Powers

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Powers On Your Sheet

The Powers field on your sheet/wikisheet should list any non-mundane ability that your character has which is not part of your Origin's listed Origin Default Powers. (You may add these as well, and should if you want to make any notes about how your character's might differ.)

This does not mean they need to list every single attack (though you're encouraged to list any regularly used "called attacks" as examples), but it does mean any power or ability you use in a scene should be clearly visible in one of these locations.

For example, if your sheet shows you have a purification attack that uses fire to burn away the darkness, you shouldn't be using a purifying attack that punches the darkness out without an upgrade pitch, but a more powerful burning attack might be reasonable in an emotionally driven scene for your character, or combining with another character and adding your fire purification to their attack is also reasonable without a pitch (as long as the combined attack only uses abilities present on sheets of the characters coming together to perform it.)

Called and Uncalled Attacks

An uncalled attack is for trading blows or trashing the kind of youma that come in packs like familiars or kindabads or sunackey or Noise. A called attack is for actually having a real impact, finishing something off, changing the battlefield dynamic. Antagonists (and GMs running youma/antagonists) can shrug off uncalled attacks, parry them, or soak them passively, however, Called attacks must be sold as powerful in some way.

An example of an uncalled attack might be kicks and punches (maybe with your elemental affinity attached), sword swings, Mami/Homura or Chris' gunplay, Madoka firing arrows, or in other way using your powers to launch a small subset of attacks without a specific name and motion.

A called attack is something with a full name and setup and motion, like Jupiter Thunder Dragon, Queen's Inferno, Divine Buster. Called attacks you use with any regularity should be on your wikisheet.

Characters often have one or two big called attacks we OOCly call 'finishers' that are used to, well, finish a fight, like Moon Spiral Heart Attack or Tiro Finale. These are often called for in OOC finisher rounds. Finishers should always be described on your wikisheet.

Team Attacks or Creating New Attacks on the Fly

Team attacks - where more than one character combine their powers for a bigger called attack - do not need to be on your wikisheet as long as the effects are visible in the combined character's powersets. For example, Sailor Mars and Sailor Uranus could combine their powers for Fire Shaking, creating an earthquake with fire effects, because these effects are part of the character's sheets.

Team attacks or abilities that introduce new things which can only be used in a group - like Sailor Teleport, when the senshi cannot teleport on their own - need to be on character wikisheets and noted specifically.

Specific Notes On Powers

Combat Teleportation/Super Speed

If a character has the ability to teleport in combat (or move at such a high rate of speed it's essentially the same thing), it must adhere to the following guidelines.

  • it must not be overused. Don't use your speed/teleportation to dodge many attacks or otherwise avoid taking hits. (This is not selling.)
  • it must be something other characters can react to - some sort of visual should indicate where you have gone to. You cannot teleport behind someone and act before they can respond. (This is godmoding.) (Teleporting to someone to provide a shield/cover for an attack is fine.)
  • it must not be able to bypass barriers/hazards and render them ineffective.

Travel Teleportation

  • travel-teleportation must have a delay, a specific awareness of destination, and require focus - it isn't as instant as duskporting, and can't be used to escape from a battle going poorly.