Sheet talk:Amanda Faust

From Radiant Heart MUSH

PITCH: Puella Magic (Job 904)

This adds additional text under the "Puella Magic" heading on Amy's sheet to cover unwritten-but-assumed powers of regeneration and turning off pain.

Regeneration: Puella Magi can expend magic to make their body conform to how they see themselves. Most frequently, this is used to undo physical trauma. Small cuts and jabs and scrapes such as one accrues in day-to-day life can be repaired for negligible magic cost. Wounds of the sort that a typical mahou takes in combat and fights through without issue or with minor issue require more magic, on the order of that used for a finisher (a fraction thereof for lesser wounds.) Wounds that would incapacitate or maim other mahou can be repaired for more, perhaps considerably more. The hypothetical limit for a full soul gem is somewhere in the neighborhood of 'cartoonishly massive hole through your chest and some otherwise-survivable wounds.'

Puppet Mode: (This is what Amy thinks of it as, AKA Zombie Mode, turning off pain) This is actually two functions that manipulate the connection between Soul Gem and body.

  • Puella Magi normally have a reduced sensation of pain while transformed, allowing them to grit their teeth and bear wounds that would incapacitate anyone else. Amy is particularly talented at enhancing this, able to temporarily degrade the connection such that the sensation of physical pain no longer reaches her; but this also results in a reduced sense of touch and a fraction-of-a-second delay in her actions, which is easy to get used to but causes issues similar to dealing with lag in a videogame.
  • While transformed, Amy can use magic to keep her meat body operating outside of normal biological constraints; This, together with pain deadening, allows her to fight on through mortal injuries for a time, even if she doesn't have the magic to fully regenerate; as long as she gets a grief seed in time, she'll survive. These also make choosing to regenerate even possible when dealing with wounds that would otherwise quickly incapacitate.
    • While this latter effect is magic and not strictly limited by physics, most of the time (blood loss, choking, damage to heart/lungs) this boils down to making tissues function as if still oxygenated even if they're not. This is a continuous drain on magic, but usually not enough to matter in combat time; they can probably survive in such a state for hours seeking a healer or medical aid, maybe days or longer if they rest and wait and do nothing or there's minimal physical damage. "Survive without" other things like food and water could go for a much longer timescale.
    • This includes very limited ability to move body parts that can't move. It might be possible to force a single limb to move despite muscle damage, or to speak with damaged lungs, but the flesh does need to be mostly intact. Absolutely no being an animated skeleton.

PITCH: New Powers

Still writing this; Some current ideas:

  • Plushies and robotic toys that function as drones (and can carry explosives)
  • Summon pillows/plushies to soften landings (hers or others')
  • That thing with the shield that can absorb energy and release it as fireworks, if I can make it feel like it fits into the themes
  • Cute self-transformation? 'Puppy dog eyes' effect on opponents that works on?
  • Cute other-transformation? Briefly turn enemies into a doll or something?


PITCH: Witch Magic (Job 905)

This is to change the "Hypothetical" entry to a mix of apped and locked powers. Apped powers she can learn to use; In this case, the intent of the locked powers is mostly so that they can be hinted at, or confirmed as used in another timeline, or used if a plot that temporarily explores what-ifs and resets the consequences after (IE, a timeloop) comes up.

Witch Magic

Perhaps because of Amy's knowledge of her own Witch, leaning into feelings associated with her Witch can result in drawing on its powers and, if strong enough, a temporary shift in appearance based on either or both aspects. The magic expenditure from her soul gem is less than non-Witch effects of similar power, but as long as she's in such a mental state, some of the magic spent on Witch effects can't be recovered, and she can more easily slide further into despair, which can eventually lead to Witching.
(Plot-Locked for now) Self-acceptance, growing past the fears and anxieties involved, and finding more positive associations for these forms may allow her to draw on them and their abilities without pushing herself towards despair.
Note: At time of apping this, she suspects she can do some of these things but doesn't know how to use them.

Robot Mode

The feelings that she is lesser in some way, "missing" something humans are supposed to have and so is broken or malfunctioning, or that because she can't fit in the most she can do is to fight to preserve others' way of life that she can never be part of: These push Amanda towards the robot side of her Witch.
Appearance: Amy's head on an obviously inhuman metal body with a fist-size soul gem recessed inside the chest. Further along, the body sprouts weapons, the hands become huge claws with knifelike fingers, the face's skin becomes more plastic, and the body grows in size to an 8-9' tall war machine.
All Those Wonderful Toys: Robot Amy's weapons can take the form of pretty much any technological or futuristic sci-fi weapon. Primarily aesthetic, but in some situations miniguns/railguns/energy weapons could work better than explosives.
Redundant Vital Systems: Regeneration is inverted in this form; Instead of regenerating, she can absorb damage directly to her magic for less than it would cost to regenerate the injury it would have caused to her human body. This, combined with the more efficient use of Witch magic, is the only effect making robot mode tougher to damage than a normal henshin.

  • (Plot-Locked) It is theoretically possible for robot mode to keep functioning after taking so much un-absorbed damage that her soul gem could no longer sustain her body if she changed back. If something was able to do that much damage to her then it can almost certainly finish her off, though.

Expendable: (Plot-Locked) As long as she has a functioning drone body within 100m, she can make that her new primary body; her soul gem teleports to and incorporates itself into it. This can escape attacks that would otherwise destroy her. If the original hasn't been destroyed she can return to it.
???: (Plot-Locked for now) If Amy can find a way to not feel dehumanized using this form and replace it with a positive association instead, it might become safer and easier to use. Might take the form of a mini-mech summoned around her.

Demon Mode

The feelings of being othered, of seen as different and weird, and worse, that her differences will be ascribed to malice and evil intent; That if she has a place it is as an outsider walking among them; If people will see her as strange and monstrous anyway then maybe she should go ahead and be a monster: These push Amanda towards the demon side of her Witch.
Appearance: Bat wings, little horns and spaded tail. Further along, slitted pupils and her hands and feet becoming monstrous claws. Skimpy black 'evil outfit' optional.
Flight: Wings mean flight! Even if not actually flapping them. Doesn't even cost extra magic. Limited to about running-speed horizontally, with slower ascent and faster descent.
Energy Drain: A signature weapon of monsters that prey upon humanity. Seriously harming someone with this is (Plot-Locked), but there may be other situational uses.
Energy Gun: Even if not also tapping into the Robot side of her witch, Demon Mode can summon beam guns.
Witch's Kiss: Placed by touch, eye contact, or by blowing a kiss, this is somewhat more helpful than the full Witch version. Anyone with magic can easily ignore it. Sub-effects are independently toggled at will. She can dismiss it at will, or it wears off in a few moments after the subject is no longer aware of her presence, or a few minutes after if she willed it to last (ie, calming civilians and telling them to stay somewhere)

  • Can stop people from realizing what is happening is impossible, much like how you don't question things in a dream
  • Can put people in a calming and mildly pleasant stupor
  • Can draw people's attention to her; If they don't know who she is, they're as positively disposed towards her as they possibly can be to a woman they don't know.

Witch's Curse: (Plot-Locked) All the Witch powers that Amanda feels are terrible to do to someone unwilling. There may be situational uses for good; Regardless, making any of the effects permanent requires that she view it as a curse with the intent for the target(s) to suffer as a result; Miracle-level help is required to use a permanent effect for the targets' benefit. Can be activated by touch, or at range (She must either have some sort of magical connection to the target(s), or be able to clearly see them, and focus on them for a moment to curse them at range.) As this is a plot-locked ability, the specifics of its results in any particular instance are left to plot. For the most part, it's assumed that really digging into this only happens in some evil timeline or the like, but the extent is noted anyway.

  • Genderswap Curse: Runs on anime logic as per the side effect of her Witch Barrier; clothing changing with the body is optional.
  • Bodyswap Curse: Does what it says on the tin. She doesn't have to be a swappee.
    • Advanced paths: Animal target, inanimate target (doll/plush/robot/etc), possess target (her body is comatose or merged/inaccessible), access current body's memories

Princess of Freedom: (Plot-Locked for now) One possible reinterpretation of this form emphasizes the themes of freedom from control and rejection of predetermined purpose. Besides making the form safer to use, this might come with some ability to help others resist or break magical control of their body or mind; given that such is usually happening as part of a plot in the first place, though, breaking it also needs to be plot-planned.