Difference between revisions of "Powers"
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If a character has the ability to teleport in combat (or move at such a high rate of speed it's essentially the same thing), it must adhere to the following guidelines. | If a character has the ability to teleport in combat (or move at such a high rate of speed it's essentially the same thing), it must adhere to the following guidelines. | ||
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* it must not be overused. Don't use your speed/teleportation to dodge many attacks or otherwise avoid taking hits. (This is not selling.) | * it must not be overused. Don't use your speed/teleportation to dodge many attacks or otherwise avoid taking hits. (This is not selling.) | ||
* it must be something other characters can react to - some sort of visual should indicate where you have gone to. You cannot teleport behind someone and act before they can respond. (This is godmoding.) (Teleporting to someone to provide a shield/cover for an attack is fine.) | * it must be something other characters can react to - some sort of visual should indicate where you have gone to. You cannot teleport behind someone and act before they can respond. (This is godmoding.) (Teleporting to someone to provide a shield/cover for an attack is fine.) | ||
Revision as of 21:19, 24 November 2025
Contents
Powers On Your Sheet
The Powers field on your sheet/wikisheet should list any non-mundane ability that your character has which is not part of your Origin's listed Origin Default Powers. (You may add these as well, and should if you want to make any notes about how your character's might differ.)
This does not mean they need to list every single attack (though you're encouraged to list any regularly used "called attacks" as examples), but it does mean any power or ability you use in a scene should be clearly visible in one of these locations.
For example, if your sheet shows you have a purification attack that uses fire to burn away the darkness, you shouldn't be using a purifying attack that punches the darkness out without an upgrade pitch, but a more powerful burning attack might be reasonable in an emotionally driven scene for your character, or combining with another character and adding your fire purification to their attack is also reasonable without a pitch (as long as the combined attack only uses abilities present on sheets of the characters coming together to perform it.)
Specific Notes On Powers
Combat Teleportation/Super Speed
If a character has the ability to teleport in combat (or move at such a high rate of speed it's essentially the same thing), it must adhere to the following guidelines.
- it must not be overused. Don't use your speed/teleportation to dodge many attacks or otherwise avoid taking hits. (This is not selling.)
- it must be something other characters can react to - some sort of visual should indicate where you have gone to. You cannot teleport behind someone and act before they can respond. (This is godmoding.) (Teleporting to someone to provide a shield/cover for an attack is fine.)
- it must not be able to bypass barriers/hazards and render them ineffective.
Travel Teleportation
- travel-teleportation must have a delay, a specific awareness of destination, and require focus - it isn't as instant as duskporting, and can't be used to escape from a battle going poorly.