Sheet:Entrapta
Entrapta's Sheet
Background
Entrapta's youth is vaguely understood, but it's generally accepted that she was raised by robots. Her parents are only unclear memories, and family is really not something for which she has a solid concept. But this much is known: she grew up in the city of Dril, and is the leader/ruler/princess there.
Creating friends for herself, Dril quickly became a place of the wierd, not just in a social sense but a physical one. The streets make no sense, the corridors are a maze. The whims of the princess became the choices of art, and public safety was basically a suggestion and a hope. She wasn't malicious, but Eternia was used to following a Princess' orders. She was completely untrained and built with inspiration, not planning.
At fourteen years of age, Entrapta was deep in her experiments when she detected energy coming from outside of Etheria. It took her most of a year to pin it down, but eventually she managed to pass enough of Etheria's ambient magic through to allow the other side to make contact. This allowed a portal to be opened, bypassing Etheria's defenses.
Finding herself on Earth, young Entrapta found herself without access to Etheria's ambient magic. This forced her to alter her work, having done things with her hair that no longer functioned here was the first thing of note. Earth Technology is very different, and it at least works perfectly, but if she wants to do anything Magical, she needs access to ..well, to magic.
This leads to a bunch of research, and work with crystals. Entrapta has always been beyond astounding at adapting magic to technology. Working with crystals that she's 'found', she finally fashions a way.
Personality
Entrapta loves science. She loves science because she understands it, the way she doesn't understand anything or anyone else. It's a problem.
Entrapta often stands around waiting to grasp what's going on without really knowing what to say or do. So she looks at it as another opportunity to gather data, which has never let her down. Not like people do.
Morally uncertain what morals are supposed to exactly be, Entrapta just does things. Like her hair, she's no idea that it's weird for hair to move. She just got the idea how to make it do that, so she did it!
Oddly, her hair is her weakest point. She can FEEL with her hair, which means grabbing it hurts a lot more than grabbing normal people's hair! It's actually the easiest way to disable her. Just grab some hair and squeeze it. Ouch!
But also, she's effectively a great power with no guidance. She's a child who can figure out before anyone in the room nearly anything so long as she has data to work from, but social or personal data often doesn't register.
Basically she's one lab accident away from being a supervillain, but the phrase 'mad scientist' has never both fit and NOT fit at the same time. Because, in her every action, she's...nice. And she loves deeply.
Oh, and her dietary needs are similarly weird. She will only eat tiny food. If it won't fit in her mouth in one bite, she can't eat it. And she leans heavily into fizzy drinks, the sparkling keeping her ....you know, I don't know why the drinks. But there it is.
Focus
Eternian Princesses are fueled by huge gemtones, linked to the magic of the planet. Entrapta is an exception, having no magical potential of her own. She is fueled by curiosity and a brain that will not stop working, though she has learned to adapt existing magic to her own purposes.
Using the power of experimentation, Entrapta can move her hair like limbs. This is a mix of technology and adapted magic, which she's managed to work into her own body.
Style
Like the other categories, Entrapta doesn't fit like the other princesses. She wears coveralls and long, long, long hair. Which is effectively alive, her adaptations managing to make it both move and feel.
Entrapta's ability to move her hair stems from extensive upgrades to it directly, using Etheria tech and her own cybernetic inventions. It requires Etheria's ambient magic to move, which requires entering Geek Princess mode. Which requires a charged Etheria battery.
Weird moments seem to happen around tech though. Entrapta just randomly manifests a welding mask sometimes, with no clear explanation. Manacles let go of her for no good reason, and she slips in and out of them as if they were suggestions. Anything with gears tends to 'want' to be near her. This all happens in Geek Princess form, it is an effect of Etheria's ambient magic and her affinity for the technology itself.
Powers
Entrapta is a noncombatant. She doesn't fight, she hides and uses technology to allow her to interact with anything dangerous. She will not actually pick up a weapon.
Earth Tech - When using earth technology, Entrapta is curious and creative. She can do things with them that normal people wouldn't think of, largely because she doesn't know the proper uses for them in the first place. This is just normal stuff, though she's fully capable of improving on them if given time and knowledge.
Etheria Tech - Only when tapping Etheria's magic can Entrapta activate anything that uses Etheria's technology. This includes her hair, which will spring to life and move around as if it were extra limbs. It requires a battery charged from a source of Etheria's magic.
Emily - Emily is a roomba that Entrapta has imbued with a few upgrades. The bot can fire lasers from its front end that do actual damage, and hold far more tools in its carrying capacity than it should be able to carry. Logically, it doesn't make sense. It also seems much smarter than one would think, and can do basic manipulations.
Crystal - Entrapta has a power-converter. It's not called that, but it's a crystal setup that she's built to convert energy from one form to another. She doesn't fully understand the crystals that she's using to do it. Yet. But really, nobody else could have done it at all, and all it does is charge Eternia batteries.