, or story of the game into a corner that nobody wants to be in, Homura's Reset could be invoked by staff to retcon events in an ICly consistent manner. Notably, ICly this would probably need to be done in conjunction with another potent form of magic, such as Usagi wishing on the Ginzuishou or Homura and Pluto combining their powers, in order to be anything other than a full reset back to the start of the game, but it isn't impossible to think such a thing could happen.&lt;br /&gt;
 &lt;br /&gt;
	The ability to store items within her shield is limited to man-portable items, with rocket launchers and mortar systems being in the upper size limit of what Homura tends to carry. That said, she seems to carry an awful lot of them, and she's capable of retrieving exactly the item she wants by reaching into her shield and pulling it out. As noted in her background she's amassed an incredible arsenal of weapons and tools. Given her ability to freeze time, steal whatever she wants and leave without leaving a trace it's safe to say that anything and everything the JSDF has access to, Homura can get if she really wants it.&lt;br /&gt;
&lt;br /&gt;
	Those are Homura's hard magical powers, but that can hardly be considered the extent of her abilities. I didn't address this much in her background for the sake of brevity (lol, right?), but Homura has amassed an extreme amount of knowledge and experience for a girl her age. Despite being physically 14 years old she has 12 years of combat experience. She's extremely physically fit with abnormally high strength, agility and especially endurance. Due to her lack of innate offensive options she's become a weapons expert in numerous firearms and explosives, knowing how to use and disarm them. Any special operations team on the planet would kill to have someone with her skills and knowledge. Despite staying in 8th grade she has a college level education with an even greater degree of knowledge in the field of applied chemistry.&lt;br /&gt;
 &lt;br /&gt;
	Homura rarely makes simple mistakes that might cause her to lose her footing, or fail to make a magically boosted jump and fail to land where she wishes; she's been doing this for far too long to make rookie mistakes. She has a very keen tactical mind that's been trained extensively through trial and error. She does have clear weaknesses despite this. The first is that for all her experience she tends to underestimate others, and this can lead to her being surprised and overpowered. She knows how potent her powerset is, and rarely uses the full extent of it when not fighting Dark Energy wielding jerks. The other weakness she has is being grappled, or bound. This is doubly effective, as not only does she have a difficult time escaping, but any binds attached to her keep their full effectiveness in her timestop, and anyone grappling her or also touching the binds are equally unaffected, meaning stopping time has no ability to help her escape from those situations.&lt;br /&gt;
&lt;br /&gt;
	Homura's powerset is extremely conducive to long term survival as a Puella Magi. All of her powers are defensive in nature, and all of her magic is effectively self-targeting. Her shield freezes time, but allowing her to move during frozen time is a single target effect on herself. Her Reset is an ability that sends herself alone back in time, and a magical storage space is just that. All of these powers are extremely magic efficient, which means she is generally able to save up a lot of spare Grief Seeds.&lt;br /&gt;
 &lt;br /&gt;
	Using her shield as an actual shield to negate powerful attacks does use up a fair amount of magic, which is why she prefers to evade and avoid attacks instead whenever possible. Strictly speaking, she has no native magical attacks. She's gotten very, very good at compensating for that by using firearms and explosives, but there are times when that can become an insurmountable disadvantage, such as when trying to fight Walpurgisnacht.&lt;br /&gt;
 &lt;br /&gt;
	Her very high to extreme magical efficiency almost entirely comes from her lack of attack options. She isn't constantly summoning new weapons to attack with, or powering her attacks up by pumping extra magic into them. It's both a powerful long-term advantage, and a powerful disadvantage mostly made up for by ingenuity and the theft of literally millions of dollars worth of military assets.&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Organizational_Chart_of_Evil&amp;diff=10005</id>
		<title>Organizational Chart of Evil</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Organizational_Chart_of_Evil&amp;diff=10005"/>
		<updated>2025-12-01T05:01:55Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* HISTORICAL DIVISONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like all giant megacorporate organizations, Obsidian has an Org Chart. (Of Evil!)&lt;br /&gt;
&lt;br /&gt;
Characters in '''bold''' are actively played antagonists and link to their wikipages. Other characters are likely available for NPCing, after reaching out to Staff.&lt;br /&gt;
&lt;br /&gt;
Head Executive: Father Obsidian&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==* Testarossa Technologies: [[Precia Testarossa]]==&lt;br /&gt;
* '''[[Takashi Agera]]'''&lt;br /&gt;
** '''[[Fate Testarossa]]'''&lt;br /&gt;
** '''[[Norie Okana]]'''&lt;br /&gt;
** '''[[Catra]]'''&lt;br /&gt;
** '''[[Glimmer Brightmoon]]'''&lt;br /&gt;
&lt;br /&gt;
==* Mirage Cosmetics Corporation: Queen Mirage==&lt;br /&gt;
** '''[[Phantom]]'''&lt;br /&gt;
*** Oresky&lt;br /&gt;
**** Hosshiwa&lt;br /&gt;
**** Namakelder&lt;br /&gt;
*** '''[[Scorn]]'''&lt;br /&gt;
&lt;br /&gt;
==* DUNE Landscaping: Lord Dune==&lt;br /&gt;
** Professor Sabaku&lt;br /&gt;
*** Sasorina&lt;br /&gt;
*** Kumojacky&lt;br /&gt;
*** Cobraja&lt;br /&gt;
** Baron Salamander&lt;br /&gt;
&lt;br /&gt;
==* ''GABRIEL'', JP LIMITED: Gabriel Agreste==&lt;br /&gt;
&lt;br /&gt;
==* Easter Corporation: Hikaru Ichinomiya==&lt;br /&gt;
** Director Kazuomi Hoshina&lt;br /&gt;
*** Yukari Sanjo (Talent Executive)&lt;br /&gt;
**** Utau Hoshina (Idol)&lt;br /&gt;
*** Yuu Nikaidou&lt;br /&gt;
*** Ikuto Tsukiyomi (Contractor)&lt;br /&gt;
&lt;br /&gt;
==* Pierrot Publishing : Pierrot==&lt;br /&gt;
** Joker&lt;br /&gt;
*** Majorina&lt;br /&gt;
*** Wolfrun&lt;br /&gt;
*** Red Oni&lt;br /&gt;
&lt;br /&gt;
==* Seraphic Paleontology Society: Lord Michel==&lt;br /&gt;
** Fuku&lt;br /&gt;
*** The Great One&lt;br /&gt;
**** Lady Bat, the Wings of Love and Pleasure&lt;br /&gt;
**** Lanhua, the Wings of Desire and Hedonism&lt;br /&gt;
**** Alala, the Wings of Dreams and Decadence&lt;br /&gt;
&lt;br /&gt;
==* Human Resources Division:==&lt;br /&gt;
**Assistant Director: '''[[Fuyuko Yuuhi]]'''&lt;br /&gt;
&lt;br /&gt;
==* Household Servants Directorate: Witch of Delays==&lt;br /&gt;
* Butler&lt;br /&gt;
** Dr. Numeri&lt;br /&gt;
** Chongire&lt;br /&gt;
** Elda&lt;br /&gt;
&lt;br /&gt;
==* Freelancers==&lt;br /&gt;
(Antagonist characters not specifically in the organizational structure, but still part of Obsidian.)&lt;br /&gt;
&lt;br /&gt;
**&amp;lt;S&amp;gt;'''[[Hinoiri Kirara]](*TERMINATE ON SIGHT*)'''&amp;lt;/S&amp;gt;&lt;br /&gt;
**&amp;lt;S&amp;gt;'''[[Dianora Lagorio|Double Trouble]]'''&amp;lt;/S&amp;gt;&lt;br /&gt;
** '''[[Lana Voselle Miata|Starfall Omen]]''' (Collections)&lt;br /&gt;
&lt;br /&gt;
== HISTORICAL DIVISONS ==&lt;br /&gt;
* &amp;lt;s&amp;gt; Beryl Holdings: Queen Beryl (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Thetis (Deceased) &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Panthalassa Aquatics: Lord Gaito (Disappeared)&amp;lt;s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Sara (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Isuru (Disappeared)&amp;lt;/s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Maria (Disappeared)&amp;lt;/s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Yuri (Disappeared)&amp;lt;/s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Eril (Disappeared)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Sheshe (Deceased)&amp;lt;s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Mimi (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Tomoe LifeScience: Professor Souichi Tomoe (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Viluy (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Kaolinite (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Eudial (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Mimete (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Tellu (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Cyprine (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Organizational_Chart_of_Evil&amp;diff=10004</id>
		<title>Organizational Chart of Evil</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Organizational_Chart_of_Evil&amp;diff=10004"/>
		<updated>2025-12-01T05:00:56Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: Moved Tomoe Lifesciences to Historical Divisions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like all giant megacorporate organizations, Obsidian has an Org Chart. (Of Evil!)&lt;br /&gt;
&lt;br /&gt;
Characters in '''bold''' are actively played antagonists and link to their wikipages. Other characters are likely available for NPCing, after reaching out to Staff.&lt;br /&gt;
&lt;br /&gt;
Head Executive: Father Obsidian&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==* Testarossa Technologies: [[Precia Testarossa]]==&lt;br /&gt;
* '''[[Takashi Agera]]'''&lt;br /&gt;
** '''[[Fate Testarossa]]'''&lt;br /&gt;
** '''[[Norie Okana]]'''&lt;br /&gt;
** '''[[Catra]]'''&lt;br /&gt;
** '''[[Glimmer Brightmoon]]'''&lt;br /&gt;
&lt;br /&gt;
==* Mirage Cosmetics Corporation: Queen Mirage==&lt;br /&gt;
** '''[[Phantom]]'''&lt;br /&gt;
*** Oresky&lt;br /&gt;
**** Hosshiwa&lt;br /&gt;
**** Namakelder&lt;br /&gt;
*** '''[[Scorn]]'''&lt;br /&gt;
&lt;br /&gt;
==* DUNE Landscaping: Lord Dune==&lt;br /&gt;
** Professor Sabaku&lt;br /&gt;
*** Sasorina&lt;br /&gt;
*** Kumojacky&lt;br /&gt;
*** Cobraja&lt;br /&gt;
** Baron Salamander&lt;br /&gt;
&lt;br /&gt;
==* ''GABRIEL'', JP LIMITED: Gabriel Agreste==&lt;br /&gt;
&lt;br /&gt;
==* Easter Corporation: Hikaru Ichinomiya==&lt;br /&gt;
** Director Kazuomi Hoshina&lt;br /&gt;
*** Yukari Sanjo (Talent Executive)&lt;br /&gt;
**** Utau Hoshina (Idol)&lt;br /&gt;
*** Yuu Nikaidou&lt;br /&gt;
*** Ikuto Tsukiyomi (Contractor)&lt;br /&gt;
&lt;br /&gt;
==* Pierrot Publishing : Pierrot==&lt;br /&gt;
** Joker&lt;br /&gt;
*** Majorina&lt;br /&gt;
*** Wolfrun&lt;br /&gt;
*** Red Oni&lt;br /&gt;
&lt;br /&gt;
==* Seraphic Paleontology Society: Lord Michel==&lt;br /&gt;
** Fuku&lt;br /&gt;
*** The Great One&lt;br /&gt;
**** Lady Bat, the Wings of Love and Pleasure&lt;br /&gt;
**** Lanhua, the Wings of Desire and Hedonism&lt;br /&gt;
**** Alala, the Wings of Dreams and Decadence&lt;br /&gt;
&lt;br /&gt;
==* Human Resources Division:==&lt;br /&gt;
**Assistant Director: '''[[Fuyuko Yuuhi]]'''&lt;br /&gt;
&lt;br /&gt;
==* Household Servants Directorate: Witch of Delays==&lt;br /&gt;
* Butler&lt;br /&gt;
** Dr. Numeri&lt;br /&gt;
** Chongire&lt;br /&gt;
** Elda&lt;br /&gt;
&lt;br /&gt;
==* Freelancers==&lt;br /&gt;
(Antagonist characters not specifically in the organizational structure, but still part of Obsidian.)&lt;br /&gt;
&lt;br /&gt;
**&amp;lt;S&amp;gt;'''[[Hinoiri Kirara]](*TERMINATE ON SIGHT*)'''&amp;lt;/S&amp;gt;&lt;br /&gt;
**&amp;lt;S&amp;gt;'''[[Dianora Lagorio|Double Trouble]]'''&amp;lt;/S&amp;gt;&lt;br /&gt;
** '''[[Lana Voselle Miata|Starfall Omen]]''' (Collections)&lt;br /&gt;
&lt;br /&gt;
== HISTORICAL DIVISONS ==&lt;br /&gt;
* &amp;lt;s&amp;gt; Beryl Holdings: Queen Beryl (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Thetis (Deceased) &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Panthalassa Aquatics: Lord Gaito (Disappeared)&amp;lt;s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Sara (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Isuru (Disappeared)&amp;lt;/s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Maria (Disappeared)&amp;lt;/s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Yuri (Disappeared)&amp;lt;/s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Eril (Disappeared)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Sheshe (Deceased)&amp;lt;s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Mimi (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Tomoe LifeScience: Professor Souichi Tomoe (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Viluy (Witches 5 4 3 2 1, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Kaolinite (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Eudial (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Mimete (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Tellu (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Cyprine (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Organizational_Chart_of_Evil&amp;diff=10003</id>
		<title>Organizational Chart of Evil</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Organizational_Chart_of_Evil&amp;diff=10003"/>
		<updated>2025-12-01T05:00:16Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* HISTORICAL DIVISONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like all giant megacorporate organizations, Obsidian has an Org Chart. (Of Evil!)&lt;br /&gt;
&lt;br /&gt;
Characters in '''bold''' are actively played antagonists and link to their wikipages. Other characters are likely available for NPCing, after reaching out to Staff.&lt;br /&gt;
&lt;br /&gt;
Head Executive: Father Obsidian&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==* Testarossa Technologies: [[Precia Testarossa]]==&lt;br /&gt;
* '''[[Takashi Agera]]'''&lt;br /&gt;
** '''[[Fate Testarossa]]'''&lt;br /&gt;
** '''[[Norie Okana]]'''&lt;br /&gt;
** '''[[Catra]]'''&lt;br /&gt;
** '''[[Glimmer Brightmoon]]'''&lt;br /&gt;
&lt;br /&gt;
==* Tomoe LifeScience: Professor Souichi Tomoe==&lt;br /&gt;
*** Viluy (Witches &amp;lt;s&amp;gt;5&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;4&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;3&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;2&amp;lt;/s&amp;gt; 1, Deceased)&lt;br /&gt;
** &amp;lt;s&amp;gt;Kaolinite (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Eudial (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Mimete (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Tellu (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Cyprine (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==* Mirage Cosmetics Corporation: Queen Mirage==&lt;br /&gt;
** '''[[Phantom]]'''&lt;br /&gt;
*** Oresky&lt;br /&gt;
**** Hosshiwa&lt;br /&gt;
**** Namakelder&lt;br /&gt;
*** '''[[Scorn]]'''&lt;br /&gt;
&lt;br /&gt;
==* DUNE Landscaping: Lord Dune==&lt;br /&gt;
** Professor Sabaku&lt;br /&gt;
*** Sasorina&lt;br /&gt;
*** Kumojacky&lt;br /&gt;
*** Cobraja&lt;br /&gt;
** Baron Salamander&lt;br /&gt;
&lt;br /&gt;
==* ''GABRIEL'', JP LIMITED: Gabriel Agreste==&lt;br /&gt;
&lt;br /&gt;
==* Easter Corporation: Hikaru Ichinomiya==&lt;br /&gt;
** Director Kazuomi Hoshina&lt;br /&gt;
*** Yukari Sanjo (Talent Executive)&lt;br /&gt;
**** Utau Hoshina (Idol)&lt;br /&gt;
*** Yuu Nikaidou&lt;br /&gt;
*** Ikuto Tsukiyomi (Contractor)&lt;br /&gt;
&lt;br /&gt;
==* Pierrot Publishing : Pierrot==&lt;br /&gt;
** Joker&lt;br /&gt;
*** Majorina&lt;br /&gt;
*** Wolfrun&lt;br /&gt;
*** Red Oni&lt;br /&gt;
&lt;br /&gt;
==* Seraphic Paleontology Society: Lord Michel==&lt;br /&gt;
** Fuku&lt;br /&gt;
*** The Great One&lt;br /&gt;
**** Lady Bat, the Wings of Love and Pleasure&lt;br /&gt;
**** Lanhua, the Wings of Desire and Hedonism&lt;br /&gt;
**** Alala, the Wings of Dreams and Decadence&lt;br /&gt;
&lt;br /&gt;
==* Human Resources Division:==&lt;br /&gt;
**Assistant Director: '''[[Fuyuko Yuuhi]]'''&lt;br /&gt;
&lt;br /&gt;
==* Household Servants Directorate: Witch of Delays==&lt;br /&gt;
* Butler&lt;br /&gt;
** Dr. Numeri&lt;br /&gt;
** Chongire&lt;br /&gt;
** Elda&lt;br /&gt;
&lt;br /&gt;
==* Freelancers==&lt;br /&gt;
(Antagonist characters not specifically in the organizational structure, but still part of Obsidian.)&lt;br /&gt;
&lt;br /&gt;
**&amp;lt;S&amp;gt;'''[[Hinoiri Kirara]](*TERMINATE ON SIGHT*)'''&amp;lt;/S&amp;gt;&lt;br /&gt;
**&amp;lt;S&amp;gt;'''[[Dianora Lagorio|Double Trouble]]'''&amp;lt;/S&amp;gt;&lt;br /&gt;
** '''[[Lana Voselle Miata|Starfall Omen]]''' (Collections)&lt;br /&gt;
&lt;br /&gt;
== HISTORICAL DIVISONS ==&lt;br /&gt;
* &amp;lt;s&amp;gt; Beryl Holdings: Queen Beryl (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Thetis (Deceased) &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Panthalassa Aquatics: Lord Gaito (Disappeared)&amp;lt;s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Sara (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Isuru (Disappeared)&amp;lt;/s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Maria (Disappeared)&amp;lt;/s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Yuri (Disappeared)&amp;lt;/s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Eril (Disappeared)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Sheshe (Deceased)&amp;lt;s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Mimi (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Tomoe LifeScience: Professor Souichi Tomoe (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Viluy (Witches 5 4 3 2 1, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Kaolinite (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Eudial (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Mimete (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Tellu (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Cyprine (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Organizational_Chart_of_Evil&amp;diff=10002</id>
		<title>Organizational Chart of Evil</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Organizational_Chart_of_Evil&amp;diff=10002"/>
		<updated>2025-12-01T04:58:13Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* * Freelancers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like all giant megacorporate organizations, Obsidian has an Org Chart. (Of Evil!)&lt;br /&gt;
&lt;br /&gt;
Characters in '''bold''' are actively played antagonists and link to their wikipages. Other characters are likely available for NPCing, after reaching out to Staff.&lt;br /&gt;
&lt;br /&gt;
Head Executive: Father Obsidian&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==* Testarossa Technologies: [[Precia Testarossa]]==&lt;br /&gt;
* '''[[Takashi Agera]]'''&lt;br /&gt;
** '''[[Fate Testarossa]]'''&lt;br /&gt;
** '''[[Norie Okana]]'''&lt;br /&gt;
** '''[[Catra]]'''&lt;br /&gt;
** '''[[Glimmer Brightmoon]]'''&lt;br /&gt;
&lt;br /&gt;
==* Tomoe LifeScience: Professor Souichi Tomoe==&lt;br /&gt;
*** Viluy (Witches &amp;lt;s&amp;gt;5&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;4&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;3&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;2&amp;lt;/s&amp;gt; 1, Deceased)&lt;br /&gt;
** &amp;lt;s&amp;gt;Kaolinite (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Eudial (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Mimete (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Tellu (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Cyprine (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==* Mirage Cosmetics Corporation: Queen Mirage==&lt;br /&gt;
** '''[[Phantom]]'''&lt;br /&gt;
*** Oresky&lt;br /&gt;
**** Hosshiwa&lt;br /&gt;
**** Namakelder&lt;br /&gt;
*** '''[[Scorn]]'''&lt;br /&gt;
&lt;br /&gt;
==* DUNE Landscaping: Lord Dune==&lt;br /&gt;
** Professor Sabaku&lt;br /&gt;
*** Sasorina&lt;br /&gt;
*** Kumojacky&lt;br /&gt;
*** Cobraja&lt;br /&gt;
** Baron Salamander&lt;br /&gt;
&lt;br /&gt;
==* ''GABRIEL'', JP LIMITED: Gabriel Agreste==&lt;br /&gt;
&lt;br /&gt;
==* Easter Corporation: Hikaru Ichinomiya==&lt;br /&gt;
** Director Kazuomi Hoshina&lt;br /&gt;
*** Yukari Sanjo (Talent Executive)&lt;br /&gt;
**** Utau Hoshina (Idol)&lt;br /&gt;
*** Yuu Nikaidou&lt;br /&gt;
*** Ikuto Tsukiyomi (Contractor)&lt;br /&gt;
&lt;br /&gt;
==* Pierrot Publishing : Pierrot==&lt;br /&gt;
** Joker&lt;br /&gt;
*** Majorina&lt;br /&gt;
*** Wolfrun&lt;br /&gt;
*** Red Oni&lt;br /&gt;
&lt;br /&gt;
==* Seraphic Paleontology Society: Lord Michel==&lt;br /&gt;
** Fuku&lt;br /&gt;
*** The Great One&lt;br /&gt;
**** Lady Bat, the Wings of Love and Pleasure&lt;br /&gt;
**** Lanhua, the Wings of Desire and Hedonism&lt;br /&gt;
**** Alala, the Wings of Dreams and Decadence&lt;br /&gt;
&lt;br /&gt;
==* Human Resources Division:==&lt;br /&gt;
**Assistant Director: '''[[Fuyuko Yuuhi]]'''&lt;br /&gt;
&lt;br /&gt;
==* Household Servants Directorate: Witch of Delays==&lt;br /&gt;
* Butler&lt;br /&gt;
** Dr. Numeri&lt;br /&gt;
** Chongire&lt;br /&gt;
** Elda&lt;br /&gt;
&lt;br /&gt;
==* Freelancers==&lt;br /&gt;
(Antagonist characters not specifically in the organizational structure, but still part of Obsidian.)&lt;br /&gt;
&lt;br /&gt;
**&amp;lt;S&amp;gt;'''[[Hinoiri Kirara]](*TERMINATE ON SIGHT*)'''&amp;lt;/S&amp;gt;&lt;br /&gt;
**&amp;lt;S&amp;gt;'''[[Dianora Lagorio|Double Trouble]]'''&amp;lt;/S&amp;gt;&lt;br /&gt;
** '''[[Lana Voselle Miata|Starfall Omen]]''' (Collections)&lt;br /&gt;
&lt;br /&gt;
== HISTORICAL DIVISONS ==&lt;br /&gt;
* &amp;lt;s&amp;gt; Beryl Holdings: Queen Beryl (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Thetis (Deceased) &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Panthalassa Aquatics: Lord Gaito (Disappeared)&amp;lt;s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Sara (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Isuru (Disappeared)&amp;lt;/s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Maria (Disappeared)&amp;lt;/s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Yuri (Disappeared)&amp;lt;/s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Eril (Disappeared)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Sheshe (Deceased)&amp;lt;s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Mimi (Deceased)&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Organizational_Chart_of_Evil&amp;diff=10001</id>
		<title>Organizational Chart of Evil</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Organizational_Chart_of_Evil&amp;diff=10001"/>
		<updated>2025-12-01T04:57:55Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* * Tomoe LifeScience: Professor Souichi Tomoe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like all giant megacorporate organizations, Obsidian has an Org Chart. (Of Evil!)&lt;br /&gt;
&lt;br /&gt;
Characters in '''bold''' are actively played antagonists and link to their wikipages. Other characters are likely available for NPCing, after reaching out to Staff.&lt;br /&gt;
&lt;br /&gt;
Head Executive: Father Obsidian&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==* Testarossa Technologies: [[Precia Testarossa]]==&lt;br /&gt;
* '''[[Takashi Agera]]'''&lt;br /&gt;
** '''[[Fate Testarossa]]'''&lt;br /&gt;
** '''[[Norie Okana]]'''&lt;br /&gt;
** '''[[Catra]]'''&lt;br /&gt;
** '''[[Glimmer Brightmoon]]'''&lt;br /&gt;
&lt;br /&gt;
==* Tomoe LifeScience: Professor Souichi Tomoe==&lt;br /&gt;
*** Viluy (Witches &amp;lt;s&amp;gt;5&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;4&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;3&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;2&amp;lt;/s&amp;gt; 1, Deceased)&lt;br /&gt;
** &amp;lt;s&amp;gt;Kaolinite (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Eudial (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Mimete (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Tellu (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Cyprine (Witches 5, Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==* Mirage Cosmetics Corporation: Queen Mirage==&lt;br /&gt;
** '''[[Phantom]]'''&lt;br /&gt;
*** Oresky&lt;br /&gt;
**** Hosshiwa&lt;br /&gt;
**** Namakelder&lt;br /&gt;
*** '''[[Scorn]]'''&lt;br /&gt;
&lt;br /&gt;
==* DUNE Landscaping: Lord Dune==&lt;br /&gt;
** Professor Sabaku&lt;br /&gt;
*** Sasorina&lt;br /&gt;
*** Kumojacky&lt;br /&gt;
*** Cobraja&lt;br /&gt;
** Baron Salamander&lt;br /&gt;
&lt;br /&gt;
==* ''GABRIEL'', JP LIMITED: Gabriel Agreste==&lt;br /&gt;
&lt;br /&gt;
==* Easter Corporation: Hikaru Ichinomiya==&lt;br /&gt;
** Director Kazuomi Hoshina&lt;br /&gt;
*** Yukari Sanjo (Talent Executive)&lt;br /&gt;
**** Utau Hoshina (Idol)&lt;br /&gt;
*** Yuu Nikaidou&lt;br /&gt;
*** Ikuto Tsukiyomi (Contractor)&lt;br /&gt;
&lt;br /&gt;
==* Pierrot Publishing : Pierrot==&lt;br /&gt;
** Joker&lt;br /&gt;
*** Majorina&lt;br /&gt;
*** Wolfrun&lt;br /&gt;
*** Red Oni&lt;br /&gt;
&lt;br /&gt;
==* Seraphic Paleontology Society: Lord Michel==&lt;br /&gt;
** Fuku&lt;br /&gt;
*** The Great One&lt;br /&gt;
**** Lady Bat, the Wings of Love and Pleasure&lt;br /&gt;
**** Lanhua, the Wings of Desire and Hedonism&lt;br /&gt;
**** Alala, the Wings of Dreams and Decadence&lt;br /&gt;
&lt;br /&gt;
==* Human Resources Division:==&lt;br /&gt;
**Assistant Director: '''[[Fuyuko Yuuhi]]'''&lt;br /&gt;
&lt;br /&gt;
==* Household Servants Directorate: Witch of Delays==&lt;br /&gt;
* Butler&lt;br /&gt;
** Dr. Numeri&lt;br /&gt;
** Chongire&lt;br /&gt;
** Elda&lt;br /&gt;
&lt;br /&gt;
==* Freelancers==&lt;br /&gt;
(Antagonist characters not specifically in the organizational structure, but still part of Obsidian.)&lt;br /&gt;
&lt;br /&gt;
**&amp;lt;S&amp;gt;'''[[Hinoiri Kirara]](*TERMINATE ON SIGHT*)'''&amp;lt;/S&amp;gt;&lt;br /&gt;
**&amp;lt;S&amp;gt;'''[[Dianora Lagorio|Double Trouble]]'''&amp;lt;/S&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== HISTORICAL DIVISONS ==&lt;br /&gt;
* &amp;lt;s&amp;gt; Beryl Holdings: Queen Beryl (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Thetis (Deceased) &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Panthalassa Aquatics: Lord Gaito (Disappeared)&amp;lt;s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Sara (Deceased)&amp;lt;/s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Isuru (Disappeared)&amp;lt;/s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Maria (Disappeared)&amp;lt;/s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Yuri (Disappeared)&amp;lt;/s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Eril (Disappeared)&amp;lt;/s&amp;gt;&lt;br /&gt;
*** &amp;lt;s&amp;gt;Sheshe (Deceased)&amp;lt;s&amp;gt;&lt;br /&gt;
**** &amp;lt;s&amp;gt;Mimi (Deceased)&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet:Madoka_Kaname&amp;diff=9889</id>
		<title>Sheet:Madoka Kaname</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet:Madoka_Kaname&amp;diff=9889"/>
		<updated>2025-11-26T20:01:16Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* Homura Akemi's Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Madoka Kaname's Sheet==&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
Madoka Kaname comes from a loving family of 4. The undisputed head of the household, and main breadwinner, is her mother Junko. Then there is her father, Tomohisa, who takes care of the house and the meals, making sure that Madoka always has a bento for school and looking after his youngest child during the day. Tatsuya is Madoka's younger brother, who is still a baby, who is much beloved and a little mischievous. Madoka loves everyone in her family, and sees her mother as a personal hero.&lt;br /&gt;
&lt;br /&gt;
She has lived a blessed life. It's not as if she's never been sad, or that she's never had anything terrible happen to her. Life is not that kind, no matter how rich or privileged you are. However she has always had a support network for her troubles, whether it be her loving family or her close friends. When she cries, she always has a shoulder to cry on, and has never truly felt what it means to be alone. Yet, even without that experience, deep down she realizes just how badly she needs others. Maybe that's why she cares so much. Maybe that's why when others need her, she wants to be there for them. It's what she knows, and she knows it works.&lt;br /&gt;
&lt;br /&gt;
She's been going to Radiant Heart Academy since elementary school, but she lives close enough to not need a dorm room. She's been going there for so long that she can't imagine ever transferring away or going somewhere else. If she's had any brush with magic in her younger years, she has remained ignorant of them, kept safely away by the magical glamours which hide that world from the mind of the unpowered.&lt;br /&gt;
&lt;br /&gt;
It's only recently that things have taken a turn for the strange. Madoka has Seen Things that can't be explained via science. Terrifying monsters known as Witches haunt the dark corners of Tokyo, and they are but one flavor of the many cruel monsters who stalk the streets at night. In her brief interactions with the magical folk of Tokyo, she has quickly come to admire them, and secretly harbors a hope that she will be able to fight alongside them one day.&lt;br /&gt;
&lt;br /&gt;
There's one path she could take. Kyubey tells her that she has potential. She could even be one of the strongest magical girls around if only she made a wish. But... what should she wish for? And why does Homura keep warning her not to accept Kyubey's deal? Madoka's not quite as gullible as she might seem, but the promise of being able to save others in such a way might prove too tempting. Yet, surely there's a catch, right? And if there is, would it still be an acceptable risk?&lt;br /&gt;
&lt;br /&gt;
For once in her life, Madoka is adrift. She isn't sure who to turn to, and she's awakening to a world that's very much unlike anything her mother has ever seen. Worse, things are turning more hostile and scary, and the longer she waits the more worse things seem to get. Eventually either her compassion, or desperation, might force her to make a choice. So what will it be?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Madoka has all the qualities that one might expect from a typical &amp;quot;goodie goodie&amp;quot;, but there's more to her than it seems. She doesn't really hide her own nature at all, being very open with her feelings and being emotionally available, but people can be prone to make unfair assumptions about such an earnest girl. Like her father, she is an unfailing sweetheart who always looks for the good in people, and would rather forgive than begrudge. Like her mother, she can be surprisingly resilient and assertive at times when others might expect her to wilt away. The combination of these two things would make for a paragon among magical girls, being both an ideal form and her own unique person. That is, if she could ever decide upon a wish.&lt;br /&gt;
&lt;br /&gt;
It's this very nature which leads to her becoming a goddess and a concept in canon PMMM. She isn't just &amp;quot;nice&amp;quot;. She's self-sacrificial. She isn't just &amp;quot;more clever than she looks&amp;quot;, she thinks with a level of depth that might be too subtle for others to notice. More than anything else, she will never, ever, stop caring. Even her Witch, in all its monstrousness, only wants everyone to Be Happy, Forever. She's not immune to sorrow or anger. She's too sincere for that. However, she always has in her mind the ideal of a happy ending, and she will never let that go.&lt;br /&gt;
&lt;br /&gt;
However, a lot of this determination is hidden from herself. She does not yet know her own strength or power. She is, at this time, adrift on a sea of self-doubt and confusion. Madoka is vulnerable, and surrounded by conflicting narratives and dark forces which wish her harm. She'll make mistakes, do the wrong thing, and occasionally throw her friend's soul off a bridge. It's not as if she doesn't mean well, but it's hard to do the right thing when you don't know the situation. She's way out of her league in a way that her family can't really help her with, and she is distressingly aware of this fact.&lt;br /&gt;
&lt;br /&gt;
As those who have seen her in alternate timelines are well aware, there is something about Madoka that draws her towards being a magical girl. Sure, Kyubey wants her to make the deal blindly, without sharing all the details of the risks and consequences. However, at the end of the day, even if Madoka knew every detail of what she was getting herself into, she would still take the plunge and make that choice. She would always want to become a savior, and nothing can really change that. It's her ikigai and her bliss. She just doesn't know that about herself yet.&lt;br /&gt;
&lt;br /&gt;
Madoka is lost and unsure. She doesn't really have a lot of confidence. There's nothing in particular that she's good at. She's tried her hand at drawing and other hobbies, but nothing really clicks with her. Her grades are middle-of-the-road for her class. The only thing that really seems to make her happy is doing volunteer work for hospitals and charities, but even then she can't help but feel like she could be doing more. It's this time of self-exploration that leaves her open to those who wish to mislead her for their own ends, but this is a state that can only ever be transitory. She is curious, and she will learn, even if she has to learn things the hard way.&lt;br /&gt;
&lt;br /&gt;
And when she does, she will gladly take the pain of others onto herself. Personal cost doesn't matter as long as she can make the world just a little bit better. If anyone ever tells her it's wrong to have hope, she'll just tell them they're wrong, and she'll keep telling them over and over no matter how many times it takes.&lt;br /&gt;
&lt;br /&gt;
=== Focus ===&lt;br /&gt;
&lt;br /&gt;
See: Chara Bearer&lt;br /&gt;
&lt;br /&gt;
=== Style ===&lt;br /&gt;
&lt;br /&gt;
See: Chara Bearer&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
(Note: this powerset has been approved as per Job 377, but the +powers sheet was never updated.)&lt;br /&gt;
&lt;br /&gt;
'''Minidoka Chara'''&lt;br /&gt;
Madoka has a lot of Guardian Chara, but they all represent the same dream: to be a magical girl. The reason why there are so many has to do with the nature of Madoka's karmic potential, all of the timeline resetting that Homura has done, and the many different versions of Madoka this has resulted in. Each Chara has a unique nature, representing some aspect that Madoka values. When Madoka uses one of her Chara, she gains more power as she acts according to their nature.&lt;br /&gt;
&lt;br /&gt;
'''Kamiko and Gretchen'''&lt;br /&gt;
Madoka has near limitless potential, enough to become a god, but her dreams are not so ambitious. All of her unused potential went into one single chara: Kamiko, the Goddess Chara. When Kamiko becomes an X-Chara, she calls herself Gretchen. Kamiko represents the Hope of Madoka's divinity, while Gretchen holds the Despair of Madoka's Witch. Gretchen is unusual among X-Chara, because she doesn't care to work with Obsidian or Easter due to her Witch-like personality.&lt;br /&gt;
&lt;br /&gt;
'''Chara Change: Bow.'''&lt;br /&gt;
Madoka's bow and magic arrows are consistent across all Chara Changes and Chara-Nari. The arrows can home in on targets, charge up into a very large arrow, or split into many smaller arrows. The exact power level of the bow can vary, but the basic idea doesn't change.&lt;br /&gt;
&lt;br /&gt;
'''Chara Change with Kamiko: Goddess Eyes'''&lt;br /&gt;
When Chara Changed with Kamiko, Madoka's eyes glow yellow. This allows her to read Witch runes, see the nature of someone's despair or curses, track Witches and X-Chara, or gain unusual insights into the world. This most strongly applies to Puella and Witch-related matters, and to a lesser extent Chara issues, but gets less reliable the further it gets from Madoka's expertise. Madoka doesn't fully control what she can or cannot know, and like many oracle powers this doesn't work on demand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Blossom: Chara-Nari with Most Minidoka Chara'''&lt;br /&gt;
Since the normal Minidoka Chara represent the same dream, doing Chara-Nari with any of them results in the same henshin: Hope Blossom. This is her default canon henshin, with the main exception being the lack of a Soul Gem. She uses a bow, she shoots arrows, she fights youma and doesn't afraid of anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Witch: Chara-Nari with Gretchen, the Witch X-Chara.'''&lt;br /&gt;
Hope Witch's nature is to remove all despair from the world. She can create distorted spaces called Wake Labyrinths, and summon minions called Wake Familiars. This is not true Witch magic, but an imitation brought about by Madoka's memories of having been a Witch, so they have a slightly different name and a much different magical makeup.&lt;br /&gt;
&lt;br /&gt;
Hope Witch also has an ability called Echo Touch, which is similar but opposite to a Witch's Kiss. Those afflicted have their darker feelings suppressed, and they gain resistance to mind control. It can compete directly with an actual Witch's Kiss, with variable results. When used on magical folk, it can serve as a means for telepathic communication.&lt;br /&gt;
&lt;br /&gt;
Madoka works well with Gretchen when she's trying to overcome, soothe, or remove sources of grief or despair. Since Gretchen is an X-Chara, her cooperation with Madoka cannot be relied upon. Gretchen follows her own motivations, just like any other Chara.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Concept: Chara-Nari with Kamiko, the Goddess Chara.'''&lt;br /&gt;
Madoka's ultimate form, based upon her divine potential. As Hope Concept, she has similar powers to Hope Witch, but her powers are more centered on spreading hope instead of merely suppressing or removing despair. She can take on the burden of a Witch's despair and curses, but the results of this depends upon the nature of the Witch and various unknowable factors. Sometimes this stolen curses allow Madoka to create new types of Wake Familiars and Labyrinths.&lt;br /&gt;
&lt;br /&gt;
Unable to become a Goddess in full due to circumstances unique to this universe, Madoka is still tied to her mortal self. Hope Concept can only really operate at peak power when Madoka has a specific hope or desire that requires godlike powers to achieve. This means she needs both a clear focus and a strong wish in order to fully utilize this form. Without this, Kamiko might not even answer Madoka's call to henshin.&lt;br /&gt;
&lt;br /&gt;
Since Madoka doesn't care what form she takes, or what she becomes, Hope Concept has the ability to vanish from reality and become a magical presence that settles over the area. As a presence she can spread an aura of Hope over an area, distort local reality as if it were her Labyrinth, manifest multiple copies of herself or telepathically reach into the minds of Witches.&lt;br /&gt;
&lt;br /&gt;
As Hope Concept, Madoka's awareness expands. She gains an instinctual understanding of complex ideas far beyond what mere mortals can perceive or comprehend. This sometimes allows her to do things or perform miracles that don't always make sense. It's unclear what she can or cannot do, and she can't always explain why something that was possible one day is impossible the next. Since mortals cannot comprehend these things, Madoka herself will usually forget them the moment she de-henshins.&lt;br /&gt;
&lt;br /&gt;
'''Witch Redemption'''&lt;br /&gt;
(Note: This is the language that was originally approved, but by this point the rules for turning back Witches works on 'Miracle Logic' meaning whether or not it's possible is by GM fiat and not a global power that Madoka can use at any time.)&lt;br /&gt;
&lt;br /&gt;
This is a placeholder to note that the exact details and rules for turning Witches back into Puella Magi hasn't been decided yet. Stealing despair from a Witch might not be enough in of itself. Maybe Madoka messes with Kyubey's contract magic somehow, or maybe she messes with karmic destiny, or maybe her memories of being a Witch in past timelines allows her to discover something that will be helpful later. All I know is that this is a question best answered later, and the rules for whatever is decided upon can replace this entry at a more appropriate time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Homura Akemi's Powers ===&lt;br /&gt;
(Note: There is no job for this but there was a Discord DM with Mochi where it was decided it was okay for Madoka-player to use Homura as an NPC, as Homura had been unapped for a very long time. I'm listing Homura's +powers here.)&lt;br /&gt;
&lt;br /&gt;
	Homura has three significant powers, aside all those generally granted to Puella Magi. The first is the ability to freeze time. The second is the ability to reset time back to to a week before she started school at Radiant Heart Academy and first met Madoka Kaname. The third is the ability to store seemingly limitless items within her shield.&lt;br /&gt;
 &lt;br /&gt;
	All three powers are based off of her shield, which has the true nature of being an hourglass. When she turns the shield sideways its sand stops flowing, and time stops. Anything she touches or that is touching her may act as normal, but everything else is frozen in time. This effect is somewhat nebulous, as bullets fired from guns she shoots travel a short way before slowing and stopping. The timestop does take some time to initiate, but she's grown extremely good at hiding and obfuscating the rotation of her shield to the point that people tend to assume she has teleportation powers when they first see her disappearing and reappearing mid combat.&lt;br /&gt;
 &lt;br /&gt;
	In canon she loses the ability to use her timestop after one month has elapsed, as the hourglass runs out of sand. This is effectively unworkable in a MUSH setting that doesn't predicate itself on repeated one-month timeloops, and so has been removed.&lt;br /&gt;
 &lt;br /&gt;
	The Reset power is almost entirely moot in a MUSH setting once in play, but is extremely important for Homura to believe she has access to (Or not), as everything she does is generally predicated on the idea that even if she fails, as long as she doesn't die she still has another chance. Believing she's run out of chances, or that further timeloops have either no hope of saving Madoka, or worse actively harm her, can lead to her falling to Despair as the futility of her entire mission crashes down upon her.&lt;br /&gt;
 &lt;br /&gt;
	There are two possible uses for Homura's Reset to actually come into play on the MUSH. The first is that in the event of Madoka's permanent and irrevocable Death, that Homura Resets for herself and simply vanishes from the timeline of the game. The second is that in the event of an RP calamity that backs the staff, players, or story of the game into a corner that nobody wants to be in, Homura's Reset could be invoked by staff to retcon events in an ICly consistent manner. Notably, ICly this would probably need to be done in conjunction with another potent form of magic, such as Usagi wishing on the Ginzuishou or Homura and Pluto combining their powers, in order to be anything other than a full reset back to the start of the game, but it isn't impossible to think such a thing could happen.&lt;br /&gt;
 &lt;br /&gt;
	The ability to store items within her shield is limited to man-portable items, with rocket launchers and mortar systems being in the upper size limit of what Homura tends to carry. That said, she seems to carry an awful lot of them, and she's capable of retrieving exactly the item she wants by reaching into her shield and pulling it out. As noted in her background she's amassed an incredible arsenal of weapons and tools. Given her ability to freeze time, steal whatever she wants and leave without leaving a trace it's safe to say that anything and everything the JSDF has access to, Homura can get if she really wants it.&lt;br /&gt;
&lt;br /&gt;
	Those are Homura's hard magical powers, but that can hardly be considered the extent of her abilities. I didn't address this much in her background for the sake of brevity (lol, right?), but Homura has amassed an extreme amount of knowledge and experience for a girl her age. Despite being physically 14 years old she has 12 years of combat experience. She's extremely physically fit with abnormally high strength, agility and especially endurance. Due to her lack of innate offensive options she's become a weapons expert in numerous firearms and explosives, knowing how to use and disarm them. Any special operations team on the planet would kill to have someone with her skills and knowledge. Despite staying in 8th grade she has a college level education with an even greater degree of knowledge in the field of applied chemistry.&lt;br /&gt;
 &lt;br /&gt;
	Homura rarely makes simple mistakes that might cause her to lose her footing, or fail to make a magically boosted jump and fail to land where she wishes; she's been doing this for far too long to make rookie mistakes. She has a very keen tactical mind that's been trained extensively through trial and error. She does have clear weaknesses despite this. The first is that for all her experience she tends to underestimate others, and this can lead to her being surprised and overpowered. She knows how potent her powerset is, and rarely uses the full extent of it when not fighting Dark Energy wielding jerks. The other weakness she has is being grappled, or bound. This is doubly effective, as not only does she have a difficult time escaping, but any binds attached to her keep their full effectiveness in her timestop, and anyone grappling her or also touching the binds are equally unaffected, meaning stopping time has no ability to help her escape from those situations.&lt;br /&gt;
&lt;br /&gt;
	Homura's powerset is extremely conducive to long term survival as a Puella Magi. All of her powers are defensive in nature, and all of her magic is effectively self-targeting. Her shield freezes time, but allowing her to move during frozen time is a single target effect on herself. Her Reset is an ability that sends herself alone back in time, and a magical storage space is just that. All of these powers are extremely magic efficient, which means she is generally able to save up a lot of spare Grief Seeds.&lt;br /&gt;
 &lt;br /&gt;
	Using her shield as an actual shield to negate powerful attacks does use up a fair amount of magic, which is why she prefers to evade and avoid attacks instead whenever possible. Strictly speaking, she has no native magical attacks. She's gotten very, very good at compensating for that by using firearms and explosives, but there are times when that can become an insurmountable disadvantage, such as when trying to fight Walpurgisnacht.&lt;br /&gt;
 &lt;br /&gt;
	Her very high to extreme magical efficiency almost entirely comes from her lack of attack options. She isn't constantly summoning new weapons to attack with, or powering her attacks up by pumping extra magic into them. It's both a powerful long-term advantage, and a powerful disadvantage mostly made up for by ingenuity and the theft of literally millions of dollars worth of military assets.&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
	</entry>
	<entry>
		<id>https://radiantheartmush.com/index.php?title=Sheet:Madoka_Kaname&amp;diff=9888</id>
		<title>Sheet:Madoka Kaname</title>
		<link rel="alternate" type="text/html" href="https://radiantheartmush.com/index.php?title=Sheet:Madoka_Kaname&amp;diff=9888"/>
		<updated>2025-11-26T20:00:58Z</updated>

		<summary type="html">&lt;p&gt;Shiliski: /* Homura Akemi's Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Madoka Kaname's Sheet==&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
Madoka Kaname comes from a loving family of 4. The undisputed head of the household, and main breadwinner, is her mother Junko. Then there is her father, Tomohisa, who takes care of the house and the meals, making sure that Madoka always has a bento for school and looking after his youngest child during the day. Tatsuya is Madoka's younger brother, who is still a baby, who is much beloved and a little mischievous. Madoka loves everyone in her family, and sees her mother as a personal hero.&lt;br /&gt;
&lt;br /&gt;
She has lived a blessed life. It's not as if she's never been sad, or that she's never had anything terrible happen to her. Life is not that kind, no matter how rich or privileged you are. However she has always had a support network for her troubles, whether it be her loving family or her close friends. When she cries, she always has a shoulder to cry on, and has never truly felt what it means to be alone. Yet, even without that experience, deep down she realizes just how badly she needs others. Maybe that's why she cares so much. Maybe that's why when others need her, she wants to be there for them. It's what she knows, and she knows it works.&lt;br /&gt;
&lt;br /&gt;
She's been going to Radiant Heart Academy since elementary school, but she lives close enough to not need a dorm room. She's been going there for so long that she can't imagine ever transferring away or going somewhere else. If she's had any brush with magic in her younger years, she has remained ignorant of them, kept safely away by the magical glamours which hide that world from the mind of the unpowered.&lt;br /&gt;
&lt;br /&gt;
It's only recently that things have taken a turn for the strange. Madoka has Seen Things that can't be explained via science. Terrifying monsters known as Witches haunt the dark corners of Tokyo, and they are but one flavor of the many cruel monsters who stalk the streets at night. In her brief interactions with the magical folk of Tokyo, she has quickly come to admire them, and secretly harbors a hope that she will be able to fight alongside them one day.&lt;br /&gt;
&lt;br /&gt;
There's one path she could take. Kyubey tells her that she has potential. She could even be one of the strongest magical girls around if only she made a wish. But... what should she wish for? And why does Homura keep warning her not to accept Kyubey's deal? Madoka's not quite as gullible as she might seem, but the promise of being able to save others in such a way might prove too tempting. Yet, surely there's a catch, right? And if there is, would it still be an acceptable risk?&lt;br /&gt;
&lt;br /&gt;
For once in her life, Madoka is adrift. She isn't sure who to turn to, and she's awakening to a world that's very much unlike anything her mother has ever seen. Worse, things are turning more hostile and scary, and the longer she waits the more worse things seem to get. Eventually either her compassion, or desperation, might force her to make a choice. So what will it be?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Madoka has all the qualities that one might expect from a typical &amp;quot;goodie goodie&amp;quot;, but there's more to her than it seems. She doesn't really hide her own nature at all, being very open with her feelings and being emotionally available, but people can be prone to make unfair assumptions about such an earnest girl. Like her father, she is an unfailing sweetheart who always looks for the good in people, and would rather forgive than begrudge. Like her mother, she can be surprisingly resilient and assertive at times when others might expect her to wilt away. The combination of these two things would make for a paragon among magical girls, being both an ideal form and her own unique person. That is, if she could ever decide upon a wish.&lt;br /&gt;
&lt;br /&gt;
It's this very nature which leads to her becoming a goddess and a concept in canon PMMM. She isn't just &amp;quot;nice&amp;quot;. She's self-sacrificial. She isn't just &amp;quot;more clever than she looks&amp;quot;, she thinks with a level of depth that might be too subtle for others to notice. More than anything else, she will never, ever, stop caring. Even her Witch, in all its monstrousness, only wants everyone to Be Happy, Forever. She's not immune to sorrow or anger. She's too sincere for that. However, she always has in her mind the ideal of a happy ending, and she will never let that go.&lt;br /&gt;
&lt;br /&gt;
However, a lot of this determination is hidden from herself. She does not yet know her own strength or power. She is, at this time, adrift on a sea of self-doubt and confusion. Madoka is vulnerable, and surrounded by conflicting narratives and dark forces which wish her harm. She'll make mistakes, do the wrong thing, and occasionally throw her friend's soul off a bridge. It's not as if she doesn't mean well, but it's hard to do the right thing when you don't know the situation. She's way out of her league in a way that her family can't really help her with, and she is distressingly aware of this fact.&lt;br /&gt;
&lt;br /&gt;
As those who have seen her in alternate timelines are well aware, there is something about Madoka that draws her towards being a magical girl. Sure, Kyubey wants her to make the deal blindly, without sharing all the details of the risks and consequences. However, at the end of the day, even if Madoka knew every detail of what she was getting herself into, she would still take the plunge and make that choice. She would always want to become a savior, and nothing can really change that. It's her ikigai and her bliss. She just doesn't know that about herself yet.&lt;br /&gt;
&lt;br /&gt;
Madoka is lost and unsure. She doesn't really have a lot of confidence. There's nothing in particular that she's good at. She's tried her hand at drawing and other hobbies, but nothing really clicks with her. Her grades are middle-of-the-road for her class. The only thing that really seems to make her happy is doing volunteer work for hospitals and charities, but even then she can't help but feel like she could be doing more. It's this time of self-exploration that leaves her open to those who wish to mislead her for their own ends, but this is a state that can only ever be transitory. She is curious, and she will learn, even if she has to learn things the hard way.&lt;br /&gt;
&lt;br /&gt;
And when she does, she will gladly take the pain of others onto herself. Personal cost doesn't matter as long as she can make the world just a little bit better. If anyone ever tells her it's wrong to have hope, she'll just tell them they're wrong, and she'll keep telling them over and over no matter how many times it takes.&lt;br /&gt;
&lt;br /&gt;
=== Focus ===&lt;br /&gt;
&lt;br /&gt;
See: Chara Bearer&lt;br /&gt;
&lt;br /&gt;
=== Style ===&lt;br /&gt;
&lt;br /&gt;
See: Chara Bearer&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
(Note: this powerset has been approved as per Job 377, but the +powers sheet was never updated.)&lt;br /&gt;
&lt;br /&gt;
'''Minidoka Chara'''&lt;br /&gt;
Madoka has a lot of Guardian Chara, but they all represent the same dream: to be a magical girl. The reason why there are so many has to do with the nature of Madoka's karmic potential, all of the timeline resetting that Homura has done, and the many different versions of Madoka this has resulted in. Each Chara has a unique nature, representing some aspect that Madoka values. When Madoka uses one of her Chara, she gains more power as she acts according to their nature.&lt;br /&gt;
&lt;br /&gt;
'''Kamiko and Gretchen'''&lt;br /&gt;
Madoka has near limitless potential, enough to become a god, but her dreams are not so ambitious. All of her unused potential went into one single chara: Kamiko, the Goddess Chara. When Kamiko becomes an X-Chara, she calls herself Gretchen. Kamiko represents the Hope of Madoka's divinity, while Gretchen holds the Despair of Madoka's Witch. Gretchen is unusual among X-Chara, because she doesn't care to work with Obsidian or Easter due to her Witch-like personality.&lt;br /&gt;
&lt;br /&gt;
'''Chara Change: Bow.'''&lt;br /&gt;
Madoka's bow and magic arrows are consistent across all Chara Changes and Chara-Nari. The arrows can home in on targets, charge up into a very large arrow, or split into many smaller arrows. The exact power level of the bow can vary, but the basic idea doesn't change.&lt;br /&gt;
&lt;br /&gt;
'''Chara Change with Kamiko: Goddess Eyes'''&lt;br /&gt;
When Chara Changed with Kamiko, Madoka's eyes glow yellow. This allows her to read Witch runes, see the nature of someone's despair or curses, track Witches and X-Chara, or gain unusual insights into the world. This most strongly applies to Puella and Witch-related matters, and to a lesser extent Chara issues, but gets less reliable the further it gets from Madoka's expertise. Madoka doesn't fully control what she can or cannot know, and like many oracle powers this doesn't work on demand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Blossom: Chara-Nari with Most Minidoka Chara'''&lt;br /&gt;
Since the normal Minidoka Chara represent the same dream, doing Chara-Nari with any of them results in the same henshin: Hope Blossom. This is her default canon henshin, with the main exception being the lack of a Soul Gem. She uses a bow, she shoots arrows, she fights youma and doesn't afraid of anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Witch: Chara-Nari with Gretchen, the Witch X-Chara.'''&lt;br /&gt;
Hope Witch's nature is to remove all despair from the world. She can create distorted spaces called Wake Labyrinths, and summon minions called Wake Familiars. This is not true Witch magic, but an imitation brought about by Madoka's memories of having been a Witch, so they have a slightly different name and a much different magical makeup.&lt;br /&gt;
&lt;br /&gt;
Hope Witch also has an ability called Echo Touch, which is similar but opposite to a Witch's Kiss. Those afflicted have their darker feelings suppressed, and they gain resistance to mind control. It can compete directly with an actual Witch's Kiss, with variable results. When used on magical folk, it can serve as a means for telepathic communication.&lt;br /&gt;
&lt;br /&gt;
Madoka works well with Gretchen when she's trying to overcome, soothe, or remove sources of grief or despair. Since Gretchen is an X-Chara, her cooperation with Madoka cannot be relied upon. Gretchen follows her own motivations, just like any other Chara.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hope Concept: Chara-Nari with Kamiko, the Goddess Chara.'''&lt;br /&gt;
Madoka's ultimate form, based upon her divine potential. As Hope Concept, she has similar powers to Hope Witch, but her powers are more centered on spreading hope instead of merely suppressing or removing despair. She can take on the burden of a Witch's despair and curses, but the results of this depends upon the nature of the Witch and various unknowable factors. Sometimes this stolen curses allow Madoka to create new types of Wake Familiars and Labyrinths.&lt;br /&gt;
&lt;br /&gt;
Unable to become a Goddess in full due to circumstances unique to this universe, Madoka is still tied to her mortal self. Hope Concept can only really operate at peak power when Madoka has a specific hope or desire that requires godlike powers to achieve. This means she needs both a clear focus and a strong wish in order to fully utilize this form. Without this, Kamiko might not even answer Madoka's call to henshin.&lt;br /&gt;
&lt;br /&gt;
Since Madoka doesn't care what form she takes, or what she becomes, Hope Concept has the ability to vanish from reality and become a magical presence that settles over the area. As a presence she can spread an aura of Hope over an area, distort local reality as if it were her Labyrinth, manifest multiple copies of herself or telepathically reach into the minds of Witches.&lt;br /&gt;
&lt;br /&gt;
As Hope Concept, Madoka's awareness expands. She gains an instinctual understanding of complex ideas far beyond what mere mortals can perceive or comprehend. This sometimes allows her to do things or perform miracles that don't always make sense. It's unclear what she can or cannot do, and she can't always explain why something that was possible one day is impossible the next. Since mortals cannot comprehend these things, Madoka herself will usually forget them the moment she de-henshins.&lt;br /&gt;
&lt;br /&gt;
'''Witch Redemption'''&lt;br /&gt;
(Note: This is the language that was originally approved, but by this point the rules for turning back Witches works on 'Miracle Logic' meaning whether or not it's possible is by GM fiat and not a global power that Madoka can use at any time.)&lt;br /&gt;
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This is a placeholder to note that the exact details and rules for turning Witches back into Puella Magi hasn't been decided yet. Stealing despair from a Witch might not be enough in of itself. Maybe Madoka messes with Kyubey's contract magic somehow, or maybe she messes with karmic destiny, or maybe her memories of being a Witch in past timelines allows her to discover something that will be helpful later. All I know is that this is a question best answered later, and the rules for whatever is decided upon can replace this entry at a more appropriate time.&lt;br /&gt;
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=== Homura Akemi's Powers ===&lt;br /&gt;
(Note: There is no job for this but there was a Discord DM with Mochi where it was decided it was okay for Madoka-player to use Homura as an NPC, as Homura had been unapped for a very long time. I'm listing Homura's +powers here.)&lt;br /&gt;
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	Homura has three significant powers, aside all those generally granted to Puella Magi. The first is the ability to freeze time. The second is the ability to reset time back to to a week before she started school at Radiant Heart Academy and first met Madoka Kaname. The third is the ability to store seemingly limitless items within her shield.&lt;br /&gt;
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	All three powers are based off of her shield, which has the true nature of being an hourglass. When she turns the shield sideways its sand stops flowing, and time stops. Anything she touches or that is touching her may act as normal, but everything else is frozen in time. This effect is somewhat nebulous, as bullets fired from guns she shoots travel a short way before slowing and stopping. The timestop does take some time to initiate, but she's grown extremely good at hiding and obfuscating the rotation of her shield to the point that people tend to assume she has teleportation powers when they first see her disappearing and reappearing mid combat.&lt;br /&gt;
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	In canon she loses the ability to use her timestop after one month has elapsed, as the hourglass runs out of sand. This is effectively unworkable in a MUSH setting that doesn't predicate itself on repeated one-month timeloops, and so has been removed.&lt;br /&gt;
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	The Reset power is almost entirely moot in a MUSH setting once in play, but is extremely important for Homura to believe she has access to (Or not), as everything she does is generally predicated on the idea that even if she fails, as long as she doesn't die she still has another chance. Believing she's run out of chances, or that further timeloops have either no hope of saving Madoka, or worse actively harm her, can lead to her falling to Despair as the futility of her entire mission crashes down upon her.&lt;br /&gt;
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	There are two possible uses for Homura's Reset to actually come into play on the MUSH. The first is that in the event of Madoka's permanent and irrevocable Death, that Homura Resets for herself and simply vanishes from the timeline of the game. The second is that in the event of an RP calamity that backs the staff, players, or story of the game into a corner that nobody wants to be in, Homura's Reset could be invoked by staff to retcon events in an ICly consistent manner. Notably, ICly this would probably need to be done in conjunction with another potent form of magic, such as Usagi wishing on the Ginzuishou or Homura and Pluto combining their powers, in order to be anything other than a full reset back to the start of the game, but it isn't impossible to think such a thing could happen.&lt;br /&gt;
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	The ability to store items within her shield is limited to man-portable items, with rocket launchers and mortar systems being in the upper size limit of what Homura tends to carry. That said, she seems to carry an awful lot of them, and she's capable of retrieving exactly the item she wants by reaching into her shield and pulling it out. As noted in her background she's amassed an incredible arsenal of weapons and tools. Given her ability to freeze time, steal whatever she wants and leave without leaving a trace it's safe to say that anything and everything the JSDF has access to, Homura can get if she really wants it.&lt;br /&gt;
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 	Those are Homura's hard magical powers, but that can hardly be considered the extent of her abilities. I didn't address this much in her background for the sake of brevity (lol, right?), but Homura has amassed an extreme amount of knowledge and experience for a girl her age. Despite being physically 14 years old she has 12 years of combat experience. She's extremely physically fit with abnormally high strength, agility and especially endurance. Due to her lack of innate offensive options she's become a weapons expert in numerous firearms and explosives, knowing how to use and disarm them. Any special operations team on the planet would kill to have someone with her skills and knowledge. Despite staying in 8th grade she has a college level education with an even greater degree of knowledge in the field of applied chemistry.&lt;br /&gt;
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	Homura rarely makes simple mistakes that might cause her to lose her footing, or fail to make a magically boosted jump and fail to land where she wishes; she's been doing this for far too long to make rookie mistakes. She has a very keen tactical mind that's been trained extensively through trial and error. She does have clear weaknesses despite this. The first is that for all her experience she tends to underestimate others, and this can lead to her being surprised and overpowered. She knows how potent her powerset is, and rarely uses the full extent of it when not fighting Dark Energy wielding jerks. The other weakness she has is being grappled, or bound. This is doubly effective, as not only does she have a difficult time escaping, but any binds attached to her keep their full effectiveness in her timestop, and anyone grappling her or also touching the binds are equally unaffected, meaning stopping time has no ability to help her escape from those situations.&lt;br /&gt;
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 	Homura's powerset is extremely conducive to long term survival as a Puella Magi. All of her powers are defensive in nature, and all of her magic is effectively self-targeting. Her shield freezes time, but allowing her to move during frozen time is a single target effect on herself. Her Reset is an ability that sends herself alone back in time, and a magical storage space is just that. All of these powers are extremely magic efficient, which means she is generally able to save up a lot of spare Grief Seeds.&lt;br /&gt;
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	Using her shield as an actual shield to negate powerful attacks does use up a fair amount of magic, which is why she prefers to evade and avoid attacks instead whenever possible. Strictly speaking, she has no native magical attacks. She's gotten very, very good at compensating for that by using firearms and explosives, but there are times when that can become an insurmountable disadvantage, such as when trying to fight Walpurgisnacht.&lt;br /&gt;
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	Her very high to extreme magical efficiency almost entirely comes from her lack of attack options. She isn't constantly summoning new weapons to attack with, or powering her attacks up by pumping extra magic into them. It's both a powerful long-term advantage, and a powerful disadvantage mostly made up for by ingenuity and the theft of literally millions of dollars worth of military assets.&lt;/div&gt;</summary>
		<author><name>Shiliski</name></author>
		
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