Difference between revisions of "Arbiters"

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==Origin - Arbiters==
 
  
<big>(Applicants should talk to Kyouka Inai on MUSH Before apping this Origin)</big>
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Arbiters are servants of a powerful cosmic entity known as Balance. Balance's agenda is to ensure that neither the Light nor the Dark ever fully wins the Eternal Struggle. It does this by empowering retired magical fighters on both sides and instructing them to mentor the next generation. All Arbiters are former magical girls and boys who would normally have aged out of their powers.
  
Focus: Arbiters are servants of a powerful cosmic entity known as Balance. Balance's agenda is to ensure that neither the Light nor the Dark ever fully wins the Eternal Struggle. It does this by empowering retired magical fighters on both sides and instructing them to mentor the next generation. All Arbiters are former magical girls and boys who have aged out of their original powerset. As an Arbiter, they are given new powers which are largely defensive in nature and can only be used to train or protect those they are guiding. Arbiter powers are generally not offensive, though they can instruct others on how to be. Arbiters are also very astute at sensing and detecting magic, which is how they find new magical fighters to mentor in the first place. Balance does not require Arbiters to be True Neutral, but rather empowers equal numbers of Light and Dark arbiters with the assumption they will largely equal each other's influence and promote the continued war.
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As an Arbiter, they are given limited access to their powers, becoming largely defensive in nature and which can only be used to train or protect those they are guiding. Arbiter powers are generally not offensive, though they can instruct others on how to be. Arbiters are also very astute at sensing and detecting magic, which is how they find new magical fighters to mentor in the first place. Balance does not require Arbiters to be True Neutral, but rather empowers equal numbers of Light and Dark arbiters with the assumption they will largely equal each other's influence and promote the continued war.
  
Style: If anything can be said to be the unifying 'style' of Arbiters, it is that they all have powers which are almost exclusively defensive or informational. They cannot attack unless in the very last extremes of defense. Their powers tend to consist of being able to sense magic, creating barriers or shields, and being able to teleport or shadowstep or blink, various flavors of magical transportation. There is no common 'look', but rather each Arbiter tends to have a visual style reminiscent of their previous life as a magical fighter, though with adjustments made to show experience and maturity, but this varies from case to case.
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If anything can be said to be the unifying 'style' of Arbiters, it is that they all have powers which are almost exclusively defensive or informational. They cannot attack unless in the very last extremes of defense. Their powers tend to consist of being able to sense magic, creating barriers or shields, and being able to teleport or shadowstep or blink, various flavors of magical transportation. There is no common 'look', but rather each Arbiter tends to have a visual style reminiscent of their previous life as a magical fighter, though with adjustments made to show experience and maturity, but this varies from case to case.
  
 
[[Category:Origin]]
 
[[Category:Origin]]

Latest revision as of 01:47, 16 December 2024

Arbiters are servants of a powerful cosmic entity known as Balance. Balance's agenda is to ensure that neither the Light nor the Dark ever fully wins the Eternal Struggle. It does this by empowering retired magical fighters on both sides and instructing them to mentor the next generation. All Arbiters are former magical girls and boys who would normally have aged out of their powers.

As an Arbiter, they are given limited access to their powers, becoming largely defensive in nature and which can only be used to train or protect those they are guiding. Arbiter powers are generally not offensive, though they can instruct others on how to be. Arbiters are also very astute at sensing and detecting magic, which is how they find new magical fighters to mentor in the first place. Balance does not require Arbiters to be True Neutral, but rather empowers equal numbers of Light and Dark arbiters with the assumption they will largely equal each other's influence and promote the continued war.


If anything can be said to be the unifying 'style' of Arbiters, it is that they all have powers which are almost exclusively defensive or informational. They cannot attack unless in the very last extremes of defense. Their powers tend to consist of being able to sense magic, creating barriers or shields, and being able to teleport or shadowstep or blink, various flavors of magical transportation. There is no common 'look', but rather each Arbiter tends to have a visual style reminiscent of their previous life as a magical fighter, though with adjustments made to show experience and maturity, but this varies from case to case.